xienne15
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Posts posted by xienne15
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pressing shift to view camera angle crash the client...using 2013-06-05 and 2013-07-03.. How to fix?
and how is the screenshot quality work? what is the modifier? and the 2minimum char and 2 max char...what char is that?
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1) I used the not walkable gat tile but the thing is i can high jump into it placing me t a not-movable area of that tile which is not walkable. How can i make the gat like in other default maps that you cant high jump in any places except for the walkable gats?
Example:
Prontera building: I used High Jump and the skill will just make me jump on where i am standing
Custom map building(using the not walkable red tile): I used High jump and it will jump in the center of that building which is not walkable.
2) How can i make my map has a background of a sky? my map in-game at sides are black,how can i make it like blue sky?
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1. Change water height to -20 [Windows->Water]
2. Go to Global Height Editmode
3. Click CTRL + A [selects the Entire Ground Terrain]
4. Click Page-Up to Raise/Page Down to Lower the Ground. Rais the ground ABOVE the water line
5. After you have raised the ground above water line go to Group Object Edit
6. Click View->Top Camera and create a red box radius around the entire map by just Left-Mouse Clicking so it selects all the objects on the map.
7.Click Page-Up to raise all the objects you selected back to their proper positions on the raised terrain.
8. Save your map. Done.
Also please note that Water Heoght does not have to specifically be -20 as long as the Terrain is above the water level you should not have any gat issues.
Also as a rule of thumb as I saw in your [showcase] it is recommended when you open a map from the GRF to first clear the map of everything before you begin editing, I saw in your screen captures that some of Geffen was still visible. This can cause some errors but you can still work with it.
Yup, i did that. I cleared my map except the texture since i want to know where the center is
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if it's an effect or aura i think we're not gonna see it if you type /aura or /effect. I think it's still a sprite and act file. They just hid it somewhere.
its a effet since it comes with tga files
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I made a map using the izlude town, and i clear the map to edit as my town size. The upper part has default height and it's doing good as i see in-game....and at the lower part i made the height go down to put some market and everything seems fine on browedit, but when i try to see it in-game, the upper part looks like in the browedit,but the lower part is when i try to walk there, the textures on that lowered area are flickering black. How can i remove this flickering?
solved!
1. Change water height to -20 [Windows->Water]
2. Go to Global Height Editmode
3. Click CTRL + A [selects the Entire Ground Terrain]
4. Click Page-Up to Raise/Page Down to Lower the Ground. Rais the ground ABOVE the water line
5. After you have raised the ground above water line go to Group Object Edit
6. Click View->Top Camera and create a red box radius around the entire map by just Left-Mouse Clicking so it selects all the objects on the map.
7.Click Page-Up to raise all the objects you selected back to their proper positions on the raised terrain.
8. Save your map. Done. -
so cool, i want to see how the skill works
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I am requesting an npc that walks in straight line in prontera from middle fountain going to the kafra below prontera. I tried using the custom mob ID 2501(arch bishop) with mob_avail but when i try to see that npc, i got error like ajfasfasnf/arch bishop.spr or asdasdfasf/arch bishop.act, but sometimes i dont encounter this and can see the NPC...What could be the problem? im using 2013 client.
P.S. I can summon 2501 without any error as monster,but when i put it to a moving npc it will close my client.
prontera,160,187,3 script Alicia 2501,{stopnpctimer;mes "[Alicia]";mes "HI "+strcharinfo(0)+" !";close;goto OnInit;end;OnInit:startnpctimer;npcspeed 200;end;OnTimer2000:set .@random, rand(3);if (.@random == 0) { npcwalkto 163,179;npctalk "1a"; }if (.@random == 1) { npcwalkto 155,187;npctalk "1b"; }if (.@random == 2) { npcwalkto 158,180;npctalk "1c"; }end;OnTimer6000:set .@random, rand(3);if (.@random == 0) { npcwalkto 155,177;npctalk "2a"; }if (.@random == 1) { npcwalkto 160,177;npctalk "2b"; }if (.@random == 2) { npcwalkto 158,174;npctalk "2c"; }end;OnTimer13000:set .@random, rand(3);if (.@random == 0) { npcwalkto 165,182;npctalk "3a"; }if (.@random == 1) { npcwalkto 150,167;npctalk "3b"; }if (.@random == 2) { npcwalkto 170,187;npctalk "3c"; }end;OnTimer18000:npcwalkto 160,187;end;OnTimer21000:stopnpctimer;initnpctimer;end;}
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wow thanks~!
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Cloth Colour = Dye colour O_o. So I'm confused as to what you would like... but from my understanding Dye Colour changes the colour of the clothes the Mob Player is wearing.
Thank you, never thought it was for the cloth color....since the first time i use it,nothing changed. What i forgot is my jcurrent job will be different color from other job. Thanks for the heads up!
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How can i make the Player looks has different cloth color? there is no Cloth_Color, yes i'm referring to a monster player.
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
is there a way i can add the cloth_color after dye_color?
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Hwaiting~ i wanna play on this map`~
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Ill wait for the eclage info ":)
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The thing is in 2013 clients, all item weapon shows default sprite. What i mean is if i wear a Rudra's Bow it will still appear as brown ordinary bow,if i wear naght twin sword,it will look like a normal sword in sprite. Every weapon show as what they are...in short all bows shows as normal bow ,all swords shows normal swords no matter what sword sprite they must be in real.
http://herc.ws/board/topic/1379-all-weapon-sprite-showing-default/
and i found another topic about it too.
http://rathena.org/board/topic/73980-all-weapon-sprites-default/
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As i search in the forum, there is no guide how to make a custom weapon, the wiki is meant for the 2012 clients. since we are now on 2013 client,it uses lua to change descriptions etc. Is there a guide for it?
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why oh why.. I can't make it run..
nO error.. the client is not showing up..
tested but failed:
Diff 2013-05-22 v8 (28/06/13) - 2013-05-22Ragexe
Diff 2013-05-29 v6 (28/06/13) - 2013-15-29Ragexe
Diff 2013-06-05 v3 (28/06/13) - 2013-06-05Ragexe
Diff 2013-06-26 v1 (28/06/13) - 2013-06-26Ragexe
Diff 2013-05-29 v6 (28/06/13) - 2013-15-29Ragexe:<?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype><servertype>primary</servertype> <connection> <desc>Mhalicor Ragnarok Online</desc> <display>Mhalicot RO</display> <balloon>Mhalicot RO</balloon> <address>127.0.0.1</address> <port>6900</port> <version>37</version> <langtype>0</langtype> <registrationweb>http://www.google.com</registrationweb> <aid> <admin>2000002</admin> <admin></admin> <admin></admin> </aid> <yellow> <admin>2000002</admin> <admin></admin> <admin></admin> </yellow> <loading> <image>loading00.jpg</image> </loading> </connection></clientinfo>
mmo.h
#ifndef PACKETVER //#define PACKETVER 20130605 //#define PACKETVER 20120410 //#define PACKETVER 20130320 //#define PACKETVER 20111116 #define PACKETVER 20130529#endif
I'd use both Rolex and Loki's exe but no good..
what should I do? I think its in the CLient side
pLease Check my diff
<?xml version="1.0"?><DiffProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>Last Patches</Name> <Entries> <DiffProfileEntry> <PatchID>2</PatchID> <PatchName>Allow Chat Flood (? lines)</PatchName> <Inputs> <DiffProfileInput> <name>allowChatFlood</name> <value>3</value> </DiffProfileInput> </Inputs> </DiffProfileEntry> <DiffProfileEntry> <PatchID>88</PatchID> <PatchName>Allow space in guild name</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>52</PatchID> <PatchName>GM Chat Color</PatchName> <Inputs> <DiffProfileInput> <name>gmChatColor</name> <value>FFFF00</value> </DiffProfileInput> </Inputs> </DiffProfileEntry> <DiffProfileEntry> <PatchID>8</PatchID> <PatchName>Custom Window Title</PatchName> <Inputs> <DiffProfileInput> <name>customWindowTitle</name> <value>Mhalicot RO</value> </DiffProfileInput> </Inputs> </DiffProfileEntry> <DiffProfileEntry> <PatchID>10</PatchID> <PatchName>Disable 4 Letter UserCharacter Limit</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>13</PatchID> <PatchName>Disable Ragexe Filename Check</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>15</PatchID> <PatchName>Disable HShield</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>68</PatchID> <PatchName>Enable 64k Hairstyle</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>49</PatchID> <PatchName>Enable Multiple GRFs</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>64</PatchID> <PatchName>@ Bug Fix (Recommended)</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>71</PatchID> <PatchName>Ignore Missing File Error</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>72</PatchID> <PatchName>Ignore Missing Palette Error</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>28</PatchID> <PatchName>Increase Headgear ViewID to 5000</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>65</PatchID> <PatchName>Load ItemInfo.lua before lub</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>35</PatchID> <PatchName>Read Data Folder First</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>36</PatchID> <PatchName>Read msgstringtable.txt</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>37</PatchID> <PatchName>Read questid2display.txt</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>96</PatchID> <PatchName>Remove GM Sprites</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>38</PatchID> <PatchName>Remove Gravity Ads</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>39</PatchID> <PatchName>Remove Gravity Logo</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>50</PatchID> <PatchName>Skip License Screen</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>42</PatchID> <PatchName>Skip Resurrection Buttons</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>44</PatchID> <PatchName>Translate Client In English</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>46</PatchID> <PatchName>Use Normal Guild Brackets</PatchName> <Inputs /> </DiffProfileEntry> <DiffProfileEntry> <PatchID>47</PatchID> <PatchName>Use Ragnarok Icon</PatchName> <Inputs /> </DiffProfileEntry> </Entries></DiffProfile>
Working on 2012-04-10:
All my Files is Updated..
I'd already diff read Lua befor lub but same out put thats why I want to try 2013 Client
the problem is the Language and the Unknown Item Like Poring King hat
my rag-lite and renewal-lite is update
use the latest lua https://subversion.assembla.com/svn/client-side-translation/ delete your old luafiles514 before putting this version
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Yes since it supports 2013 clients. What skills doesnt work?
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use dynamic shop
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Thank you~
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How can i make the NPC have a timer for 10 seconds. here is my script
mes "[ArchBishop]"; mes "I will be calling him now from the Church."; next; mes "[ArchBishop]"; mes "He will be here in 10 seconds,just wait for him."; next; mes "[ArchBishop]"; mes "Goodbye~"; summon "Poring",1002,3000, strnpcinfo(0) +"::On"+ getcharid(0); close;
So the timer will be added after the bishop say he will be here in 10 seconds. And the player will need to wait 10 seconds after the bishop says the line Goodbye~.
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Same here
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Basically i have this script that lets you rent a monster for 5 minute,but the problem is how can i make this summoned monster act like pet, that it will not die when the master died and logged out?, they will only go way when their rent time is up.
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As i see in the image, the Mora equipments are in that costume tab
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GUIDE:
http://herc.ws/board/topic/152-obtaining-hercules/
PULL from GIT (pulling from it will give you hercules folder)
http://svn.github.com/HerculesWS/Hercules.git
folder?
update your kro folder and download the latest client translation.
and also download the rev 37 lua/lub file via svn
Effects using script isntead of browedit
in Script Support
Posted
- script EP7_lightanim -1,{
OnLight:
donpcevent "#ep7effectAby1::OnAction";
sleep2 1000;
donpcevent "EP7_lightanim::OnLight";
end;
}
//===============
ars_fild58,95,103,0 script #ep7effectAby1 139,{
OnAction:specialeffect 14;end;
}
im using this one,but it doesnt do anything at all. Do i need to do something first for it to trigger? seems likes its not.....please help