Grimmjow
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Grimmjow reacted to raPalooza~ in Modern DamageFont
File Name: Modern DamageFont
File Submitter: raPalooza~
File Submitted: 19 Aug 2015
File Category: Sprites & Palettes
Modern DamageFont
The ugliness of the original ragnarok font cannot be described...(screen shot for comparison)
And after years of playing and messing with ragnarok, i havent seen a single sprite edit of the damage font...
So here it is!!!
By modificating the resolution of the damage sprite and sizing it down in the act file, we are able to get better resolution ;OO
and with that work on detailed effects on the ragnarok font
Feel free to use the modification. Hope to inspire more damage modifications!
*It goes very well with my last two uploads, I know it has been a while since I show up, so....
**Try it out it look Beautiful!
raPzLight Skin Renewal 1.0
Category: Other Graphics Last Updated Jul 14 2014 02:57 AM
Modern Prontera [ Free Clean Map ] 1.0
Category: Maps & Textures Last Updated Jul 12 2014 12:15 PM
Click here to download this file
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Grimmjow got a reaction from RagnarokOnline2015 in 1265 - Data truncated for column 'equip_jobs' at row 1
[Err] 1265 - Data truncated for column 'equip_jobs' at row 1
[Err] REPLACE INTO `item_db` VALUES ('501','Red_Potion','Red Potion','0','50','25','70','0','0','0','0','0','0xFFFFFFFFFFFFFFFF','63','2','0','0','0',NULL,'0','0','0','0','0','0','0',NULL,'0',NULL,'0',NULL,'0','itemheal rand(45,65),0;','','');
[Msg] Finished - Unsuccessfully
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Help!
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Grimmjow reacted to Dastgir in Please help MvP Drop
Autoloot doesn't affect the script, you use getitem, which goes directly to inventory, if you use makeitem (with proper Co ordinates , it would always drop item on floor)
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Grimmjow reacted to Dastgir in Please help MvP Drop
- script MvP Drop FAKE_NPC,{
OnNPCKillEvent:
if (getmonsterinfo(killedrid, 22)) {
for (.@i = 0; .@i < getarraysize(.items); .@i += 3) {
if ( rand( 10000 ) < .items[.@i + 2] ) {
getitem .items[.@i], .items[.@i + 1];
announce "Wow! " +strcharinfo( 0 )+ " has obtained " +getitemname(.items[.@i])+ " [" +.items[.@i + 1]+ "] from " +getmonsterinfo(killedrid, 0)+ ".",bc_all;
}
}
}
end;
OnInit:
// <item id>,<amount>,<chance>
// Chance: 1 = 0.1%
setarray .items[0],14232, 2, 5,
7615, 1, 3,
7227, 1, 2,
7179, 1, 1;
end;
}