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Idlaz

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Everything posted by Idlaz

  1. Idlaz

    noitem plugin

    Hello Annie, do you know why I am getting map crash when using it?
  2. Hi! Can someone help me to enable Lv. 10 Parrying, Lv. 10 LOV and Increase damage on Boss monster and Holy monster by 100% in Star Gladiator when soul linked? I already searched for it but got no luck finding the one that will fit the latest trunk. I cannot find the skill_require_db in the latest trunk of Hercules too but I'm still finding for a solution until now. Thanks.
  3. Hello, Modification is working but it can strip the player even the user doesn't have a Glistening Coat. How to fix it? Thanks.
  4. Wah? I searched many times and found out that I just need to enable that. Truly a newbie! Haha thank you, problem solved!
  5. Hello, There is no errors in map server. Client's packet obfuscation and server side are also disabled.
  6. Hi! This is my first time in setting up a test server. Can anyone help me to solve this issue? I already searched for it but got no luck to fix it but I'm still finding a solution for this until now. I'm using a 2013 client. #ifndef PACKETVER #define PACKETVER 20130618 My problem is almost the same as this: http://herc.ws/board/topic/14699-failed-to-connect-to-server-after-selecting-character/ Thanks in advance! map-server.conf //================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Map Server Configuration File //========================================================================= map_configuration: { @include "conf/global/console.conf" @include "conf/global/sql_connection.conf" // map_list and map_removed @include "conf/map/maps.conf" // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. help_txt: "conf/map/help.txt" charhelp_txt: "conf/map/charhelp.txt" // Enable the @guildspy and @partyspy at commands? // Note that enabling them decreases packet sending performance. enable_spy: false // Read map data from GATs and RSWs in GRF files or a data directory // as referenced by grf-files.txt rather than from the mapcache? use_grf: false // When employing more than one language (see db/translations.conf), // this setting is used as a fallback default_language: "English" // Information related to inter-server behavior inter: { // Interserver communication passwords, set in the login server database userid: "s1" passwd: "p1" // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: "127.0.0.1" // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: "127.0.0.1" // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: "127.0.0.1" // Map Server Port map_port: 5121 } database: { // Where should all database data be read from? db_path: "db" // Database autosave time // All characters are saved on this time in seconds (example: // autosave of 60 secs with 60 characters online -> one char is // saved every second) autosave_time: 300 // Min database save intervals (in ms) // Prevent saving characters faster than at this rate (prevents // char-server save-load getting too high as character-count // increases) minsave_time: 100 // Apart from the autosave_time, players will also get saved // when involved in the following (add as needed): // 0x001: After every successful trade // 0x002: After every vending transaction // 0x004: After closing storage/guild storage. // 0x008: After hatching/returning to egg a pet. // 0x010: After successfully sending a mail with attachment // 0x020: After successfully submitting an item for auction // 0x040: After successfully get/delete/complete a quest // 0x080: After every buying store transaction // 0x100: After every bank transaction (deposit/withdraw) // NOTE: These settings decrease the chance of dupes/lost items // when there's a server crash at the expense of increasing the // map/char server lag. If your server rarely crashes, but // experiences interserver lag, you may want to set these off. save_settings: 0x1ff } } import: "conf/import/map-server.conf" char-server.conf //================= Hercules Configuration ================================ //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Character Server configuration file. //========================================================================= char_configuration: { @include "conf/global/console.conf" @include "conf/global/sql_connection.conf" // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: "Idlaz" // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: "Server" // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, // if set to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Information related to inter-server behavior inter: { // Server Communication username and password. userid: "s1" passwd: "p1" // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: "127.0.0.1" // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: "127.0.0.1" // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: "127.0.0.1" // Character Server Port char_port: 6121 } // Connection permission permission: { // Enable or disable creation of new characters. enable_char_creation: true // Display (New) in the server list. display_new: false // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1 // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P server_type: 0 // Minimum Group ID to join char server when it is on char_server_type 1 (maintenance) maintenance_min_group_id: 99 } // Player-related configuration player: { new: { // Start point (Renewal) start_point_re: { map: "iz_int" x: 18 y: 27 } // Start point (Pre-Renewal) start_point_pre: { map: "new_1-1" x: 53 y: 111 } // Starting items for new characters //{ // id: Item id // amount: Item amount // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional) // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor) //}, start_items: ( { id: 1201 // Knife amount: 1 loc: 2 stackable: false }, { id: 2301 // Cotton_Shirt amount: 1 loc: 16 stackable: false }, ) // Starting zeny zeny: 0 } // Character name configuration name: { // Name used for unknown characters unknown_char_name: "Unknown" // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: false // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'name_letters' option. // 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles. name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. name_letters: "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890" } deletion: { // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. delay: 86400 // Block deletion if character is inside a guild or a party? (BOOL) // default: false official: true // !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!! use_aegis_delete: false } // Size for the fame-lists fame: { alchemist: 10 blacksmith: 10 taekwon: 10 } } database: { // How often should server save all guild related information? (character save interval is defined on the map config) // (in seconds) autosave_time: 60 // What folder the DB files are in (abra_db.txt, etc.) db_path: "db" // To log the character server? log_char: true } //================================================================== // Pincode system //================================================================== pincode: { // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse // NOTE: Requires client 2011-03-09aragexeRE or newer. // 0: disabled // 1: enabled enabled: false // Request Pincode only on login or on everytime char select is accessed? // 0: only on login (default) // 1: everytime the char select window is accessed request: 0 // How often does a user have to change his pincode? // Default: 0 // 0: never // X: every X minutes change_time: 0 // How often can a user enter the wrong password? // Default: 3 // Maximum allowed by clientside: 3 max_tries: 3 } } import: "conf/import/char-server.conf" network.conf // Network configuration file /* * List here any LAN subnets this server is in. * Example: * - char- (or map-) server's IP in LAN is 192.168.0.10 * - Public IP is 198.51.100.37 * If the list contains "192.168.0.10:255.255.255.0", any clients connecting * from the same 192.168.0.0/24 network will be presented with the LAN IP * (192.168.0.10) in the server list, rather than the public IP (198.51.100.37). */ lan_subnets: ( "127.0.0.1:255.0.0.0", //"192.168.1.1:255.255.255.0", ) /* * List here any IP ranges a char- or map-server can connect from. * A wildcard of "0.0.0.0:0.0.0.0" means that server connections are allowed * from ANY IP. (not recommended). */ allowed: ( //"0.0.0.0:0.0.0.0", "127.0.0.1:255.0.0.0", ) /* * List here any IP ranges a char- or map-server can connect from. These ranges * will also be excluded from the automatic ipban in casee of password failure. * Any entry present in this list is also automatically included in the * allowed IP list. * Note: This may be a security threat. Only edit this list if you know what * you are doing. */ trusted: ( "127.0.0.1:255.0.0.0", ) clientinfo <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Online Client Information</desc> <servicetype>america</servicetype> <servertype>primary</servertype> <connection> <display>Exile RO</display> <address>127.0.0.1</address> <port>6900</port> <version>45</version> <langtype>0</langtype> <registrationweb></registrationweb> <loading> <image></image> <image></image> <image></image> <image></image> <image></image> </loading> <aid> <admin>2000000</admin> </aid> </connection> </clientinfo> map-server.bat [Warning]: clif_parse: Received unsupported packet (packet 0x4fef (0x4fef), 19 bytes received), disconnecting session #3. [Info]: Closed connection from '127.0.0.1'.
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