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imustluvpain

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Everything posted by imustluvpain

  1. I'd like to add like a specific item for example a farm room ticket with expiration (1hour) to enter the farm zone. If the ticket expires, players will be warped out of the farm zone and ticket will disappear. please and thank you! prontera,155,185,5 script Farm Zone 1_F_MARIA,{ while ( true ) { mes "How can i help you ?"; switch( select( "Information:Farm Items" )) { case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break; case 2: // #HuntRoomDelay = 0; if ( #HuntRoomDelay + .DelayMin * 60 > gettimetick(2) ) { mes "Wait for ^FF0000"+( ( ( #HuntRoomDelay + .DelayMin * 60 ) - gettimetick(2) )/60 )+" Minutes^000000."; close; } else if ( getarraysize( .Hunter ) >= .MaxPlayers ) { mes "Currently the Room is Full. Please try again later."; close; } else { warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )], getcharid(3); set #HuntRoomDelay, gettimetick(2); // please don't set the deny variable into the future, if admin adjust the setting to decrease the value, player will experience long deny set #FarmHunt,0; end; } } } close; OnNormalKill: monster .Map$,0,0,"--ja--",.normal_mob[rand(.normal_mob_size)],1,strnpcinfo(0)+"::OnNormalKill"; getitem .farm_normal[rand(.farm_normal_size)], 1; goto L_kill; OnBossKill: monster .Map$,0,0,"--ja--",.boss_mob[rand(.boss_mob_size)],1,strnpcinfo(0)+"::OnBossKill"; getitem .farm_boss[rand(.farm_boss_size)], 1; L_kill: #FarmHunt++; dispbottom "[ Farm Zone ] : Farmed "+ #FarmHunt +" / "+.MaxItemLimit+" Items"; if ( #FarmHunt >= .MaxItemLimit ) { message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; } end; OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,5; // Adding X Minutes of Delay before can go in again. set .DelayMin,15; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,1000; // Map that will be used in thos Zone. set .Map$,"moc_fild19"; // Clear Map Every X Minutes. set .RoomCleanMin,15; // Mapflag Initialization setmapflag .Map$, mf_nomobloot; setmapflag .Map$, mf_nomvploot; setmapflag .Map$, mf_nowarpto; setmapflag .Map$, mf_nochat; setmapflag .Map$, mf_novending; setmapflag .Map$, mf_nocommand,60; setmapflag .Map$, mf_nojobexp; setmapflag .Map$, mf_nobaseexp; setarray .farm_normal, 501,502,503,504,505; // farm 1 of these items when kill normal mobs setarray .farm_boss, 506,507,508,509,510; // farm 1 of these items when kill boss monsters setarray .normal_mob, 2401,2402,2403,2404; setarray .boss_mob, 1388, 1096, 1120; .farm_normal_size = getarraysize(.farm_normal); .farm_boss_size = getarraysize(.farm_boss); .boss_mob_size = getarraysize(.boss_mob); .normal_mob_size = getarraysize(.normal_mob); while ( true ) { killmonster .Map$, "All"; cleanmap .Map$; // you also forgot about this command mapwarp .Map$,"prontera",155,181; for ( .@i = 0; .@i < 80; .@i++ ) monster .Map$,0,0, "[ Farm Zone ] Resident", .normal_mob[ rand( .normal_mob_size ) ], 1, strnpcinfo(0)+"::OnNormalKill"; for ( .@i = 0; .@i < 5; .@i++ ) monster .Map$,0,0, "[ Farm Zone ] Guardian", .boss_mob[ rand( .boss_mob_size ) ], 1, strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter; announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.", bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.", bc_map; killmonster .Map$, "All"; sleep 3000; } end; }
  2. Need help with VNC Viewer. i tried to restart my server then the 3 screens (Map, Login and Char servers) disappeared. I dont know what command to use to make them appear again. I says that my server has started but the 3 screens (Map, Login and Char servers) is not showing. Just a newbie here. Thanks in advance!
  3. I'd like to request for a script that is a free for all last man stading. 4 player pvp with prize for the winner. thanks in advance!
  4. need help with this one please. the npc wont show up. i already changed the<spaces> with <tabs> but still the same. need help pls. prontera,159,183,4 script Quest Room Warper 856,{ mes "[ Quest Room Warper ]"; mes "Hi!.. Would you like to enter the Quest Room?"; switch(select("Yes:Cancel")) { case 1: warp "jupe_ele_r",49,92; close; } case 2: mes "[ Quest Room Warper ]"; mes "Owh...."; mes "Nevermind..since it is your decision."; mes "It is all up to you."; mes "Come back to me if you changed your mind."; else { mes "Okay Bye.."; close; }
  5. How come when i wear my custom weapon, the client crashes? is there aa tutorial here on how to properly add custom weapons? thanks in advance!
  6. just wondering if how to change the item position from lower to mid? i tried changig the loc to 512 but i cant wear the item. Need help pls. Thanks!
  7. [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1193 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1269 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1276 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1208 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1275 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1268 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1272 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1270 [Debug]: Source (NPC): Manager#arug_cas01 (invisible/not on a map) [status]: Received '34' guild castles from char-server. [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1674 [Debug]: Source (NPC): 3F Gate Switch#jupe at juperos_02 (97,70) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1674 [Debug]: Source (NPC): 3F Gate Switch#jupe at juperos_02 (97,70) [Warning]: buildin_monster: Attempted to spawn non-existing monster class 1674 [Debug]: Source (NPC): 3F Gate Switch#jupe at juperos_02 (97,70) its a long error, just got some of it. Need help pls how to fix this. i installed fresh trunk files already, but still got the same errors. thanks in advance!
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