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uzami

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Everything posted by uzami

  1. uzami

    Error on skills

    Okay, that's solve my problem! Thx u
  2. Hi guys! So, I add some custom maps to my server, on a oldest version of Hercules they are working fine, and don't appears any error, but now I've update my Hercules (v2017.11.19) and now, everytime I go at the maps, appears that error on Map_server... anyone knows what can it be? Thx for the support ^^ UPDATE: Actually... Everytime I use any skill on anymap I got this error, but the number change if I got a diferent class :/ [Error]: c:\users\jota\documents\ragnarok server\hercules\src\map\skill.c:179: 'idx != 0' in function `unknown' [Error]: --- end failed assertion ----------------------------------------
  3. well... Here I am, again! haha I was searching some stuffs on google and I saw that image (attach file) and I start wondering... On the Doran Classe creation exist this possibility, select a "race" hair style and etc and on my server i'm working with a race system but i using the Hairstyle to define them.. Like: Human - Hair from 01 to 22 / Miqo'te - Hair form 23 to 29 / Alf - Hair 30 to 34 / Demon - Hair 34 to 38 / anyway! my first doubt: There's a possibility to create a window on the creation character screen like that? and second:If it's possible, i was thinking on something like that (second attach file)
  4. I'm trying to make a event who trigers when a character changes his JobClass like this: - script Mail#004 -1,{ OnPCStatCalcEvent: if(BaseJob == Job_Swordman && reward004 == 0) { // my functions end; } } but, it's not working hahaha any help? =)
  5. uzami

    Hairstyle Item

    I'm already in love with u! Thx! haha
  6. uzami

    Hairstyle Item

    Hi, i'm trying to create an item how change the HairStyle when we use it. I think about the "callfunc" but, I don't know for sure what function use... Any help? Like: Id: 25026 AegisName: "New_Style_001" Name: "Hair Style 01" Type: 2 Weight: 0 Trade: { nodrop: true notrade: true noselltonpc: true nocart: true nogstorage: true nomail: true noauction: true } Script: <" callfunc "getlook",1; "> and, ther is any way that the item apears on the "private" itens? thx..
  7. uzami

    MOB Reward

    Okay, works perfectly! Thx u! But... 2 things haha First, ther's any way that only happens one time for account? cuz I kill 1000 porings, and thats ok, but, when I kill 1000 more, i recive the achivment again, and again haha i don't know, maybe with a sql query? Seconds, ther's a way to show a cutting, with the messeng? like: "dispbottom "You have unlock an Achivment! Check your mail box."; and then, show a cuttin 003.bmp that I put on my illust folder for maybe... 5 seconds? Thx again
  8. uzami

    MOB Reward

    Hello, i'm making some achivments for my server and ther is one that already workings, the script gives a player one item when they get Job Level 10 by mail, and display a message and etc. Anyway, a friend makes it for my. But, I want make one that everytime a Player kills 1000 Porings, he will recive one mail (on the game) with an item, zenys and display a message and show a cuttin on the botton, just like this: - script Mail -1,{ OnPCJobLvUpEvent: if(JobLevel == 10 && v_earn_beta == 0) { set .@send_name$, "Vision Server"; set .@dest_name$, strcharinfo(0); set .@dest_id, getcharid(0); set .@title$, "Jogador Beta"; set .@zeny, 10000; set .@item, 2576; set .@qtd, 1; set .@message$, "Parabéns! Você é oficialmente um "+.@title$+". Pegue uma Mochila do Jogador Beta e "+.@zeny+" zeny por seus feitos."; dispbottom "Uma conquista foi desbloqueada! Confira sua caixa de correio."; callfunc "F_sendmail",.@send_name$,0,.@dest_name$,.@dest_id,.@title$,.@message$,0,.@zeny,.@item,.@qtd,0,0,1,0,0,0,0; set v_earn_beta, 1; end; } end; } any help? XD
  9. uzami

    sendmail

    hey... maybe it'll be a dump question, but, how do i add this on my server? :x i'm get this error... https://uploaddeimagens.com.br/imagens/erro01-jpg--4 and my visual studio its all okay https://uploaddeimagens.com.br/imagens/erro02-jpg
  10. uzami

    MOB's

    there is anywhere that I can download it? (the spr and act files) cuz I install the jRO but, i can't uppdate because i have to register in their site (it's what looks like haha)
  11. uzami

    MOB's

    Hello guys I was serching some mobs and etc and i found this: http://nn.ai4rei.net/dev/npclist/?qq=78 my question is: the mobs 3318 to 3338 are all in my DB with // in front. but they don't work obviously... i got that error (attach files) Any help? Thx haha
  12. I did't, allready fixed XD
  13. Okay, here's the thing! I downloaded one custom sword for my server. customize the item_db2.conf / weapontable.lua and iteminfo.lub put all the spr and act on the correct folders and start my game. so far so good... but, when my character atacks one enemy I got a client crash.... no gravity erro, no spr erro... nothing. just a crash any ideas? :s
  14. here is the thing... when i put any custom mp3 on BMG folder... and edit at mp3nametable.txt the song just don't play on the map... ther is any specification for the mp3 format? like... kbps or size? thx
  15. something strange is going on here... When I try to use @disguise to look at some of the NPC's, my Sprits crash the game, some npc's are invisible and only when I change map appears... the crash starts to go from the ID 10152. anyone know what could be? thx
  16. uzami

    Hairstyle

    thk u sooooo much! haha
  17. uzami

    Hairstyle

    'm wanting to create an NPC that lets you choose a type of hair depending on what already is equipped, and am then doing some test, the first option, which is below the number 42, and another function, those who have above number 43. is there any command for that? and i found some option for SQL like query_sql "SELECT `hair` FROM `char` WHERE `hair`=<42", @humanhair; query_sql "SELECT `hair` FROM `char` WHERE `hair`=>43", @miqohair; but... i think I just did something wrong... cuz I have no ideia what I'm doing haha //Stylist------------------------------------------------------------------------------------------------------------ prontera,150,180,1 script Estilista-Teste#test_stylist 122,{ if (hairstyle() < 42) mes "[^FF8000Stylist^000000]"; mes "Teste human!"; close; if (hairstyle() > 43) mes "[^FF8000Stylist^000000]"; mes "Test Miqo'te!"; close; } thx and sorry for the bad english haha
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