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christianz30

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Everything posted by christianz30

  1. Once you add the npcs there, it would be more freakishly awesome! =))
  2. It's absolutely amazing! Specially the positioning of the lighting effects, they really enhance the ambiance of the map.
  3. weird, do you have a lua files folder inside your data folder? it should be luafiles514 folder now
  4. Sure thing, a lot of it i actually don't know what it does but I just included it anyways =))
  5. Hi kevin, you can look at my guide here: http://herc.ws/board/topic/1653-guide-setting-up-2013-clients/ hope it helps
  6. kRO 2013 Client Set-Up Prepared by: Tian Date Created: July 09, 2013 Version: 1.0 Table of Contents Pre-Requisite Items Client Set-Up Instructions Additional Info Known Issues Credits & References I. Pre-Requisite Items: - clean kRO folder (make sure it’s fully patched!) - Updated Data Folder/System Folder (Download the latest Data Folder) - Download luatolub.bat from: http://www.mediafire.com/download/jvtac0j8f6m604v/luatolub.bat II. Client Set-Up Instructions 1. Copy your Clean KRO Folder (to back-up your kRO) 2. Extract and Copy the Contents of Data Folder v4(or latest rev) to the clean kRO Folder 3. Open kRO/data/clientinfo.xml update the code Search <servertype></servertype> Set it to primary Search <langtype></langtype> Set it to 0 Sample: 4. Edit the trunk >Hercules/src/common/mmo.h then build the solutions Search #define PACKETVER YYYYMMDD And match it with the date version you choosed for your client ex: #define PACKETVER 20130522 Clean and re-build the solution of your emulator after it !!! 5. Place luatolub.bat inside the kRO/data/luafiles514 and run it to convert the luas to lub 6. Copy and paste the launcher to the kRO folder (loki.exe, loki.ini, loki skin folder) from the Demo Package 7. Copy and paste the Client.exe to the kRO folder (LocalRO.exe) from the Demo Package 8. Open the file kRO/savedata/OptionInfo.lua and change the code to: (If no file exists, create one) CmdOnOffList = { ["/battlemode"] = 0, ["/notrade"] = 0, ["/noshift"] = 0, ["/noctrl"] = 1, ["/skillfail"] = 1, ["/notalkmsg"] = 0, ["/notalkmsg2"] = 0, ["/showname"] = 1, ["/fog"] = 1, ["/aura"] = 1, ["/window"] = 0, ["/miss"] = 1, ["/q1"] = 0, ["/q2"] = 0, ["/effect"] = 1, ["/bgm"] = 1, ["/sound"] = 1, ["/loginout"] = 1, ["/shopping"] = 1, ["/stateinfo"] = 1, ["/snap"] = 0, ["/itemsnap"] = 0, ["/skillsnap"] = 1, ["/hoai"] = 0, ["/merai"] = 0, ["/camera"] = 0, ["/btg"] = 1, ["/lightmap"] = 1}OptionInfoList = { Window_XPos = -1, Window_YPos = -1, Trilinear = 0, Bgm_Volume = 100, Effect_Volume = 100, AutoOpen1to1Window = 1, AutoOpen1to1Window_Friend = 1, PlaySound_Open1to1Window = 1, Simplicity_SkillList = 0, Show_SkillDescript = 0, ChangeChatMode = 1, LockMouse = 0, ChannelCopID = 0, Outdoor_ViewLatitude = -45, Outdoor_ViewDistance = 400, Indoor_ViewLatitude = -45, Indoor_ViewDistance = 300, SkinName = "<Basic Skin>", MouseExclusive = 1, WIDTH=800, HEIGHT=600, BITPERPIXEL=16} 9. Right-Click the OptionInfo.lua and click on Properties, tick the Read-Only option 10. Run the server and open loki.exe(the launcher) and log-in CREDITS & REFERENCES: 1. Credits to Shakto for the Guide: http://herc.ws/board/topic/630-2013-ragexe-and-diff-up-to-date-2013-07-03/ 2. Credits to Alexandria for the Data Folder: http://herc.ws/board/topic/901-basic-complete-renewal-data-english-folder/ 3. Credits to mleo1 for the Loki Launcher: http://herc.ws/board/topic/1070-loki-launcher/ 4. Credits to zackdreaver for the Client SetUp revert issue fix: http://herc.ws/board/topic/1409-client-set-up-not-saving/ Notes: Suggestions are welcome in order to make the guide more easier to follow and to make it more accurate. Thanks Not Included in the Guide but options: 1. Client-Diffing 2. ROCred (alternative to loki)
  7. This approach solved it! THANK YOU!
  8. I already did, but the issue still persists each time I close the client and re-open it again
  9. Hello Guys, I'm kinda new here... Uhmm I was just wondering if there is a fix to this issue that I'm facing... The scenario is that when I save the client set-up using SetUp or opensetup... The client resets every time it closes or opens... Upon investigation here are a list of facts: 1. I'm using 20130522 client 2. Every time I use the launcher, a warning pops up that says "[string "buf"]:1 attemp to index global 'CmdOnOffList' (a nil value)" 3. After that warning, the client works perfectly but it resets itself to the default setting 4. I got the latest files System files from https://subversion.assembla.com/svn/client-side-translation/System/ (Rev. 37) 5. I overwritten the files in my System folder 6. I copied the code inside the optioninfo.lua of the System folder 7. I pasted the code inside the optioninfo.lua in the savedata folder 8. I edited the code to set the Width = 800 Height = 600 Bitperpixel= 16 9. I used the launcher and the client didn't show the warning message 10. I closed the client 11. I opened the client again and a warning pops up that says "[string "buf"]:1 attemp to index global 'CmdOnOffList' (a nil value)" again 12. I checked the code in the optioninfo.lua of the savedata folder and compared it from the System folder [savedata] CmdOnOffList["/notrade"] = 0 CmdOnOffList["/noshift"] = 0 CmdOnOffList["/noctrl"] = 1 CmdOnOffList["/skillfail"] = 1 CmdOnOffList["/notalkmsg"] = 0 CmdOnOffList["/notalkmsg2"] = 0 CmdOnOffList["/showname"] = 1 CmdOnOffList["/fog"] = 1 CmdOnOffList["/aura"] = 1 CmdOnOffList["/window"] = 0 CmdOnOffList["/miss"] = 1 CmdOnOffList["/q1"] = 0 CmdOnOffList["/q2"] = 0 CmdOnOffList["/effect"] = 1 CmdOnOffList["/bgm"] = 1 CmdOnOffList["/sound"] = 1 CmdOnOffList["/loginout"] = 1 CmdOnOffList["/shopping"] = 1 CmdOnOffList["/stateinfo"] = 1 CmdOnOffList["/snap"] = 0 CmdOnOffList["/itemsnap"] = 0 CmdOnOffList["/skillsnap"] = 1 CmdOnOffList["/hoai"] = 0 CmdOnOffList["/merai"] = 0 CmdOnOffList["/camera"] = 0 CmdOnOffList["/lightmap"] = 1 CmdOnOffList["/monsterhp"] = 1 OptionInfoList["Trilinear"] = 0 OptionInfoList["Bgm_Volume"] = 100 OptionInfoList["Effect_Volume"] = 100 OptionInfoList["AutoOpen1to1Window"] = 1 OptionInfoList["AutoOpen1to1Window_Friend"] = 1 OptionInfoList["PlaySound_Open1to1Window"] = 1 OptionInfoList["Outdoor_ViewLatitude"] = -62.000000 OptionInfoList["Outdoor_ViewDistance"] = 383.000000 OptionInfoList["Indoor_ViewLatitude"] = -45.000000 OptionInfoList["Indoor_ViewDistance"] = 300.000000 OptionInfoList["SkinName"] = "<Basic Skin>" OptionInfoList["ChannelCopID"] = 0 OptionInfoList["Window_XPos"] = 240 OptionInfoList["Window_YPos"] = 100 OptionInfoList["Simplicity_SkillList"] = 0 OptionInfoList["Show_SkillDescript"] = 0 OptionInfoList["ChangeChatMode"] = 1 OptionInfoList["LockMouse"] = 0 OptionInfoList["ShowBattleFieldIcon"] = 1 OptionInfoList["MouseExclusive"] = 1 OptionInfoList["ISFULLSCREENMODE"] = 0 OptionInfoList["WIDTH"] = 800 OptionInfoList["HEIGHT"] = 600 OptionInfoList["BITPERPIXEL"] = 16 OptionInfoList["DEVICECNT"] = 0 OptionInfoList["MODECNT"] = 0 OptionInfoList["SPRITEMODE"] = 2 OptionInfoList["TEXTUREMODE"] = 2 OptionInfoList["bLockItemDropFromItemWnd"] = 0 [system] CmdOnOffList = { ["/battlemode"] = 0, ["/notrade"] = 0, ["/noshift"] = 0, ["/noctrl"] = 1, ["/skillfail"] = 1, ["/notalkmsg"] = 0, ["/notalkmsg2"] = 0, ["/showname"] = 1, ["/fog"] = 1, ["/aura"] = 1, ["/window"] = 0, ["/miss"] = 1, ["/q1"] = 0, ["/q2"] = 0, ["/effect"] = 1, ["/bgm"] = 1, ["/sound"] = 1, ["/loginout"] = 1, ["/shopping"] = 1, ["/stateinfo"] = 1, ["/snap"] = 0, ["/itemsnap"] = 0, ["/skillsnap"] = 1, ["/hoai"] = 0, ["/merai"] = 0, ["/camera"] = 0, ["/btg"] = 1, ["/lightmap"] = 1 } OptionInfoList = { Window_XPos = -1, Window_YPos = -1, Trilinear = 0, Bgm_Volume = 100, Effect_Volume = 100, AutoOpen1to1Window = 1, AutoOpen1to1Window_Friend = 1, PlaySound_Open1to1Window = 1, Simplicity_SkillList = 0, Show_SkillDescript = 0, ChangeChatMode = 1, LockMouse = 0, ChannelCopID = 0, Outdoor_ViewLatitude = -45, Outdoor_ViewDistance = 400, Indoor_ViewLatitude = -45, Indoor_ViewDistance = 300, SkinName = "<Basic Skin>", MouseExclusive = 1, WIDTH=800, HEIGHT=600, BITPERPIXEL=16 } Now... I want to find a way that whenever I exit the client, it saves properly and does not revert the settings in the savedata... Thank you in advance for your reply
  10. Hi, I'm actually new here... but can we use the adjust_skill_damage to reduce the damage of a "buff" like edp? thanks in advance for your replies
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