Jump to content

FabulousFred

Members
  • Content Count

    2
  • Joined

  • Last visited

About FabulousFred

  • Rank
    Newbie

Profile Information

  • Gender
    Not Telling
  • Github
    FreddieFatso
  • Emulator
    Hercules

Recent Profile Visitors

844 profile views
  1. How did you obtain the data for the .txt files? I'm asking because a lot seems to be awry in those... There's the 2-3 issues posted on the last page, and also the cardprefix/postfix tables are wrong; 4205 in postfixtable makes Mimic card "Clip Blue Cubic" (it isn't an entry in the most recent official table I have here, either), etc. Maybe it's easier to just copy one of those (iRo, fRO, don't know which is most accurate) instead of fixing the mistakes manually?
  2. Greetings, I started writing a script just yesterday, and apparently the documentation available did not prove sufficient for me to solve everything to my satisfaction. As I haven't written anything for Hercules before, I am still very much in need of experience. But let me begin at the start... Meet Malyguard: Malyguard is my testing NPC. As you can see, he spends his time guarding the empty cities of Prontera. However, he isn't actually an NPC like any other! Because I followed the instructions given here, he is apparently rather a mob disguised as a player, which is used as an NPC sprite in a script. Naturally, I wanted nothing more than to use the very sprite displayed above to be used in a regular NPC, blue text and all. Instead, he usually looks like this: That means he can be right-clicked like any actual player (the menu doesn't work) but not directly clicked to start a conversation like all the other, blue-fonted NPCs using a real NPC sprite. No good! I can do that, too, but only if I use any other sprite that is not created by re-skinning a mob and disguising it as a player. Since the NPC is supposed to look like an actual player, there have been some minor imperfections in my implementation to say the least. What I did was rename the sprite NPC to " " (...yeah) and put an invisible HIDDEN_NPC above him, which at least makes "Malyguard's" boots and lower legs click-able like the entire NPC normally would. Now, that would be a good start, but the illusion is quickly dispelled by right-clicking anywhere in the general vicinity: I have a few ideas how I might have to change the client-side by adding a new, custom sprite and importing that to the server's database, but I'd rather avoid all that extra hassle. So before I do that, or add lots of small, invisible NPCs around him, I thought I'd ask here and see what the more experienced folk might suggest. Cheers, Fred
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.