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Yoko

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  1. I'm working on a project, but it seems I'm stuck. Here's whats my problem. Modeling it was fine, works. Using 3DS Max, then browedit to convert it and add textures. Now I need to add animation to said model, problem is browedit will crash if and when you import any animation into it. (Already watched FBX to RSM video by Olrox on how the process is.) So what happens is the model would give me errors specifically "Out of Memory exception". Is there a reason for this? I've also tried making a separate model for just the animated part. It comes out red and cannot attach its texture. Programs used 3DS Max2016 Browedit 586 RsmConverter Gryff 1.1 (P.S: Also used Autodesk FBX 2013 converter) I think my system specs would clear up things too. At least the hardware that would likely affect. Though its a dated game I'm pretty sure there should not be any conflict what so ever. Intel i7 4790k Evga SC 980ti Corsair Vengence Pro 16g ddr3 2133mhz Asus Maximus Hero VII If anyone could lend a hand it would be greatly appreciated (Could chat in steam if that would be easier) Please and Thank You!
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