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tampicos

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Everything posted by tampicos

  1. Hi All!!, There is some great information here and I have to thank GM Ocean for their awesome beginner guides. Alas, I am stuck. I've been working on a script based on rachel sanc + some of the newbie trade guides to collect a set amount of coins, save the number, and once the number is reached, it'll increase the rates of the server. If I reset the npc, it'll work just fine but when I reset the server, it'll remember the last number saved but won't continue to update. // Script is supposed to take an instance item from player. // Once a set number of that instance item is accumulated // Rates will increase temporarily // //= - Variable in use: have_donated_g (0 no/1 yes) //= - Variable in use: $rate_donate (max 10000) prontera,160,180,4 script Coin 4_M_LAZY,{ .@npc_name$ = "[^FF0000 Lazy Leveler ^000000]"; if (have_donated_g == 0) { mes .@npc_name$; mes "Give me"; while ( .@i < getarraysize(.required_items)) { mes ""+ .required_amount[.@i] +"x "+ getitemname(.required_items[.@i]) +""; ++.@i; } next; switch(select("Yes", "No WAY!!")) { case 1: callsub G_Donate, 1, getitemname(.required_items[.@i]) +" x"+ .required_amount[.@i]; break; case 2: mes "Stingy!"; break; } close2; end; } else { mes .@npc_name$; mes "Welcome back " + strcharinfo(PC_NAME) + "!"; mes "Any more coins?"; switch(select("Yes", "No WAY!!")) { case 1: callsub G_Donate,1, getitemname(.required_items[.@i]) +" x"+ .required_amount[.@i]; break; case 2: mes "Stingy!"; break; } close2; end; } G_Donate: mes .@npc_name$; mes "So, " + strcharinfo(PC_NAME) + "..."; mes "I just want to make sure,"; mes "You want to donate "+getarg(1); //.required_amount[.@i] +"x "+ getitemname(.required_items[.@i]) +"?"; next; if (select("No", "Yes") == 1) { mes .@npc_name$; mes "Oh, I see."; close2; end; } if ((countitem(.required_items[0]) >= .required_amount[0])) { $rate_donate +=getarg(0); while (.@j < getarraysize(.required_items)) { delitem .required_items[.@j], .required_amount[.@j]; ++.@j; have_donated_g = 1; next; } if ($rate_donate > 9999) { mes .@npc_name$; mes "Thanks so much for"; mes "your donation!"; return; } else { .@remaining = 10000-$rate_donate; mes .@npc_name$; mes "Thank you so much!"; mes "we need "+.@remaining+" more donations!"; next; mes .@npc_name$; mes "Come back and donate more!"; return; } } else { mes .@npc_name$; mes "You don't have all the required items."; return; } close2; end; OnInit: setarray .required_items[0], Ancient_Gold_Coin; setarray .required_amount[0], 1; end; } Any help is appreciated p.s. I already have the rate increase coded but I want to get the counter working before putting them together. **edit** Turns out it works, I was just not shutting down the server correctly so nothing was saving /swt
  2. Heya, newbie here as well, I was having this issue myself and I fixed it by going into nemo and rebuilding the client but leaving the "Disable Packet Encryption" option turned off/red for the time being. Take it with a grain of salt
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