Huitzilopotchli
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Content Count
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Reputation Activity
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Huitzilopotchli got a reaction from Caiba in Show 1 Regen HP/SP, how to remove it?
Finaly find it, it come from this:
In status.c, status_calc_regen, minimum value is 1, means all job whatever if they have skill or sitting regen bonus, will display this "1" heal regen
if (regen->skill != NULL) { regen->skill->hp = cap_value(regen->skill->hp, 1, INT16_MAX); regen->skill->sp = cap_value(regen->skill->sp, 1, INT16_MAX); } if (regen->sitting != NULL) { regen->sitting->hp = cap_value(regen->sitting->hp, 1, INT16_MAX); regen->sitting->sp = cap_value(regen->sitting->sp, 1, INT16_MAX); } We've change for this and it's work fine
if (regen->skill != NULL) { regen->skill->hp = cap_value(regen->skill->hp, 0, INT16_MAX); regen->skill->sp = cap_value(regen->skill->sp, 0, INT16_MAX); } if (regen->sitting != NULL) { regen->sitting->hp = cap_value(regen->sitting->hp, 0, INT16_MAX); regen->sitting->sp = cap_value(regen->sitting->sp, 0, INT16_MAX); }
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Huitzilopotchli got a reaction from AnnieRuru in Show 1 Regen HP/SP, how to remove it?
Finaly find it, it come from this:
In status.c, status_calc_regen, minimum value is 1, means all job whatever if they have skill or sitting regen bonus, will display this "1" heal regen
if (regen->skill != NULL) { regen->skill->hp = cap_value(regen->skill->hp, 1, INT16_MAX); regen->skill->sp = cap_value(regen->skill->sp, 1, INT16_MAX); } if (regen->sitting != NULL) { regen->sitting->hp = cap_value(regen->sitting->hp, 1, INT16_MAX); regen->sitting->sp = cap_value(regen->sitting->sp, 1, INT16_MAX); } We've change for this and it's work fine
if (regen->skill != NULL) { regen->skill->hp = cap_value(regen->skill->hp, 0, INT16_MAX); regen->skill->sp = cap_value(regen->skill->sp, 0, INT16_MAX); } if (regen->sitting != NULL) { regen->sitting->hp = cap_value(regen->sitting->hp, 0, INT16_MAX); regen->sitting->sp = cap_value(regen->sitting->sp, 0, INT16_MAX); }
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Huitzilopotchli reacted to AnnieRuru in Add *pcblockattack *pcblockskill *pcblockchat *pcimmune script commands
current format
http://upaste.me/c7ed2182125d6a31b
already tested with
- script sdfhdskfj FAKE_NPC,{OnInit: bindatcmd "@pcblock", strnpcinfo(0)+"::Onaaa"; setarray .name$, "BLOCK_MOVE", "BLOCK_ATTACK", "BLOCK_SKILL", "BLOCK_USEITEM", "BLOCK_CHAT", "BLOCK_IMMUNE", "BLOCK_SITSTAND"; setarray .flag$, " [^ff0000OFF^000000]", "[^0000ffON^000000]"; end;Onaaa: for ( .@i = 0; .@i < 7; .@i++ ) .@menu$ = .@menu$ + .name$[.@i] + .flag$[ !!( checkpcblock() & (1 << .@i) ) ] +":"; .@s = select( .@menu$ ) -1; pcblock 1 << .@s, !( checkpcblock() & (1 << .@s) ); close;} .
BLOCK_COMMAND !!
omg how can I miss this one, need this one asap
the rest are redundant
BLOCK_ATCOMMAND
- repeated ???
BLOCK_DROP
- already has nodrop mapflag
BLOCK_GSTORAGE
- I seriously think this should belongs to nostorage mapflag
ima thinking of making one
BLOCK_NOIDEAWHATELSETOPOSTHERE
hmm ... this long name makes me google 'what is the longest identifier in c++'
answer is 2048 -> https://msdn.microsoft.com/en-us/library/565w213d.aspx
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I actually thought about this
but the blockedmove and monster_ignore is quite everywhere in the source ... don't feel like touching them
ima thinking of changing checkpcblock into getpcblock
after 2nd thought, I change them 1st then see how Haru react to it
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Huitzilopotchli got a reaction from Edgar in bg_consume mapflag, "Battleground's items" that can only be used in BG
I just change line to the new syntax of recent hercule's version ^^
battlegroud.diff
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Huitzilopotchli got a reaction from Easycore in bg_consume mapflag, "Battleground's items" that can only be used in BG
I just change line to the new syntax of recent hercule's version ^^
battlegroud.diff