I want to create an hourly event of cluckers but i have 9 to 10 woe time event.. how can i disable my cluckers npc when the server time reach 21:00 and activate again in 22:00 to continue the every hour event.?? hee's my code
//===== rAthena Script =======================================
//= Cluck! Cluck! Boom!
//===== By: ==================================================
//= Keale
//===== Current Version: =====================================
//= 1.2a
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Click the chicken and try retrieve the item at a low
//= chance. If you fail he will nuke, freeze, stone,
//= stun, or make you fall asleep.
//= The prize is configurable and triggered by the NPC.
//===== Additional Comments: =================================
//= 1.0 First release.
//= 1.1 Using 'switch rand' instead.
//= 1.2 Cleaned and standardized. [Euphy]
//= 1.2a Switched 'atcommand' to 'unitskilluseid'.
//= 1.3 Switched 'unitskilluseid' to 'unitkill'.
//============================================================
arza,140,71,4 script Cluckers 800,{
set .@GMAccess,2; // GM level required to access NPC
CLUCKERS:
OnMinute01:
if (gettime(3)%2 || .startcluck){
specialeffect2 EF_HIT3;
switch(rand(15)) {
case 0: npctalk "Cluckers : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 1: npctalk "Cluckers : Cluuuuuck!~"; break;
case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
case 3: sc_start SC_Freeze,10000,0; break;
case 4: npctalk "Cluckers : CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 5: sc_start SC_Sleep,10000,0; break;
case 6: sc_start SC_Stone,10000,0; emotion e_gg; break;
case 7: npctalk "Cluckers : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 8: npctalk "Cluckers : Die! BITCH!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 9: sc_start SC_Stun,10000,0; break;
case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break;
case 11: npctalk "Cluckers : Cluck! Cluck!"; break;
case 12: sc_start SC_Stun,10000,0; break;
case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
default:
if (rand(50) < 10) {
npctalk "Cluckers : WOOF!...........";
specialeffect2 EF_SPHERE;
announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the mothafuckin' prize! Well done!",0;
getitem $cluck_item_id,$cluck_item_amount;
set .startcluck,0;
} else {
npctalk "Cluckers : Cluck! CLUUUCK!! MOTHERFUCKERS!!";
unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1;
}
break;
}
end;
}
mes "[Cluckers]";
if (getgmlevel() >= .@GMAccess) {
mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
next;
while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
case 1:
mes "[Cluckers]";
mes "CLUCK! ^FF0000~Sure thing!~^000000";
emotion e_ok;
close2;
announce "[Cluck! Cluck! Boom!] is about to start in Arza!",bc_blue;
initnpctimer;
end;
case 2:
mes "[Cluckers]";
mes "Cluck, cluck cluck... Cluck! MOTHERFUCKERS! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
next;
break;
case 3:
mes "[Cluckers]";
mes "Cluck cluck? Cluck??? ^FF0000~What should the fuckin' prize for winning be? Please input the ID.~^000000";
input $cluck_item_id;
next;
mes "[Cluckers]";
mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
input $cluck_item_amount;
next;
mes "[Cluckers]";
mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
emotion e_ok;
next;
break;
case 4:
mes "[Cluckers]";
mes "Cluck cluck cluck...";
close;
}
}
mes "Cluck cluck! Cluuuuuck?";
mes "Cluck....";
close;
OnTimer10000:
announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
end;
OnTimer20000:
announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
end;
OnTimer30000:
announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
end;
OnTimer40000:
announce "GO! Click the chicken to get the prize!",bc_blue;
stopnpctimer;
if (!$cluck_item_id) set $cluck_item_id,674;
if (!$cluck_item_amount) set $cluck_item_amount,20;
set .startcluck,1;
end;
}
Help please. Thanks in adavance