Napster
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Everything posted by Napster
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EFST_QSCARABA = 825, EFST_LJOSALFAR = 826, i have test but not support 2014-03-xx i don't know what client support maybe 2014 -08-xx
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maybe mmo.h #define NAME_LENGTH (23 + 1) edit #define NAME_LENGTH (40 + 1) but i'am not sure client support for long name length
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bump! any new?
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Do you forgot this line? value = battle_config.client_accept_chatdori; ? Fixed, thanks and this 1 -> INT_MAX { "client_accept_chatdori", &battle_config.client_accept_chatdori, 0, 0, INT_MAX },
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try this https://www.dropbox.com/s/n0smooucjg4xubc/client_accept_chatdori.diff
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@Jman I have check this path use extension libary 5.0.20 not 5.5.24 3rdpartymysqlmysql-5.0.20
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Implement for this ? new feature in SQL 5.5 query update and transition ref : by eAthena https://trac.paradoxsystems.net/changeset/15096
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who can use the npc id over 10000-100049 ? i have test but client crashing
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The Decorate Cart i think use the new packet for new select cart windows (max lv 1 for 3 cart type) skill db 2544,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0, MC_CARTDECORATE,Decorate Cart skillid MC_CARTDECORATE = 2544, skilldescript [SKID.MC_CARTDECORATE] = { "Decorate Cart", "Max Level:^777777 1 ^000000", "Effect : ^777777 Learning Decorate Cart", }, skillinfolist [SKID.MC_CARTDECORATE] = { SkillName = "Decorate Cart", MaxLv = 1, SpAmount = { 40 }, bSeperateLv = false, AttackRange = { 1 }, "MC_CARTDECORATE" },
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can use command if (getmapusers(.@map$) < 0 ) { mes "Map not Found"; close; }
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New Equipment costume https://www.dropbox.com/s/4i3y8tgkw90q6qj/Shadows.jpg enum equip_index { EQI_ACC_L = 0, EQI_ACC_R, EQI_SHOES, EQI_GARMENT, EQI_HEAD_LOW, EQI_HEAD_MID, EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_COSTUME_TOP, EQI_COSTUME_MID, EQI_COSTUME_LOW, EQI_COSTUME_GARMENT, #if PACKETVER >= 20111122 && PACKETVER < 20121205 EQI_COSTUME_FLOOR,#endif EQI_AMMO,#if PACKETVER >= 20121205 EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L,#endif EQI_MAX};
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I hope to find it in Hercules detail http://gmvylow.com/blog/2012/12/11/kro-update-shadow-system-full-costume/
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@Ind if posible command for reload shop for test
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Ok Sir Ind I understand. I'm clone 2 storage in sizeof(struct mmo_charstatus) but higher buffer size i don't know split in multiple parts 65kb to a single packet #define MAX_RENT1_STORAGE 900#define MAX_RENT2_STORAGE 900struct rentstorage1_data { int storage_amount; struct item items[MAX_RENT1_STORAGE];};struct rentstorage2_data { int storage_amount; struct item items[MAX_RENT2_STORAGE];}; Thank you for your answer
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this code in chrif.c void chrif_authok(int fd) in //Check if both servers agree on the struct's size if( RFIFOW(fd,2) - 29 != sizeof(struct mmo_charstatus) ) { ShowError("chrif_authok: Data size mismatch! %d != %dn", RFIFOW(fd,2) - 29, sizeof(struct mmo_charstatus)); return; } thank you
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thank you again sir Ind
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this code void party_reply_invite(struct map_session_data *sd,int party_id,int flag){ struct map_session_data* tsd; struct party_member member; if( sd->party_invite != party_id ) {// forged sd->party_invite = 0; sd->party_invite_account = 0; return; } tsd = map_id2sd(sd->party_invite_account); if( flag == 1 && !sd->party_creating && !sd->party_joining ) {// accepted and allowed sd->party_joining = true; party_fill_member(&member, sd, 0); intif_party_addmember(sd->party_invite, &member); } else {// rejected or failure sd->party_invite = 0; sd->party_invite_account = 0; if( tsd != NULL ) clif_party_inviteack(tsd,sd->status.name,1); }} I want check count member of party when player click reply ok ex. variable set partylimit count = 3 users player A -> send party request to player B (now player A party member = 3 online/offline) player B --> click reply party request player A (source code check party limit ) if true < 3 user (accepted and allowed) else false > 3 user (rejected or failure) thank you
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if add mapcache per map & load per map can this ?
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@judas use crash report for windows enable // Alternative, improved crash reporting for Windows plugin: dbghelpplug crash log .rpt and .dmp