Jump to content

bWolfie

Members
  • Content Count

    850
  • Joined

  • Last visited

  • Days Won

    34

Reputation Activity

  1. Upvote
    bWolfie reacted to banhelba2019 for a file, Spite Pack 01   
    The rest of my old sprites.
     
    The mushroom was my first so be gentle, i dont really feel like fixing it, looking at it from the back, i still need to fix its jaw/tounge but whatever youll kill it in 2 seconds anyways  
     
  2. Upvote
    bWolfie reacted to Panallox for a file, High Definition Damage Font   
    Hi all,
    This is a basic damage font alternative which can be used to bring a little more high definition resolution to Ragnarok! I made this purely because I was tired of staring at the hideously stretched and over-pixelated damage numbers while I was doing some testing. Feel free to give it a try! There is a slightly wider spacing between digits that I wasn't able to close off because the client must determine spacing/positionings between, but if you want to reduce some of the spacing I have provided another .act file suffixed "_larger" which reduces the spacing but makes the damage text a bit larger.
    Thanks
  3. Upvote
    bWolfie reacted to meko for a file, Array manipulation functions   
    This script provides various array manipulation functions, and more might be added in the future.
    All of those functions (except the arithmetic ones) work with both integer and string arrays.
    The start of the array is always implicitly index 0, unless an index is specified, ie @array[index]



    array_pad(<array>, <size>, <value>)
    pads the array left or right with <value> until it reaches <size> size. If <size> is negative it will pad left.
    > returns the number of added entries
    setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_pad(.@foo, 8, 69); // => 3 // array is now: 1, 2, 3, 4, 5, 69, 69, 69 setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_pad(.@foo, -8, 69); // => 3 // array is now: 69, 69, 69, 1, 2, 3, 4, 5


    array_replace(<array>, <needle>, <replacement>{, <neq>})
    finds every occurrence of <needle> within the array and replaces it with <replacement>. if <neq> is true, finds entries that do not match instead
    > returns the number of changed entries setarray(.@foo, 1, 1, 3, 1, 5); // initialize the array array_replace(.@foo, 1, 69); // => 3 // array is now: 69, 69, 3, 69, 5


    array_find(<array>, <needle>{, <neq>})
    finds the first occurrence of <needle> within the array. if <neq> is true, finds entries that do not match instead
    > returns the index, or if none is found returns -1 setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_find(.@foo, 3); // => 2 array_find(.@foo, 1); // => 0 array_find(.@foo, 6); // => -1


    array_rfind(<array>, <needle>{, <neq>})
    like array_find, but finds the last occurrence. if <neq> is true, finds entries that do not match instead
    > returns the index, or if none is found returns -1 setarray(.@foo, 1, 2, 3, 4, 3); // initialize the array array_rfind(.@foo, 3); // => 4 array_rfind(.@foo, 4); // => 3 array_rfind(.@foo, 6); // => -1


    array_exists(<array>, <needle>{, <neq>})
    very similar to array_find() but it instead just checks if it exists or not. if <neq> is true, finds entries that do not match instead > returns true or false setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_exists(.@foo, 3); // => true array_exists(.@foo, 6); // => false


    array_count(<array>, <needle>{, <neq>})
    similar to array_find() but iterates through the whole array. if <neq> is true, finds entries that do not match instead
    > returns the total number of occurrences of <needle> setarray(.@foo, 1, 69, 3, 69, 5); // initialize the array array_count(.@foo, 69); // => 2


    array_entries(<array>)
    a wrapper around array_count(). behaves similarly to getaraysize() but does not count holes
    > returns the number of non-empty entries setarray(.@foo, 1, 2, 0, 0, 5); // initialize the array getarraysize(.@foo); // => 5 array_entries(.@foo); // => 3



    array_remove(<array>, <needle>{, <neq>})
    finds and removes every occurrence of <needle> from the array, while shifting left. if <neq> is true, finds entries that do not match instead
    > returns the number of removed entries setarray(.@foo, 1, 69, 3, 69, 5); // initialize the array array_remove(.@foo, 69); // => 2 // array is now: 1, 3, 5


    array_reverse(<array>)
    reverses the array
    > returns true setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_reverse(.@foo); // => true // array is now: 5, 4, 3, 2, 1


    array_sum(<array>)
    iterates through the whole array to perform an arithmetic addition
    > returns the sum of every entries of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_sum(.@foo); // ((((1 + 2) + 3) + 4) + 5) => 15


    array_difference(<array>)
    iterates through the whole array to perform an arithmetic subtraction
    > returns the difference of every entries of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_difference(.@foo); // ((((1 - 2) - 3) - 4) - 5) => -13


    array_product(<array>)
    iterates through the whole array to perform an arithmetic multiplication
    > returns the product of every entries of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_product(.@foo); // ((((1 * 2) * 3) * 4) * 5) => 120


    array_quotient(<array>)
    iterates through the whole array to perform an arithmetic division
    > returns the quotient of every entries of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_quotient(.@foo); // ((((1 / 2) / 3) / 4) / 5) => 0


    array_shift(<array>)
    removes the first entry of the array, while shifting left
    > returns the value of the removed entry setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_shift(.@foo); // => 1 // array is now: 2, 3, 4, 5


    array_unshift(<array>, <value>)
    adds <value> to the start of the array, while shifting right
    > returns the new size of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_unshift(.@foo, 69); // => 6 // array is now: 69, 1, 2, 3, 4, 5


    array_pop(<array>)
    removes the last entry of the array
    > returns the value of the removed entry setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_pop(.@foo); // => 5 // array is now: 1, 2, 3, 4


    array_push(<array>, <value>)
    adds <value> to the end of the array
    > returns the new size of the array setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_push(.@foo, 69); // => 6 // array is now: 1, 2, 3, 4, 5, 69


    array_shuffle(<array>)
    shuffles the array
    > returns true setarray(.@foo, 1, 2, 3, 4, 5); // initialize the array array_shuffle(.@foo); // => true // array is now: 1, 4, 2, 3, 5 (example, unpredictable)


    array_unique(<array>{, <threshold>})
    allows array entries to appear up to <threshold> times (1 by default) and removes the extraneous ones. useful to remove duplicate entries
    > returns the number of removed entries
    setarray(.@foo, 1, 3, 3, 4, 5); // initialize the array array_unique(.@foo); // => 1 // array is now: 1, 3, 4, 5


    array_diff(<base array>, <array>{, <array>...}, <result array>)
    compares the base array against one or more other arrays and fills the result array with the entries in base array that are not present in any of the other arrays
    > returns the number of entries not found in other arrays
    setarray(.@base, 1, 2, 3, 4, 5, 6, 7, 8); // initialize the base array // fill the arrays to compare with the base array: setarray(.@foo, 2, 3, 4, 5, 6, 7, 8); // missing "1" setarray(.@bar, 1, 2, 3, 4, 6, 7, 8); // missing "5" setarray(.@baz, 1, 2, 3, 4, 5, 6, 7); // missing "8" // compare foo, bar and baz against base, and fill result: array_diff(.@base, .@foo, .@bar, .@baz, .@result); // => 3 // .@result is now: 1, 5, 8


    array_filter(<array>, "<function>")
    filters the array using a function that is tested against every entries. if the function returns false, the relevant entry is removed and the array is shifted left
    > returns the number of removed entries
    function script is_prime { if (getarg(0) <= 1) return false; for (.@i = 2; .@i <= getarg(0) / 2; ++.@i) if ((getarg(0) % .@i) == 0) return false; return true; } setarray(.@foo, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); array_filter(.@foo, "is_prime"); // => 9 // array is now: 2, 3, 5, 7, 11, 13


    array_sort(<array>)
    sorts the array in ascending order
    > returns true
    setarray(.@foo, 2, 1, 8, 4, 5, 7, 6, 3); // initialize the array array_sort(.@foo); // => true // array is now: 1, 2, 3, 4, 5, 6, 7, 8


    array_rsort(<array>)
    sorts the array in descending order
    > returns true
    setarray(.@foo, 2, 1, 8, 4, 5, 7, 6, 3); // initialize the array array_rsort(.@foo); // => true // array is now: 8, 7, 6, 5, 4, 3, 2, 1



    Requires Hercules of June 24 2017 or newer version


     
    --------------------------------------------------------------------------------------
    This script was made by me, for The Mana World + Evol.
    License: public domain (CC0)
  4. Upvote
    bWolfie reacted to meko for a file, Area timer functions   
    This script provides functions to add (or remove) timers to every player in the area or map.
     
     
     
    areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<event>")
    makes all players in the square area call <event> after <tick> ms
    > returns the number of affected players
    areatimer("prontera", 55, 60, 150, 180, 500, "MyNPC:MyEvent");    
     
    areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<event>")
    identical to areatimer, but also removes any existing timer before adding the new one
    > returns the number of affected players
    areatimer2("prontera", 55, 60, 150, 180, 500, "MyNPC:MyEvent");    
     
    areadeltimer("<map>", <x1>, <y1>, <x2>, <y2>, "<event>")
    makes all players in the square area remove their timers for <event>
    > returns the number of affected players
    areadeltimer("prontera", 55, 60, 150, 180, "MyNPC:MyEvent");    
     
    maptimer("<map>", <tick>, "<event>")
    makes all players in the map call <event> after <tick> ms
    > returns the number of affected players
    maptimer("prontera", 500, "MyNPC:MyEvent");    
     
    maptimer2("<map>", <tick>, "<event>")
    identical to maptimer() but also removes any existing timer before adding the new one
    > returns the number of affected players
    maptimer2("prontera", 500, "MyNPC:MyEvent");    
     
    mapdeltimer("<map>", "<event>")
    makes all players on the map remove their timers for <event>
    > returns the number of affected players
    mapdeltimer("prontera", "MyNPC:MyEvent");         globaltimer(<tick>, "<event>")
    makes all players everywhere call <event> after <tick> ms
    > returns the number of affected players globaltimer(500, "MyNPC:MyEvent");  
     
     
     
    Requires Hercules v2018.06.03 or newer version
     
     
    --------------------------------------------------------------------------------------
    This script was made by me, for The Mana World + Evol.
    License: public domain (CC0)
  5. Upvote
    bWolfie reacted to smiths12 for a file, Hat Gopinich   
    Gopinich MVP ( Ragnarok Online )
     
     
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.