
MikZ
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About MikZ
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Good day! Been trying to look for this files may I know what files are these? please share to me.. thank you!
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Good day! Requesting help please. When using priest heal skill, lex aeterna was not buff to myself instead to the enemy. is this normal? { Id: 5225 AegisName: "Marcher_Hat" Name: "Parade Hat" Type: "IT_ARMOR" Buy: 20 Weight: 200 Def: 2 Slots: 1 Loc: "EQP_HEAD_TOP" EquipLv: 10 ViewSprite: 269 Script: <" bonus bMdef,2; bonus bStr,2; bonus4 bAutoSpellWhenHit,AL_ANGELUS,5,30,0; bonus4 bAutoSpellWhenHit,HP_ASSUMPTIO,1,1,0; bonus2 bResEff,Eff_Stun,1000; if(BaseClass==Job_Acolyte) bonus4 bAutoSpellOnSkill,AL_HEAL,PR_LEXAETERNA,1,1000; "> },
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Good day! How does this work? // When unequipping a bow with arrow equipped, will it also unequip the arrow? // Default: true (Official behavior, applies only in Renewal) bow_unequip_arrow: true When change job from thief to Assassin Cross the Arrow is still in alt Q and can be equip. Thank you!
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Hello! Good day.. May I request a script that give random status. I mean script below gives you choice which option do you want. what I wanted is that on GM can set which option. like ATK, MATK, HIT, FLEE, CRIT (min-max 1~5) and npc will not ask player which option they want. Npc will just randomly choose the option. I tried googling but cannot find any. thank you for helping me.!
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Hello! How can I fix these? I am trying to transfer to new hosting with cpanel installed. running centos 7. Please help thank you!
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Good day! May I know how to? Traps or arrow shower. e.g. Land mine and arrow shower destroys the trap. It should stack ideally or just push the trap in that direction. Thank you!
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Good day! Just recently updated may git. and I my player notice that heaven drive is not working with hide skill. please confirm. thank you!
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Good day! I am using client 20170614 and it does not have auto feed. what client does have auto feed? thank you!
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gvg King of Emperium Hill
MikZ replied to AnnieRuru's topic in PvP, WoE, GvG, & Battleground Releases
hi @AnnieRuru I recently updated to Release v2022.04.07 however, the plugin now seems not working. guild owner can attack their own EMPERIUM. Hoping to get update on plugins too. thank you! -
Anyone please i am willing to pay. thank you!
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Good day! May I request please to make this compatible to hercules? Error on this script .red = bg_create( "bat_c03",53,128, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" ); .blue = bg_create( "bat_c03",146,56, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" ); // https://rathena.org/board/topic/114033-battleground-multiplayer-whith-evilclone/ function script F_ShuffleNumbers { deletearray getarg(2); [email protected] = getarg(0); [email protected] = getarg(1) +1 - [email protected]; [email protected] = getarg(3, [email protected]); if ([email protected] <= 0 || [email protected] <= 0) return 0; if ([email protected] > [email protected]) [email protected] = [email protected]; for ([email protected] = 0; [email protected] < [email protected]; [email protected]) [email protected][[email protected]] = [email protected]; for ([email protected] = 0; [email protected] < [email protected]; [email protected]) { [email protected] = rand([email protected]); set getelementofarray( getarg(2), [email protected] ), [email protected][[email protected]] + [email protected]; [email protected][[email protected]] = [email protected][[email protected]]; } return [email protected]; } prontera,155,185,5 script bg_pvp_clone 1_F_MARIA,{ .minplayer2start = 1; // 1vs1 mes "bg_pvp_clone"; if ( .start == true ) { mes "bg_pvp_clone is on-going"; close; } while ( .aid[[email protected]] != getcharid(3) && [email protected] < .size ) [email protected]; if ( [email protected] < .size ) { mes "You already join the queue."; close; } select "join"; mes "you have to stick to this map"; close2; .aid[ .size++ ] = getcharid(3); for ( [email protected] = 0; [email protected] < .size; [email protected] ) { if ( !isloggedin( .aid[[email protected]] ) ) { deletearray .aid[[email protected]], 1; [email protected]; --.size; } else { attachrid .aid[[email protected]]; if ( strcharinfo(3) != strnpcinfo(4) ) { deletearray .aid[[email protected]], 1; [email protected]; --.size; } } } detachrid; if ( .size < .minplayer2start *2 ) { announce .size +" players join", bc_npc | bc_area; end; } .start = true; .red = bg_create( "bat_c03",53,128, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" ); .blue = bg_create( "bat_c03",146,56, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" ); callfunc "F_ShuffleNumbers", 0, .size -1, [email protected]; for ( [email protected] = 0; [email protected] < .size; [email protected] ) { attachrid .aid[ [email protected][[email protected]] ]; bg_join ( [email protected] % 2 )? .red : .blue; } detachrid; bg_warp .red, "bat_c03", 53,128; bg_warp .blue, "bat_c03", 146,56; for ( [email protected] = 0; [email protected] < 10; [email protected] ) // spawn 10 of them callsub L_spawn, .red, getcharid(0, rid2name( .aid[ rand(.size) ] ) ), "::OnRedCloneKill"; for ( [email protected] = 0; [email protected] < 10; [email protected] ) callsub L_spawn, .blue, getcharid(0, rid2name( .aid[ rand(.size) ] ) ), "::OnBlueCloneKill"; deletearray .aid; .size = 0; sleep 30000; // Match Duration if ( .winside == .red || .redscore > .bluescore ) { mapannounce "bat_c03", "- Red side Won the match !", bc_map; callsub L_reward, .red; } else if ( .winside == .blue || .bluescore > .redscore ) { mapannounce "bat_c03", "- Blue side Won the match !", bc_map; callsub L_reward, .blue; } else mapannounce "bat_c03", "Battle end as a draw", bc_map; bg_destroy .red; bg_destroy .blue; mapwarp "bat_c03", "prontera",150,185; .redscore = .bluescore = .start = false; bg_updatescore "bat_c03", 0, 0; end; L_reward: bg_get_data getarg(0), 1; for ( [email protected] = 0; [email protected] < [email protected]; [email protected] ) getitem 501,1, [email protected][[email protected]]; return; OnRedCloneKill: callsub L_CloneKill, .red, .blue, .bluescore, "::OnRedCloneKill"; OnBlueCloneKill: callsub L_CloneKill, .blue, .red, .redscore, "::OnBlueCloneKill"; L_CloneKill: callsub L_spawn, getarg(0), getcharid(0), getarg(3); set getarg(2), getarg(2) +1; // killing clones add 1 point if ( .redscore < 100 && .bluescore < 100 ) bg_updatescore "bat_c03", .redscore, .bluescore; if ( getarg(2) == 100 ) { .winside = getarg(1); awake strnpcinfo(0); } end; OnRedQuit: callsub L_Quit, .red, .blue, "Red"; OnBlueQuit: callsub L_Quit, .blue, .red, "Blue"; L_Quit: if ( bg_get_data( getarg(0), 0 ) ) end; mapannounce "bat_c03", "All "+ getarg(2) +" team members has Quit!", bc_map; .winside = getarg(1); awake strnpcinfo(0); end; OnRedDead: callsub L_Dead, .red, .blue, .bluescore; OnBlueDead: callsub L_Dead, .blue, .red, .redscore; L_Dead: set getarg(2), getarg(2) +3; // killing players add 3 points if ( .redscore < 100 && .bluescore < 100 ) bg_updatescore "bat_c03", .redscore, .bluescore; if ( getarg(2) == 100 ) { .winside = getarg(1); awake strnpcinfo(0); } sleep2 1250; percentheal 100,100; end; L_spawn: [email protected] = bg_monster( getarg(0), "bat_c03", 0,0, "--ja--", callsub( L_mobid, readparam( BaseJob, getarg(1) ) ), strnpcinfo(0) + getarg(2) ); setunitdata [email protected], UMOB_LEVEL, readparam( BaseLevel, getarg(1) ); setunitdata [email protected], UMOB_MAXHP, readparam( MaxHp, getarg(1) ); setunitdata [email protected], UMOB_HP, readparam( Hp, getarg(1) ); setunitdata [email protected], UMOB_STR, readparam( bStr, getarg(1) ); setunitdata [email protected], UMOB_AGI, readparam( bAgi, getarg(1) ); setunitdata [email protected], UMOB_VIT, readparam( bVit, getarg(1) ); setunitdata [email protected], UMOB_INT, readparam( bInt, getarg(1) ); setunitdata [email protected], UMOB_DEX, readparam( bDex, getarg(1) ); setunitdata [email protected], UMOB_LUK, readparam( bLuk, getarg(1) ); setunitdata [email protected], UMOB_CLASS, readparam( Class, getarg(1) ); setunitdata [email protected], UMOB_SEX, readparam( Sex, getarg(1) ); setunitdata [email protected], UMOB_HAIRSTYLE, getlook( LOOK_HAIR, getarg(1) ); setunitdata [email protected], UMOB_HAIRCOLOR, getlook( LOOK_HAIR_COLOR, getarg(1) ); return; L_mobid: switch( getarg(0) ) { case Job_Knight: return 1634; case Job_Priest: return 1637; case Job_Wizard: return 1639; case Job_Blacksmith: return 1636; case Job_Hunter: return 1638; case Job_Assassin: return 1635; case Job_Crusader: return 2221; case Job_Monk: return 2224; case Job_Sage: return 2223; case Job_Rogue: return 2225; case Job_Alchemist: return 2222; case Job_Bard: return 2226; case Job_Dancer: return 2227; default: return 1002; // if not 3rd job then summon a poring muahahahaha .... nah, I'm just lazy } } bat_c03 mapflag battleground 2 bat_c03 mapflag nosave SavePoint bat_c03 mapflag nowarp bat_c03 mapflag nowarpto bat_c03 mapflag noteleport bat_c03 mapflag nomemo bat_c03 mapflag nopenalty bat_c03 mapflag nobranch bat_c03 mapflag noicewall bat_c03 mapflag nomobloot
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Good day! can I request updated ExtendedBG.c? got an error. thank you!