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Xesil

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  1. EAJ_NINJA 0x0A EAJ_GANGSI 0x0D EAJ_SHINIGAMI 0x0E EAJ_DREADLORD 0x0F The Job ID's are 35 and 36, the only value I added is in my const.db with this.
  2. Or is there a problem with my const.txt in the DB folder?
  3. /*========================================== * Converts the jobid from the format in itemdb * to the format used by the map server. [Skotlex] *------------------------------------------*/ void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask) { int i; bclass[0]= bclass[1]= bclass[2]= 0; //Base classes if (jobmask & 1<<JOB_NOVICE) { //Both Novice/Super-Novice are counted with the same ID bclass[0] |= 1<<MAPID_NOVICE; bclass[1] |= 1<<MAPID_NOVICE; } for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++) { if (jobmask & 1<<i) bclass[0] |= 1<<(MAPID_NOVICE+i); } //2-1 classes if (jobmask & 1<<JOB_KNIGHT) bclass[1] |= 1<<MAPID_SWORDMAN; if (jobmask & 1<<JOB_PRIEST) bclass[1] |= 1<<MAPID_ACOLYTE; if (jobmask & 1<<JOB_WIZARD) bclass[1] |= 1<<MAPID_MAGE; if (jobmask & 1<<JOB_BLACKSMITH) bclass[1] |= 1<<MAPID_MERCHANT; if (jobmask & 1<<JOB_HUNTER) bclass[1] |= 1<<MAPID_ARCHER; if (jobmask & 1<<JOB_ASSASSIN) bclass[1] |= 1<<MAPID_THIEF; //2-2 classes if (jobmask & 1<<JOB_CRUSADER) bclass[2] |= 1<<MAPID_SWORDMAN; if (jobmask & 1<<JOB_MONK) bclass[2] |= 1<<MAPID_ACOLYTE; if (jobmask & 1<<JOB_SAGE) bclass[2] |= 1<<MAPID_MAGE; if (jobmask & 1<<JOB_ALCHEMIST) bclass[2] |= 1<<MAPID_MERCHANT; if (jobmask & 1<<JOB_BARD) bclass[2] |= 1<<MAPID_ARCHER; #if 0 // Bard/Dancer share the same slot now. if (jobmask & 1<<JOB_DANCER) bclass[2] |= 1<<MAPID_ARCHER; #endif // 0 if (jobmask & 1<<JOB_ROGUE) bclass[2] |= 1<<MAPID_THIEF; //Special classes that don't fit above. if (jobmask & 1<<21) //Taekwon boy bclass[0] |= 1<<MAPID_TAEKWON; if (jobmask & 1<<22) //Star Gladiator bclass[1] |= 1<<MAPID_TAEKWON; if (jobmask & 1<<23) //Soul Linker bclass[2] |= 1<<MAPID_TAEKWON; if (jobmask & 1<<JOB_GUNSLINGER) {//Rebellion job can equip Gunslinger equips. [Rytech] bclass[0] |= 1<<MAPID_GUNSLINGER; bclass[1] |= 1<<MAPID_GUNSLINGER; } if (jobmask & 1<<JOB_NINJA) {bclass[0] |= 1<<MAPID_NINJA; bclass[1] |= 1<<MAPID_NINJA;}//Kagerou/Oboro jobs can equip Ninja equips. [Rytech] if (jobmask & 1<<26) //Bongun/Munak bclass[0] |= 1<<MAPID_GANGSI; if (jobmask & 1<<27) //Death Knight bclass[1] |= 1<<MAPID_GANGSI; if (jobmask & 1<<28) //Dark Collector bclass[2] |= 1<<MAPID_GANGSI; if (jobmask & 1<<29) //Kagerou / Oboro bclass[1] |= 1<<MAPID_NINJA; if (jobmask & 1<<30) //Rebellion bclass[1] |= 1<<MAPID_GUNSLINGER; if (jobmask & 1<<35) //Shinigami bclass[0] |= 1<<MAPID_SHINIGAMI; if (jobmask & 1<<36) //Dreadlord bclass[0] |= 1<<MAPID_DREADLORD; } This is what I added at itemdb.c And my
  4. Hello Hercules Forum, I added some Custom Jobs to my Hercules Server. I am not using the newest Hercules Version,because I have too much source modification. I use 2015/03/?? Hercules Source and 2014/02/05 Client. Do I have to edit any other Source tables,so my Classes are going to be able to wear my Items? Thank you! ~Xesil
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