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xVec

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Posts posted by xVec


  1. 4 hours ago, Dastgir said:

    Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)

     

    Leave Comments/Suggestions if you find something.

    NOTE:

    •  There might be some(/many) debug messages left in map-server which will be cleaned up.
    • I will add battle.conf soon (you have to add it yourself for now or edit the plugin)
    • The plugin might be a big mess to read/understand (I did many experiments over the year)
    • There might be some bugs

    Thanks to @Rebel and @Myriad for testing and providing initial feedback

    nice man, thanks.

    Is secure to use in a production server, or still not?


  2. On 6/5/2018 at 3:53 PM, AnnieRuru said:

    0.4 http://upaste.me/75d049918e2088402
    wow ~ thanks ... having an extra eye is different ...

    about turning the [BASF+] into player configured buff ...
    that will be done in another day ...

     

    I have an error when i make the plugins:

            CC      showbuff.c
    showbuff.c: In function ‘status_change_start_post’:
    showbuff.c:50: warning: suggest parentheses around assignment used as truth value
    showbuff.c: In function ‘clif_party_info_overload’:
    showbuff.c:114: error: dereferencing pointer to incomplete type
    showbuff.c:114: error: invalid application of ‘sizeof’ to incomplete type ‘struct PACKET_ZC_GROUP_LIST_SUB’
    showbuff.c:119: error: dereferencing pointer to incomplete type
    showbuff.c:119: error: ‘partyinfo’ undeclared (first use in this function)
    showbuff.c:119: error: (Each undeclared identifier is reported only once
    showbuff.c:119: error: for each function it appears in.)
    showbuff.c:120: error: dereferencing pointer to incomplete type
    showbuff.c:125: error: dereferencing pointer to incomplete type
    showbuff.c:129: error: dereferencing pointer to incomplete type
    showbuff.c:130: error: dereferencing pointer to incomplete type
    showbuff.c:131: error: dereferencing pointer to incomplete type
    showbuff.c:132: error: dereferencing pointer to incomplete type
    showbuff.c:139: error: dereferencing pointer to incomplete type
    showbuff.c:139: error: dereferencing pointer to incomplete type
    showbuff.c:139: error: invalid application of ‘sizeof’ to incomplete type ‘struct PACKET_ZC_GROUP_LIST_SUB’
    showbuff.c:148: error: dereferencing pointer to incomplete type
    showbuff.c:152: error: dereferencing pointer to incomplete type
    showbuff.c:172: error: dereferencing pointer to incomplete type
    showbuff.c:182: error: dereferencing pointer to incomplete type
    showbuff.c:186: error: dereferencing pointer to incomplete type
    showbuff.c:114: warning: unused variable ‘buf’
    make[1]: *** [../../plugins/showbuff.so] Error 1
    make[1]: Leaving directory `/home/hercules1234/Hercules/src/plugins'
    make: *** [plugins] Error 2

    Any ideas'? Thx in advance


  3. sometimes when the Emergency Call is used the server throw a map crash signal without any details, there is any wrong in this code?

     

    case GD_EMERGENCYCALL:
    		{
    			int dx[9]={-1, 1, 0, 0,-1, 1,-1, 1, 0};
    			int dy[9]={ 0, 0, 1,-1, 1,-1,-1, 1, 0};
    			int i = 0, j = 0;
    			struct guild *g;
    			
    			// i don't know if it actually summons in a circle, but oh well. ;P
    			if (sd && (g = hBG_get_guild(sd->bg_id)) != NULL) {
    				clif->skill_nodamage(*src, *bl, *skill_id, *skill_lv, 1);
    				
    				for (i = 0; i < g->max_member; i++, j++) {
    					if (j>8) j=0;
    					if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) {
    						if (map->getcell((*src)->m, *src, (*src)->x + dx[j], (*src)->y + dy[j], CELL_CHKNOREACH))
    							dx[j] = dy[j] = 0;
    						pc->setpos(dstsd, map_id2index((*src)->m), (*src)->x+dx[j], (*src)->y+dy[j], CLR_RESPAWN);
    					}
    				}
    				guild->block_skill(sd, skill->get_time2(*skill_id, *skill_lv));
    			}
    		}

     


  4. 36 minutes ago, Myriad said:
     

    And then by searching the src repo, you can find snippets of the code.

    This quite complicated. To recreate it to work for Hercules would take a lot of work. of course you could just use Zephyrus' HercMod but I really don't recommend doing that.

    I already search in that repository but the Hercules section don't have the eAmod implementations.

    I just want fill the 'char_woe_log' and 'char_wstats' tables to display the char stats in woe. :/

     

    42 minutes ago, AnnieRuru said:

    this one ?

    No, I'm referring to woe stats like kills, skills used, etc... :(


  5. On 27/7/2017 at 1:44 AM, Myriad said:

    Hi Kubix. Wanna let you know I use this edit on my server and it works great. It took a lot of work, but everything works perfect now and I'm doing good things with it. Not sure if you have any interest in continuing with it, but if you do, I think you should finish all the work for this. It is really good.

    Can you share it?

    ;)

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