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xienne15

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Posts posted by xienne15


  1. - script EP7_lightanim -1,{

     

    OnLight:

    donpcevent "#ep7effectAby1::OnAction";

     

    sleep2 1000;

    donpcevent "EP7_lightanim::OnLight";

    end;

    }

    //===============

    ars_fild58,95,103,0 script #ep7effectAby1 139,{

    OnAction:specialeffect 14;end;

    }

     

    im using this one,but it doesnt do anything at all. Do i need to do something first for it to trigger? seems likes its not.....please help


  2. 1) I used the not walkable gat tile but the thing is i can high jump into it placing me t a not-movable area of that tile which is not walkable. How can i make the gat like in other default maps that you cant high jump in any places except for the walkable gats?

     

    Example:

     

    Prontera building: I used High Jump and the skill will just make me jump on where i am standing

     

    Custom map building(using the not walkable red tile): I used High jump and it will jump in the center of that building which is not walkable.

     

     

     

    2) How can i make my map has a background of a sky? my map in-game at sides are black,how can i make it like blue sky?


  3. 1. Change water height to -20 [Windows->Water]

    2. Go to Global Height Editmode

    3. Click CTRL + A [selects the Entire Ground Terrain]

    4. Click Page-Up to Raise/Page Down to Lower the Ground. Rais the ground ABOVE the water line

    5. After you have raised the ground above water line go to Group Object Edit

    6. Click View->Top Camera and create a red box radius around the entire map by just Left-Mouse Clicking so it selects all the objects on the map.

    7.Click Page-Up to raise all the objects you selected back to their proper positions on the raised terrain.

    8. Save your map. Done.

     

    Also please note that Water Heoght does not have to specifically be -20 as long as the Terrain is above the water level you should not have any gat issues.  ;)

     

    Also as a rule of thumb as I saw in your [showcase] it is recommended when you open a map from the GRF to first clear the map of everything before you begin editing, I saw in your screen captures that some of Geffen was still visible.  This can cause some errors but you can still work with it. 

    Yup, i did that. I cleared my map except the texture since i want to know where the center is :D


  4. I made a map using the izlude town, and i clear the map to edit as my town size. The upper part has default height and it's doing good as i see in-game....and at the lower part i made the height go down to put some market and everything seems fine on browedit, but when i try to see it in-game, the upper part looks like in the browedit,but the lower part is when i try to walk there, the textures on that lowered area are flickering black. How can i remove this flickering?

     

     

    solved!

     

    1. Change water height to -20 [Windows->Water]
    2. Go to Global Height Editmode
    3. Click CTRL + A [selects the Entire Ground Terrain]
    4. Click Page-Up to Raise/Page Down to Lower the Ground. Rais the ground ABOVE the water line
    5. After you have raised the ground above water line go to Group Object Edit
    6. Click View->Top Camera and create a red box radius around the entire map by just Left-Mouse Clicking so it selects all the objects on the map.
    7.Click Page-Up to raise all the objects you selected back to their proper positions on the raised terrain.
    8. Save your map. Done.


  5. I am requesting an npc that walks in straight line in prontera from middle fountain going to the kafra below prontera. I tried using the custom mob ID 2501(arch bishop) with mob_avail but when i try to see that npc, i got error like ajfasfasnf/arch bishop.spr or asdasdfasf/arch bishop.act, but sometimes i dont encounter this and can see the NPC...What could be the problem? im using 2013 client.

     

    P.S. I can summon 2501 without any error as monster,but when i put it to a moving npc it will close my client.

     

    prontera,160,187,3	script	Alicia	2501,{stopnpctimer;mes "[Alicia]";mes "HI "+strcharinfo(0)+" !";close;goto OnInit;end;OnInit:startnpctimer;npcspeed 200;end;OnTimer2000:set .@random, rand(3);if (.@random == 0) { npcwalkto 163,179;npctalk "1a"; }if (.@random == 1) { npcwalkto 155,187;npctalk "1b"; }if (.@random == 2) { npcwalkto 158,180;npctalk "1c"; }end;OnTimer6000:set .@random, rand(3);if (.@random == 0) { npcwalkto 155,177;npctalk "2a"; }if (.@random == 1) { npcwalkto 160,177;npctalk "2b"; }if (.@random == 2) { npcwalkto 158,174;npctalk "2c"; }end;OnTimer13000:set .@random, rand(3);if (.@random == 0) { npcwalkto 165,182;npctalk "3a"; }if (.@random == 1) { npcwalkto 150,167;npctalk "3b"; }if (.@random == 2) { npcwalkto 170,187;npctalk "3c"; }end;OnTimer18000:npcwalkto 160,187;end;OnTimer21000:stopnpctimer;initnpctimer;end;}

  6. Cloth Colour = Dye colour O_o. So I'm confused as to what you would like... but from my understanding Dye Colour changes the colour of the clothes the Mob Player is wearing.

    Thank you, never thought it was for the cloth color....since the first time i use it,nothing changed. What i forgot is my jcurrent job will be different color from other job. Thanks for the heads up!


  7. How can i make the Player looks has different cloth color? there is no Cloth_Color, yes i'm referring to a monster player.

     

     

    // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color 

     

     is there a way i can add the cloth_color after dye_color?


  8. The thing is in 2013 clients, all item weapon shows default sprite. What i mean is if i wear a Rudra's Bow it will still appear as brown ordinary bow,if i wear naght twin sword,it will look like a normal sword in sprite. Every weapon show as what they are...in short all bows shows as normal bow ,all swords shows normal swords no matter what sword sprite they must be in real.

     

    http://herc.ws/board/topic/1379-all-weapon-sprite-showing-default/

     

     

    and i found another topic about it too.

     

    http://rathena.org/board/topic/73980-all-weapon-sprites-default/


  9. why oh why.. I can't make it run..

     

    nO error.. the client is not showing up..

     

    tested but failed:

    Diff 2013-05-22 v8   (28/06/13)  - 2013-05-22Ragexe

    Diff 2013-05-29 v6   (28/06/13)  - 2013-15-29Ragexe

    Diff 2013-06-05 v3   (28/06/13)  - 2013-06-05Ragexe

    Diff 2013-06-26 v1   (28/06/13) - 2013-06-26Ragexe

     

     

     

    Diff 2013-05-29 v6   (28/06/13)  - 2013-15-29Ragexe:
    <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype><servertype>primary</servertype>  <connection>  <desc>Mhalicor Ragnarok Online</desc>    <display>Mhalicot RO</display>    <balloon>Mhalicot RO</balloon>    <address>127.0.0.1</address>    <port>6900</port>    <version>37</version>    <langtype>0</langtype>    <registrationweb>http://www.google.com</registrationweb>	<aid>	<admin>2000002</admin>	<admin></admin>	<admin></admin>	</aid>	<yellow>	<admin>2000002</admin>	<admin></admin>	<admin></admin>	</yellow>	<loading>	<image>loading00.jpg</image>	</loading>  </connection></clientinfo>

    mmo.h

    #ifndef PACKETVER	//#define PACKETVER 20130605	//#define PACKETVER 20120410	//#define PACKETVER 20130320	//#define PACKETVER 20111116	#define PACKETVER 20130529#endif

     

    I'd use both Rolex and Loki's exe but no good..

     

     what should I do? I think its in the CLient side

     

    pLease Check my diff

     

    <?xml version="1.0"?><DiffProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">  <Name>Last Patches</Name>  <Entries>    <DiffProfileEntry>      <PatchID>2</PatchID>      <PatchName>Allow Chat Flood (? lines)</PatchName>      <Inputs>        <DiffProfileInput>          <name>allowChatFlood</name>          <value>3</value>        </DiffProfileInput>      </Inputs>    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>88</PatchID>      <PatchName>Allow space in guild name</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>52</PatchID>      <PatchName>GM Chat Color</PatchName>      <Inputs>        <DiffProfileInput>          <name>gmChatColor</name>          <value>FFFF00</value>        </DiffProfileInput>      </Inputs>    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>8</PatchID>      <PatchName>Custom Window Title</PatchName>      <Inputs>        <DiffProfileInput>          <name>customWindowTitle</name>          <value>Mhalicot RO</value>        </DiffProfileInput>      </Inputs>    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>10</PatchID>      <PatchName>Disable 4 Letter UserCharacter Limit</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>13</PatchID>      <PatchName>Disable Ragexe Filename Check</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>15</PatchID>      <PatchName>Disable HShield</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>68</PatchID>      <PatchName>Enable 64k Hairstyle</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>49</PatchID>      <PatchName>Enable Multiple GRFs</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>64</PatchID>      <PatchName>@ Bug Fix (Recommended)</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>71</PatchID>      <PatchName>Ignore Missing File Error</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>72</PatchID>      <PatchName>Ignore Missing Palette Error</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>28</PatchID>      <PatchName>Increase Headgear ViewID to 5000</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>65</PatchID>      <PatchName>Load ItemInfo.lua before lub</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>35</PatchID>      <PatchName>Read Data Folder First</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>36</PatchID>      <PatchName>Read msgstringtable.txt</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>37</PatchID>      <PatchName>Read questid2display.txt</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>96</PatchID>      <PatchName>Remove GM Sprites</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>38</PatchID>      <PatchName>Remove Gravity Ads</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>39</PatchID>      <PatchName>Remove Gravity Logo</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>50</PatchID>      <PatchName>Skip License Screen</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>42</PatchID>      <PatchName>Skip Resurrection Buttons</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>44</PatchID>      <PatchName>Translate Client In English</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>46</PatchID>      <PatchName>Use Normal Guild Brackets</PatchName>      <Inputs />    </DiffProfileEntry>    <DiffProfileEntry>      <PatchID>47</PatchID>      <PatchName>Use Ragnarok Icon</PatchName>      <Inputs />    </DiffProfileEntry>  </Entries></DiffProfile>

     

    Working on 2012-04-10:

     

    All my Files is Updated.. 

    I'd already diff read Lua befor lub but same out put thats why I want to try 2013 Client :(

    the problem is the Language and the Unknown Item Like Poring King hat

    2mzk5j4.jpg

     

    my rag-lite and renewal-lite is update

    2j5mdxd.jpg

    use the latest lua https://subversion.assembla.com/svn/client-side-translation/ delete your old luafiles514 before putting this version


  10. How can i make the NPC have a timer for 10 seconds. here is my script

     

    	mes "[ArchBishop]";	mes "I will be calling him now from the Church.";	next;	mes "[ArchBishop]";	mes "He will be here in 10 seconds,just wait for him.";	next;	mes "[ArchBishop]";	mes "Goodbye~";	summon "Poring",1002,3000, strnpcinfo(0) +"::On"+ getcharid(0);	close;

    So the timer will be added after the bishop say he will be here in 10 seconds. And the player will need to wait 10 seconds after the bishop says the line  Goodbye~.


  11. Basically i have this script that lets you rent a monster for 5 minute,but the problem is how can i make this summoned monster act like pet, that it will not die when the master died and logged out?, they will only go way when their rent time is up.

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