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sabuross

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  1. @@AnnieRuru My bad, here's the full script of this NPC's section. /////////////////////////////////////////////////////////////////////////// FISHING GURU ///////////////////////////////////////////////////////////////////////////prontera,156,150,4 script Fishing Guru 560,{ goto FishGuru; FishGuru: mes $@NPC_Fishing$; mes "Im the known ^ff007fFishing-Guru^000000."; //cutin $FishingGuru$,3; next; goto Selection; close; Selection: mes $@NPC_Fishing$; mes "What do you want from me?"; //cutin $@FishingGuru1$,3; next; // =============================================================== DONT CHANGE ANYTHING HERE. if($@Toggle == 0 || $@Toggle == 1 || $@Toggle == 2 ) { menu "^007744[ Fishing Rank ]^000000",FishingRank,"^3333ff[ Fish Box Level ]^000000",FishingBox; } if($@Toggle == 3 || $@Toggle == 4) { if(CanFishNow == 1) menu "^007744[ Fishing Rank ]^000000",FishingRank,"^3333ff[ Fish Box Level ]^000000",FishingBox; } if($@Toggle == 3 || $@Toggle == 4) { if(CanFishNow == 0) menu "^00007f[ How to fish? ]^000000",FishInformation; } // =============================================================== DONT CHANGE ANYTHING HERE. close; FishInformation: next; callfunc "FishingManualQuest"; close; FishingRank: next; goto FishRank; close; FishingBox: next; goto FBLevel; close; FishRank: mes $@NPC_Fishing$ ; mes "[ ^ff5500Fishing Rank^000000 ]"; mes "Level: [ ^ffaa00" + FishingLevel + "^000000 ]"; mes "Title: [ ^ff0000" + $@FishingLevelName$[ FishingLevel ] + "^000000 ]"; mes "Experience: [ ^ff007f" + FishingNowExp + "^000000 / ^55007f" + $@FishingExpMax[ FishingLevel ] + "^000000 ]"; //cutin $@FishingRank$,3; next; menu "^00ff00[ Main Menu ]^000000",Selection; close; FBLevel: mes $@NPC_Fishing$ ; mes "[ ^005500Fishing-Box Information^000000 ]"; mes "Level: [ ^ff0000"+FishingBoxLevel+"^000000 ] "; mes "Item Requirement to Level: "; mes "[ ^ff557f" + getitemname($@FishingBoxItemCountNeed) + "^000000 ] [ ^55007f" + $@FishingBoxItemCount[ FishingBoxLevel ] + "^000000 ]" ; //cutin $@FishingLevel$,3; next ; if ( FishingBoxLevel >= 10 ) { mes $@NPC_Fishing$; mes "Your Fishing Box cannot increase another Level."; next; menu "^aa55ff[ Return ]^000000",FBLevel,"^00ff00[ Main Menu ]^000000",Selection; close; } else menu "[ ^ff0000Level your Fishing Box^000000 ]",LevelBox,"[ ^55ff7fMain Menu^000000 ]",Selection; // =============================================================== DONT CHANGE ANYTHING HERE. LevelBox: if (countitem($@FishingBoxItemCountNeed) >= $@FishingBoxItemCount[$@FishingBoxLevel]) { delitem $@FishingBoxItemCountNeed,$@FishingBoxItemCount[FishingBoxLevel] ; set FishingBoxLevel,FishingBoxLevel+1; // =============================================================== DONT CHANGE ANYTHING HERE. dispbottom "Your fishing box level is now: "+FishingBoxLevel+""; specialeffect2 248 ; next; menu "^aa55ff[ Return ]^000000",FBLevel,"^00ff00[ Main Menu ]^000000",Selection; close; } else dispbottom "You do not have the requirements." ; next; menu "^aa55ff[ Return ]^000000",FBLevel,"^00ff00[ Main Menu ]^000000",Selection; close; FishingInformation: mes $@NPC_Fishing$ ; mes "So you wanted to know how to fish eh.."; //cutin $FishingInformation$,3; next; mes $@NPC_Fishing$ ; mes "For you to be able to fish, first you must get ^ff0000The Fishing Manual^000000 and ^00aa00Main Fishing Equipments^000000"; //cutin $FishingInformation$,3; next; mes $@NPC_Fishing$ ; mes "Ofcourse I wont give it to you for free without achieving some certain condition"; //cutin $FishingInformation$,3; next; mes $@NPC_Fishing$ ; mes "You really want to get the items eh?.."; //cutin $FishingInformation$,3; menu "^00ff00[ Proceed ]^000000",Quest,"[ Not yet ready! ]",NYetR; NYetR: mes $@NPC_Fishing$ ; mes "Ok see you nextime arround! Get back when you are ready!"; //cutin $FishingInformation$,3; close; Quest: callfunc "NPC_QUEST"; close; return; }
  2. Having some errors, with this script, for the first NPC, dialogue won't go to the next section and just freezes there. Picture:
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