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emumu

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  1. to Angelmelody. thx for reply! i tried your script, but same error has occured. but i solved this problem. i found that i did a critical mistake.OTL "the length of the instanced map name is less than 7 characters". "and need edit resnametable.txt". need a concentration at reeding wiki. i am so sorry for the noisy post.
  2. hi all, i need your help. i am trying to create custom instanced map. firstly, i made sure that my script is coded well. script did well with "1@tower" grf map. i could warp to instanced "1@tower". there is no problem. the code is below: set .@instance, instance_create("custom instance", getcharid(1)); if (.@instance < 0) { mes @name$; mes "miss"; close2; end; } // インスタンスマップ生成 if (instance_attachmap("1@tower", .@instance) == "") { mes @name$; mes "miss@attachmap"; close2; end; } instance_attach(.@instance); instance_set_timeout(3600, 300, .@instance); instance_init(.@instance); next; warp "1@tower", 90, 168; secondly, i installed a new custom map "1@payon_mem" (old payon map) into server & client. and i turned to be able to go to "1@payon_mem" surely. yes, it's time to make a custom instance. i changed above code to something like "1@payon_mem" instead of "1@tower". (2 places, you see) though instance had created successfully, the client claimed an error when i warp to a new custom map! the message is same with one that there is no map data in grf files;( but i surely have the map files in grf. coz i could go there without instancing. does it hit you why the error occurs?
  3. thanks! hmm... hard to find it.lol i will try to go through all the files which have names likely related to object.
  4. thanks for reply thats true... i would like to know that each skill is related to which .wav file. i need listen to all the files in data/wav and judge which skill is related?
  5. i am looking for skill sounds & skill effects setting file. for example, HEAL sound is related to _heal_effect.wav. where can i find this setting? if i need sharpshooting's .wav, where can i get its name?
  6. @ossi0110 thank you! as you say, i am trying to hex 2012-04-10aRagexeRE so that new custom homunculus can be shown up. i found some codes which is related to homunculus(+ mercenary?); they are from 004800F0 to 0048022F in Address. hmm... need i simply add MER_ARCHANGELING here? i am noob about hexing at all
  7. need your help! id like to make custom homunculus using mob spr/act. these files were edited: and copied "archangeling.spr"&"archangeling.act" into "data/sprite/homun" folder after renaming "mer_archangeling.spr"&"mer_archangeling.act". after that, i started hercules server, login to GM account, then type "@makehomun 6061". there summoned a new custom homunculus that looks PORING! though i expected that an archangeling homunculus appeared... what did i mistake process to implement a new custom homunculus?
  8. thank you for reply! i'm so sorry for my poor english... i'd like to have said "i need to throw queries without npc script." to Xgear i modified char.c and solved this problem! thanks a lot! i added below codes in both parts "make_new_char_sql" & "delete_char_sql". if( SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s` (`char_id`) VALUES ('%d');", my_db_name, char_id)) { Sql_ShowDebug(sql_handle);} if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `char_id`='%d'", my_db_name, char_id) ) { Sql_ShowDebug(sql_handle);} to Via thanks for your kindness regardless of my poor sentence! your explanation will help me when i need npc scripts that updates my original db.
  9. it's a fine day & i need your great wisdom. i need to throw a SQL query when character is created/deleted. i wanna insert new data into some tables when new character is created. similarly, deletion from tables is needed when character is deleted. like: character has created! -> insert into tblX (colA, colB, .....) values (dataA, dataB, .....); character has deleted! -> delete from tblX where colA = dataA; there are conditions that NPC script is forbidden against this problem. need i modify .c/.h programs to solve this?
  10. to Gepard yeah, i'm choosing this idea now... you told me the most smart way that i modify/hexing client. thank you XD i need to study how to hex them though... hmm...could you tell me good resource to study it? to jaBote wow, what a unique idea! XD i cannot choose that way coz it must cost too much resources as you say. thanks! it seems resulting in studying hexing. thank you
  11. thanks but i want to put illustrations on the area which cannot be controlled by the "cutin" script command. a position like: between 0 and 1. center of 1 and 2. is it impossible to put on other positions but 0/1/2/3/4 as in "cutin" command explanation?
  12. thanks for replying. it's not so bad way, but i think many combination will be needed. too hard to make all variation & too much GRF bytes.... ;D would you tell me how to change position of illusts? like: cutin "kafra_07",2; i need a bit more left position, but less than position "1".
  13. it's my pleasure to have met such a wonderful server program. this is my first post & glad to meet you. btw i have a problem. "HOW TO MAKE TWO ILLUSTS CUTIN AT A TIME." my original NPCs wish to talk & talk each other on same display i think it's impossible so far. coz as written in rAthena wiki... Could you tell me how to solve this problem? OR can i adjust the position where ILLUSTS appear.(MORE DETAIL THAN 0/1/2)
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