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dota2jvin

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Posts posted by dota2jvin


  1. Hindi ko po alam kung ano ang error. kasi wala pong nakalagay sa emulator, pero pag nag execute na po yung script in-game, nasstuck yung char at hindi makalakad. naisip ko po na baka sa logic error kasi gumanana naman yung code for VIP:

     

    -	script	Healer	4_F_NURSE,{
    
    	.@Price = 10000;	// Zeny required for heal
    	.@Buffs = 1;	// Also buff players? (1: yes / 0: no)
    	.@Delay = 5;	// Heal delay, in seconds
    
    		if ( @HD > gettimetick(2) )
    		{
    			dispbottom "You have to wait for : 5 Seconds before another use.";
    			end;
    		}
    
    		if(getgroupid() > 5)
    		{
    				if ( BaseLevel <= 50 )
    				{
    					goto VIP_LOWLVL_BUFFS;
    				}
    				else
    				{
    					goto VIP_BUFFS;
    				}
    				if (.@Delay)
    					@HD = gettimetick(2) + .@Delay;
    					end;
    		}
    		else 
    		{
    			if ( BaseLevel <= 50 )
    			{
    				message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny.";
    				if (select("^0055FFHeal for 10,000z^000000:^777777Cancel^000000") == 1 && Zeny >= .@Price)
    				{
    					Zeny -= .@Price;
    					goto NORMAL_LOWLEVEL_BUFFS;
    				}
    				if (Zeny < .@Price)
    				{
    					message strcharinfo(0), "Not enough Zeny.";
    					end;
    				}
    				end;
    			}
    			else
    			{
    				message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny.";
    				if (select("^0055FFHeal for 10,000z^000000:^777777Cancel^000000") == 1 && Zeny >= .@Price)
    				{
    					Zeny -= .@Price;
    					goto NORMAL_HIGHLEVEL_BUFFS;
    				}
    				if (Zeny < .@Price)
    				{
    					message strcharinfo(0), "Not enough Zeny.";
    					end;
    				}
    				end;
    			}
    			if (.@Delay)
    			@HD = gettimetick(2) + .@Delay;
    			end;
    		}
    		
    VIP_LOWLVL_BUFFS:
    	//Food buffs
    	specialeffect2 EF_FOOD01; sc_start SC_FOOD_STR, 360000, 10;
    	specialeffect2 EF_FOOD03; sc_start SC_FOOD_AGI, 360000, 10;
    	specialeffect2 EF_FOOD02; sc_start SC_FOOD_VIT, 360000, 10;
    	specialeffect2 EF_FOOD02; sc_start SC_FOOD_INT, 360000, 10;
    	specialeffect2 EF_FOOD04; sc_start SC_FOOD_DEX, 360000, 10;
    	specialeffect2 EF_FOOD05; sc_start SC_FOOD_LUK, 360000, 10;
    	//Buffs
    	specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10;
    	specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10;
    	specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10;
    	specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5;
    	specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5;
    	specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 5;
    	specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 5;
    	specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 3;
    	specialeffect2 EF_KYRIE; sc_start SC_KYRIE,360000,10;
    	specialeffect2 EF_HEAL2;
    	percentheal 100,100;
    	end;
    
    VIP_BUFFS:
    	//Buffs
    	specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10;
    	specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10;
    	specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10;
    	specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5;
    	specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5;
    	specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 5;
    	specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 5;
    	specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 3;
    	specialeffect2 EF_KYRIE; sc_start SC_KYRIE,360000,10;
    	specialeffect2 EF_HEAL2;
    	percentheal 100,100;
    	end;
    
    NORMAL_LOWLEVEL_BUFFS:
    	//buffs
    	specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10;
    	specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10;
    	specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10;
    	specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5;
    	specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5;
    	specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO, 360000, 5;
    	specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO, 360000, 5;
    	specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM, 360000, 3;
    	specialeffect2 EF_HEAL2;
    	percentheal 100,100;
    	end;
    
    NORMAL_HIGHLEVEL_BUFFS:
    	//buffs
    	specialeffect2 EF_BLESSING; sc_start SC_BLESSING, 360000, 10;
    	specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI, 360000, 10;
    	specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS, 360000, 10;
    	specialeffect2 EF_GLORIA; sc_start SC_GLORIA, 360000, 5;
    	specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT, 360000, 5;
    	//specialeffect2 EF_HEAL2;
    	percentheal 100,100;
    	end;
    }
    
    

     

     


  2. hello guys, i'm new here in herc, but i have the same issue regarding to those you have server freezing. at first i have something issue like that but when i used clean data folder (i mean my own grf), I resolved the issue.,

     

     

    but then, lately i used items with itemIDs ranging 18000 up to 20000+, something went wrong again, like the server freezes again.and when it does, i need to remove the whole database and create again and it goes back to normal, when i only use items which do not rage to that, it seems ok.,

     

    does my small client something have to do with this issue??  

    thanks

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