tomb delay after mvp death in General Server Support Posted November 26, 2016 tomb is spawned too fast that may issues when player picks an item I found this source in rathena's git but i don't know how to adapt into Herc one /** * Tomb spawn time calculations * @param nd: NPC data */ int mvptomb_setdelayspawn(struct npc_data *nd) { if (nd->u.tomb.spawn_timer != INVALID_TIMER) delete_timer(nd->u.tomb.spawn_timer, mvptomb_delayspawn); nd->u.tomb.spawn_timer = add_timer(gettick() + battle_config.mvp_tomb_delay, mvptomb_delayspawn, nd->bl.id, 0); return 0; } /** * Tomb spawn with delay (timer function) * @param tid: Timer ID * @param tick: Time * @param id: Block list ID * @param data: Used for add_timer_func_list */ int mvptomb_delayspawn(int tid, unsigned int tick, int id, intptr_t data) { struct npc_data *nd = BL_CAST(BL_NPC, map_id2bl(id)); if (nd) { if (nd->u.tomb.spawn_timer != tid) { ShowError("mvptomb_delayspawn: Timer mismatch: %d != %d\n", tid, nd->u.tomb.spawn_timer); return 0; } nd->u.tomb.spawn_timer = INVALID_TIMER; clif_spawn(&nd->bl); } return 0; } /** * Create and display a tombstone on the map * @param md: the mob to create a tombstone for * @param killer: name of player who killed the mob * @param time: time of mob's death * @author [GreenBox] */ void mvptomb_create(struct mob_data *md, char *killer, time_t time) { struct npc_data *nd; if ( md->tomb_nid ) mvptomb_destroy(md); CREATE(nd, struct npc_data, 1); nd->bl.id = md->tomb_nid = npc_get_new_npc_id(); nd->ud.dir = md->ud.dir; nd->bl.m = md->bl.m; nd->bl.x = md->bl.x; nd->bl.y = md->bl.y; nd->bl.type = BL_NPC; safestrncpy(nd->name, msg_txt(NULL,656), sizeof(nd->name)); nd->class_ = 565; nd->speed = 200; nd->subtype = NPCTYPE_TOMB; nd->u.tomb.md = md; nd->u.tomb.kill_time = time; nd->u.tomb.spawn_timer = INVALID_TIMER; if (killer) safestrncpy(nd->u.tomb.killer_name, killer, NAME_LENGTH); else nd->u.tomb.killer_name[0] = '\0'; map_addnpc(nd->bl.m, nd); if(map_addblock(&nd->bl)) return; status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); mvptomb_setdelayspawn(nd); }
tomb delay after mvp death in General Server Support Posted November 24, 2016 so I want Tombs will be spawned after mvp died in 2-5 seconds do you guys have any suggestions thank you
tomb delay after mvp death
in General Server Support
Posted
tomb is spawned too fast that may issues when player picks an item
I found this source in rathena's git
but i don't know how to adapt into Herc one