tomb is spawned too fast that may issues when player picks an item
I found this source in rathena's git
but i don't know how to adapt into Herc one
/**
* Tomb spawn time calculations
* @param nd: NPC data
*/
int mvptomb_setdelayspawn(struct npc_data *nd) {
if (nd->u.tomb.spawn_timer != INVALID_TIMER)
delete_timer(nd->u.tomb.spawn_timer, mvptomb_delayspawn);
nd->u.tomb.spawn_timer = add_timer(gettick() + battle_config.mvp_tomb_delay, mvptomb_delayspawn, nd->bl.id, 0);
return 0;
}
/**
* Tomb spawn with delay (timer function)
* @param tid: Timer ID
* @param tick: Time
* @param id: Block list ID
* @param data: Used for add_timer_func_list
*/
int mvptomb_delayspawn(int tid, unsigned int tick, int id, intptr_t data) {
struct npc_data *nd = BL_CAST(BL_NPC, map_id2bl(id));
if (nd) {
if (nd->u.tomb.spawn_timer != tid) {
ShowError("mvptomb_delayspawn: Timer mismatch: %d != %d\n", tid, nd->u.tomb.spawn_timer);
return 0;
}
nd->u.tomb.spawn_timer = INVALID_TIMER;
clif_spawn(&nd->bl);
}
return 0;
}
/**
* Create and display a tombstone on the map
* @param md: the mob to create a tombstone for
* @param killer: name of player who killed the mob
* @param time: time of mob's death
* @author [GreenBox]
*/
void mvptomb_create(struct mob_data *md, char *killer, time_t time)
{
struct npc_data *nd;
if ( md->tomb_nid )
mvptomb_destroy(md);
CREATE(nd, struct npc_data, 1);
nd->bl.id = md->tomb_nid = npc_get_new_npc_id();
nd->ud.dir = md->ud.dir;
nd->bl.m = md->bl.m;
nd->bl.x = md->bl.x;
nd->bl.y = md->bl.y;
nd->bl.type = BL_NPC;
safestrncpy(nd->name, msg_txt(NULL,656), sizeof(nd->name));
nd->class_ = 565;
nd->speed = 200;
nd->subtype = NPCTYPE_TOMB;
nd->u.tomb.md = md;
nd->u.tomb.kill_time = time;
nd->u.tomb.spawn_timer = INVALID_TIMER;
if (killer)
safestrncpy(nd->u.tomb.killer_name, killer, NAME_LENGTH);
else
nd->u.tomb.killer_name[0] = '\0';
map_addnpc(nd->bl.m, nd);
if(map_addblock(&nd->bl))
return;
status_set_viewdata(&nd->bl, nd->class_);
status_change_init(&nd->bl);
unit_dataset(&nd->bl);
mvptomb_setdelayspawn(nd);
}