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Harmony

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  1. Upvote
    Harmony reacted to meko in Give rewards to player below certain account id   
    if you only want to compare account ID then there is no need to use SQL at all
    if (!(#REG_REWARD & (1 << 0)) && getcharid(CHAR_ID_ACCOUNT) < 3000000) { getitem(TIER_1_ITEM, 1); #REG_REWARD |= 1 << 0; } if (!(#REG_REWARD & (1 << 1)) && getcharid(CHAR_ID_ACCOUNT) < 2800000) { getitem(TIER_2_ITEM, 1); #REG_REWARD |= 1 << 1; } if (!(#REG_REWARD & (1 << 2)) && getcharid(CHAR_ID_ACCOUNT) < 2500000) { getitem(TIER_3_ITEM, 1); #REG_REWARD |= 1 << 2; } if (!(#REG_REWARD & (1 << 3)) && getcharid(CHAR_ID_ACCOUNT) < 2200000) { getitem(TIER_4_ITEM, 1); #REG_REWARD |= 1 << 3; } if (!(#REG_REWARD & (1 << 4)) && getcharid(CHAR_ID_ACCOUNT) < 2050000) { getitem(TIER_5_ITEM, 1); #REG_REWARD |= 1 << 4; } if (!(#REG_REWARD & (1 << 5)) && getcharid(CHAR_ID_ACCOUNT) < 2005000) { getitem(TIER_6_ITEM, 1); #REG_REWARD |= 1 << 5; } if (!(#REG_REWARD & (1 << 6)) && getcharid(CHAR_ID_ACCOUNT) < 2001000) { getitem(TIER_7_ITEM, 1); #REG_REWARD |= 1 << 6; } if (!(#REG_REWARD & (1 << 7)) && getcharid(CHAR_ID_ACCOUNT) < 2000300) { getitem(TIER_8_ITEM, 1); #REG_REWARD |= 1 << 7; }  
    Just change TIER_X_ITEM to whatever item you want to give. This script uses the first 8 bits (1 byte) of the #REG_REWARD integer variable so you can use the last 3 bytes to store other data if you wish.
  2. Upvote
    Harmony reacted to Dastgir in [2014-10-22b] Unable to see normal weapon sprites when attacking   
    I guess itemInfo not having proper ClassNum?
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