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jholphoda

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  1. Upvote
    jholphoda reacted to Habilis in Campfire to regenerate HP/SP   
    Yesterday, after rambles on Discord with Dastgir and Asheraf,
    I've got another Brilliant Idea for a Release from Habilis!
     
    The Idea:
    Camp Fire to restore / regenerate HP & SP.
    When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate.

     
     
    There is a nice contribution from Meko on that subject 
    Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers)
    Thanks Meko!
    So, I thought to myself, well, that is wonderful, but why not make it portable?
     
    Because, conveniently, there is this NPC sprite :

    4_BONFIRE
    ID: 10252 (0x280C)
     
    Even more conveniently, there is this item:
     Matchstick    Item ID# 7035 (Matchstick)

    A phosphorus tipped stick that can be used to start a fire.
    http://ratemyserver.net/index.php?page=item_db&item_id=7035
     
    Dastgir, suggested using this plugin to make this possible:
    https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
     
     
    Mechanics : 
    When you use the item   Matchstick   in your inventory, it will spawn a duplicate of the NPC called Camp Fire.
    So that when you are in the field, farming, grinding you could rest.

    - You need to sit close to the Camp Fire  (3 cells ) to feel the warmth.
    - Anyone can sit by your Camp Fire and rest.
    - Camp Fire lasts 2-3 minutes.
    - Need to sit for at least 3 seconds to begin feeling the warmth and comfort.
    - you cannot start a fire within 5 cells of another Camp Fire.
    - If you use a match one more time, old Camp Fire disappears and a new one appears.
     
    I think it will add an element of roleplay and romanticism to the gameplay.
    (Habilis is a soft, sensitive and romantic type ).
     
    Expect the Release sometime soon...
     
     
     
     
     
     
  2. Like
    jholphoda reacted to Habilis in [NPC] Campfire to regenerate HP/SP   
    View File [NPC] Campfire to regenerate HP/SP
    Originally:
    There is a nice contribution from meko on that subject,
    Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers resting/meditating nearby)
    Thanks, meko!
    But, I thought to myself, well, that is wonderful, but why not make it portable?
    The Idea:
    An element of role play, a way to add functionality 
    to the item 7035 - Matchstick, To light a Campfire.
    A Campfire is a portable temporary regeneration NPC.
    OW, and it is configurable ;).

    Campfire to restore / regenerate HP & SP.
    When you sit by the Campfire, you start feeling the warmth and the comfort, thus your HP & SP begin to regenerate.
     
    Mechanics : 

    A phosphorus tipped stick that can be used to start a fire. (Now Indeed )
    When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Campfire.
    This will help you when you are in the field, farming, grinding, starting a Campfire will help you rest.

    - You need to sit close to the Campfire (3 cells ) to feel the warmth.
    - Anyone can sit by your Campfire and rest.
    - Campfire lasts 2-3 minutes.
    - Need to sit for at least some time to begin feeling the warmth and comfort.
    - you cannot start a fire within 5 cells of another NPC
    - If you use a match one more time, old Campfire disappears and a new one appears.
     
    I think it will add an element of roleplay and romanticism to the gameplay.
     
     
    Installation : 
    To be able to use this script you need a plugin npc-duplicate.c
    https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
    Install & enable this plugin This script uses a relatively new NPC sprite at the moment of writing this release.
    4_BONFIRE
    Therefore, you may have to edit the Hercules source to allow for this new NPC
    To the /db/constants.conf
    add this line: 4_BONFIRE: 10252 In the /src/map/npc.h
    change this line: #define MAX_NPC_CLASS2_END 10800 This will allow for way more NPCs
    Save and recompile Hercules. In the client, you may not have this NPC
    But luckily for you, I've included with this release a data.zip archive containing the NPC sprite
    and the sound of striking a matchstick.
    Just add it to your GRF or data folder if you use data folder. In the client, Lua Files make sure you have this NPC sprite

    LuaFiles514/Lua Files/Datainfo/NPCIdentity.lub JT_4_BONFIRE = 10252,
    LuaFiles514/Lua Files/Datainfo/jobName.lub
      [jobtbl.JT_4_BONFIRE] = "4_bonfire", In the /db/re/item_db.conf or /db/pre-re/item_db.conf
    find Id: 7035
    and add these 3 attributes Type: 2 Delay: 3000 Script: <" callfunc("F_CreateCFDup"); ">  
    Configuration: 
    It is a configurable script
    All of the parameters are explicitly commented for a better understanding of the rules
    .refillHP_rate = 15; // number of HP to give every refill .refillSP_rate = 5; // number of SP to give every refill .refill_distance = 3; // max distance from fire HP/SP regeneration will work .camp_fire_delay = 5; // Skip how many ticks before feel warm ;) .refill_timer = 300; // wait rand(X) ms before refil Feel free to adjust to your server needs
    .@nofire_distance = 5; // How far from other NPCs allowed to make fire. .@fire_duration = 1000 * 60 * 3;// 3 minutes (How long will the Campfire last, in ms)  
    Submitter Habilis Submitted 06/22/18 Category Utility  
  3. Like
    jholphoda reacted to Bruno Nogueira in Academia de Izlude   
    Resolvido: Arquivos ".mcache" Desatualizados
    o que aconteceu era que meu arquivos do "mcache" estavam desatualizados , então eu os recriei novamente a partir do "mapcache.dat" do rathena, o procedimento foi o seguinte
    1º: ativei o plugin mapcache
    2º peguei um mapcache.dat do rathena e adicionei na pasta db/re (eu uso o renewal) e usei esse comando aqui no cmd
    map-server --load-plugin mapcache --convert-old-mapcache
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