Jump to content

kerbiii

Members
  • Content Count

    342
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by kerbiii


  1. 38 minutes ago, Naruto said:

    try replacing all the used textures with a blank color

     

    the process is simple but its still alot of work

     

    1) Open the desired map in a Hex Editor ( rsm for model and gnd for floor stuff )

    2) Look through every entry and then jump to your grf editor and change them all to your simplified texture

    3)be sure to remove unwanted models and stuff

     

    Like I said its gonna cost you a bit to get a good working version that doesnt effect your entire game

    how much do you think?

     

    I'm willing to pay as long as the result is pleasing to the eye and the skills are simplified at best to greatly lessen the lag during woe with 200 players on the screen casting skills


  2. HELLO ALL HERCULES xD

    please i need to translate the monsters name, items names and description

    how can i do that, and will that edit also the quests items and monsters names ?

     

    thanks

    for item name change it on your system folder iteminfo.lub

    for monster i think you can change it on your mob_db


  3.  

     

    I think there a problem when using the Start func becuase the exe didnt popup when tryed using 2.6.4.9 to 2.6.4.12 but if i try 2.6.4.8 the exe will popup normally.

    im also experiencing this on Thor_Patcher[2.6.4.10]

     

    when i press the start button nothing happens.. is this fixed on other version?

    i've experience it too with Thor_Pacther[2.6.4.9]. but, mine works with version [2.6.4.8]. just u need to run the patcher as administrator. u should try on version how it does.

    i just updated to Thor_Patcher[2.6.4.13b] and everything works fine now /no1


  4. I think there a problem when using the Start func becuase the exe didnt popup when tryed using 2.6.4.9 to 2.6.4.12 but if i try 2.6.4.8 the exe will popup normally.

    im also experiencing this on Thor_Patcher[2.6.4.10]

     

    when i press the start button nothing happens.. is this fixed on other version?


  5. Download counter hits the 15k :o

    Anyways, during the last time I worked a lot on the grf. Right now I am not sure if I will release it, but at least I wanna do a showcase.

     

    It's a data.grf from today (31st march). Everythings working perfect (I still need to test a few things). Special is:

    efc02fa2788c12313a5a403a4b97214b.png

     

    It has only 1,2gb 

    release it pls!! :3

    i use this file for my full setup and also use your data.grf for my website link, ofcourse with your name on it :3

     

    Hey kerbii, does this one function well for the 2014-10-22 client? Thank you :)

    yes it does!


  6. I think you want something like that...

    To add costs in the warp, you'll have to modify all function calls 'Go' you want charge and add the Zeny value.

    It's very easy now. :)

    eg:

    Go("prontera",155,183,500); // Warp to prontera, 155, 183 if normal players have 500z

     

    @EDIT

    I forgot one thing, now is working. :)

     

     

     

     

    //===== Hercules Script ======================================
    //= Warper
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.4b
    //===== Description: =========================================
    //= A complete - but very condensed - warper script.
    //= Some coordinates written by Tekno-Kanix and ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Added missing duplicates and fixed coordinates.
    //= 1.2 Added new episodes and simplified functions.
    //= 1.3 Added Renewal checks and Instances menu.
    //=     Aligned coordinates with @go.
    //= 1.4 Added new Guild Dungeons.
    //= 1.4a Slight edits.
    //= 1.4b Added Wolfchev's Laboratory warp.
    //============================================================
    
    -	script	Warper	FAKE_NPC,{
    function Go; function Disp; function Pick; function Restrict;
    
    // --------------------------------------------------
    //	Main Menu:
    // --------------------------------------------------
    
    if (getgroupid() == 0) 	// Normal player group
    {
    	menu " ~ Towns", Towns; // Only 'Towns'.
    }
    else // Any level greater than normal player group
    {
    	menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
    			" ~ Towns",Towns,
    			" ~ Fields",Fields,
    			" ~ Dungeons",Dungeons,
    			" ~ Guild Castles",Castles,
    			" ~ Guild Dungeons",Guild_Dungeons,
    			" ~ Instances",Instances,
    			" ~ Special Areas",Special;
    
    		if (lastwarp$ == "")
    			message strcharinfo(0),"You haven't warped anywhere yet.";
    		else
    			warp lastwarp$,lastwarpx,lastwarpy;
    		end;
    }
    
    // ------------------- Functions -------------------
    // * Go("<map>",<x>,<y>{,<zeny cost to warp>});
    //	~ Warps directly to a map.
    //
    // * Disp("<Menu Option>",<first option>,<last option>);
    // * Pick("<map_prefix>"{,<index offset>});
    //	~ Dynamic menu and map selection (auto-numbered).
    //
    // * Disp("<Option 1>:<Option 2>:<etc.>");
    // * Pick("","<map1>","<map2>","<etc.>");
    //	~ Manual menu and map selection (listed).
    //
    // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
    //	~ Only allows map for Renewal or Pre-Renewal modes.
    //     If menu option numbers are given, only those maps
    //     will be restricted (i.e. not for "Go").
    //
    // Other notes:
    //   ~ Array @c[] holds all (x,y) coordinates.
    //   ~ Use @c[2] EXCEPT when maps begin dynamically
    //	  at 0: use @c[0] and Pick() offset 1.
    // --------------------------------------------------
    
    function Go {
    	if (getargcount() > 3)
    	{
    		if (getgroupid() == 0) 	// Normal player group
    		{
    			if (Zeny - getarg(3) >= 0) // Ok, we can warp
    			{
    				Zeny -= getarg(3);
    				warp getarg(0),getarg(1,0),getarg(2,0);
    			}
    			else
    				message strcharinfo(0), "You don't have " + getarg(3) +"z to use our services, sorry...";
    		}
    		else
    		{
    			lastwarp$ = getarg(0);
    			lastwarpx = getarg(1,0);
    			lastwarpy = getarg(2,0);
    			warp getarg(0),getarg(1,0),getarg(2,0);
    		}
    	}
    	else
    	{
    		lastwarp$ = getarg(0);
    		lastwarpx = getarg(1,0);
    		lastwarpy = getarg(2,0);
    		warp getarg(0),getarg(1,0),getarg(2,0);
    	}
    	end;
    }
    function Disp {
    	if (getargcount() < 3)
    		@menu$ = getarg(0);
    	else {
    		@menu$ = "";
    		for (.@i = getarg(1); .@i <= getarg(2); .@i++)
    			@menu$ = @menu$+getarg(0)+" "+.@i+":";
    	}
    	return;
    }
    function Pick {
    	.@warp_block = @warp_block;
    	@warp_block = 0;
    	.@select = select(@menu$);
    	if (getarg(0) == "") {
    		.@i = .@select;
    		.@map$ = getarg(.@i);
    	} else {
    		.@i = .@select-getarg(1,0);
    		.@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
    	}
    	if (.@warp_block & (1<<.@select)) {
    		message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
    		end;
    	}
    	.@x = @c[.@i*2];
    	.@y = @c[.@i*2+1];
    	deletearray @c[0],getarraysize(@c);
    	Go(.@map$,.@x,.@y);
    }
    function Restrict {
    	if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) {
    		if (getarg(1,0)) {
    			@warp_block = 0;
    			for (.@i = 1; .@i < getargcount(); .@i++)
    				@warp_block = @warp_block | (1<<getarg(.@i));
    		} else {
    			message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
    			end;
    		}
    	}
    	return;
    }
    
    // --------------------------------------------------
    	Towns:
    // --------------------------------------------------
    menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    		"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
    		"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    		"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
    		"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
    		"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
    		"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
    		"Umbala",T34, "Veins",T35, "Yuno",T36;
    
    T1: Go("prontera",155,183,500);
    T2: Go("alberta",28,234);
    T3: Go("aldebaran",140,131);
    T4: Go("amatsu",198,84);
    T5: Go("ayothaya",208,166);
    T6: Restrict("RE");
    	Go("brasilis",196,217);
    T7: Go("comodo",209,143);
    T8: Restrict("RE");
    	Go("dewata",200,180);
    T9: Restrict("RE");
    	Go("ecl_in01",48,53);
    T10: Go("einbech",63,35);
    T11: Go("einbroch",64,200);
    T12: Restrict("RE");
    	 Go("dicastes01",198,187);
    T13: Go("geffen",119,59);
    T14: Go("gonryun",160,120);
    T15: Go("hugel",96,145);
    T16: Go("izlude",128,(RENEWAL?146:114));
    T17: Go("jawaii",251,132);
    T18: Go("lighthalzen",158,92);
    T19: Go("louyang",217,100);
    T20: Go("xmas",147,134);
    T21: Restrict("RE");
    	 Go("malangdo",140,114);
    T22: Restrict("RE");
    	 Go("malaya",231,200);
    T23: Go("manuk",282,138);
    T24: Go("mid_camp",210,288);
    T25: Restrict("RE");
    	 Go("mora",55,146);
    T26: Go("morocc",156,93);
    T27: Go("moscovia",223,184);
    T28: Go("nameless_n",256,215);
    T29: Go("niflheim",202,174);
    T30: Go("payon",179,100);
    T31: Go("rachel",130,110);
    T32: Go("splendide",201,147);
    T33: Go("thor_camp",246,68);
    T34: Go("umbala",97,153);
    T35: Go("veins",216,123);
    T36: Go("yuno",157,51);
    
    // --------------------------------------------------
    	Fields:
    // --------------------------------------------------
    menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    		"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    		"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    		"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
    		"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
    		"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
    		"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
    		"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
    		"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
    		"Yuno Fields",F28;
    
    F1: setarray @c[2],190,197;
    	Disp("Amatsu Field",1,1); Pick("ama_fild");
    F2: setarray @c[2],173,134,212,150;
    	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
    F3: Restrict("RE");
    	setarray @c[2],193,220,220,187;
    	Disp("Bifrost Field",1,2); Pick("bif_fild");
    F4: Restrict("RE");
    	setarray @c[2],74,32;
    	Disp("Brasilis Field",1,1); Pick("bra_fild");
    F5: Restrict("Pre-RE",5);
    	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
    	Disp("Comodo Field",1,9); Pick("cmd_fild");
    F6: Restrict("RE");
    	setarray @c[2],371,212;
    	Disp("Dewata Field",1,1); Pick("dew_fild");
    F7: Restrict("RE");
    	setarray @c[2],97,314;
    	Disp("Eclage Field",1,1); Pick("ecl_fild");
    F8: Restrict("Pre-RE",2,10);
    	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
    	Disp("Einbroch Field",1,10); Pick("ein_fild");
    F9: Restrict("RE");
    	setarray @c[2],143,132,143,217;
    	Disp("El Dicastes Field",1,2); Pick("dic_fild");
    F10: Restrict("Pre-RE",13,15);
    	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
    	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
    F11: setarray @c[2],220,227;
    	 Disp("Gonryun Field",1,1); Pick("gon_fild");
    F12: Restrict("Pre-RE",3,7);
    	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
    	 Disp("Hugel Field",1,7); Pick("hu_fild");
    F13: setarray @c[2],240,179,185,235,240,226;
    	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
    F14: setarray @c[2],229,187;
    	 Disp("Louyang Field",1,1); Pick("lou_fild");
    F15: setarray @c[2],115,145;
    	 Disp("Lutie Field",1,1); Pick("xmas_fild");
    F16: Restrict("RE");
    	 setarray @c[2],40,272,207,180;
    	 Disp("Malaya Field",1,2); Pick("ma_fild");
    F17: setarray @c[2],35,236,35,262,84,365;
    	 Disp("Manuk Field",1,3); Pick("man_fild");
    F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
    	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
    F19: setarray @c[2],82,104,131,147;
    	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
    F20: setarray @c[2],215,229,167,234;
    	 Disp("Niflheim Field",1,2); Pick("nif_fild");
    F21: Restrict("Pre-RE",5,11);
    	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
    	 Disp("Payon Forest",1,11); Pick("pay_fild");
    F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
    	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
    F23: Restrict("Pre-RE",2,7,9,10,11,13);
    	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
    	 Disp("Rachel Field",1,13); Pick("ra_fild");
    F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
    	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
    	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
    F25: setarray @c[2],175,186,236,184,188,204;
    	 Disp("Splendide Field",1,3); Pick("spl_fild");
    F26: setarray @c[2],217,206,223,221,237,215,202,197;
    	 Disp("Umbala Field",1,4); Pick("um_fild");
    F27: Restrict("Pre-RE",5);
    	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
    	 Disp("Veins Field",1,7); Pick("ve_fild");
    F28: Restrict("Pre-RE",5,10);
    	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
    	 Disp("Yuno Field",1,12); Pick("yuno_fild");
    
    // --------------------------------------------------
    	Dungeons:
    // --------------------------------------------------
    menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    		"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
    		"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    		"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    		"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    		"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    		"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
    		"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
    		"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
    		"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
    		"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
    		"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
    
    D1: setarray @c[2],261,272,275,270,116,27;
    	Disp("Abyss Lakes",1,3); Pick("abyss_");
    D2: setarray @c[2],228,11,34,41,119,14;
    	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
    D3: setarray @c[2],35,262,168,170;
    	Disp("Anthell",1,2); Pick("anthell");
    D4: setarray @c[2],275,19,24,26;
    	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
    D5: setarray @c[2],266,67,255,244,23,260;
    	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
    D6: Restrict("RE",4);
    	setarray @c[2],150,288,150,18,140,134,244,52;
    	Disp("Bio Lab",1,4); Pick("lhz_dun");
    D7: Restrict("RE");
    	setarray @c[2],87,47,262,262;
    	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
    D8: Restrict("RE",6);
    	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
    	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
    D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
    	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
    	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
    D10: setarray @c[2],52,17,381,343,302,262;
    	 Disp("Coal Mines",1,3); Pick("mjo_dun");
    D11: setarray @c[2],131,247,19,19,180,169,100,92;
    	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
    D12: setarray @c[2],51,14,150,11,120,10;
    	 Disp("Cursed Abbey",1,3); Pick("abbey");
    D13: Restrict("RE");
    	 setarray @c[2],285,160,299,29;
    	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
    D14: setarray @c[2],22,14,292,290;
    	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
    D15: setarray @c[2],40,103,203,34,266,168,130,272;
    	 Disp("Gefenia",1,4); Pick("gefenia",0);
    D16: setarray @c[0],104,99,115,236,106,132,203,200;
    	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
    D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
    	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
    	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
    D18: setarray @c[2],153,53,28,113,68,16;
    	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
    D19: setarray @c[2],176,7,93,20,23,8;
    	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
    D20: setarray @c[2],157,14,151,155,149,22,33,158;
    	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
    D21: setarray @c[2],140,51,53,247,37,63,150,285;
    	 Disp("Entrance:Juperos 1:Juperos 2:Core");
    	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
    D22: setarray @c[2],28,226,41,198;
    	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
    D23: setarray @c[2],218,196,282,20,165,38;
    	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
    D24: setarray @c[2],126,68,47,30;
    	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
    D25: Restrict("RE");
    	 setarray @c[2],33,230;
    	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
    D26: setarray @c[2],189,48,165,30,32,135;
    	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
    D27: setarray @c[2],61,239,60,271;
    	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
    D28: setarray @c[2],298,167,224,149,266,280;
    	 Disp("Odin Temple",1,3); Pick("odin_tem");
    D29: setarray @c[2],32,170,21,185;
    	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
    D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
    	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
    D31: Restrict("RE",7,8);
    	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
    	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
    	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
    D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
    	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
    D33: Restrict("RE");
    	 setarray @c[2],364,44,101,141;
    	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
    D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
    	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
    D35: setarray @c[2],69,24,102,27;
    	 Disp("Sunken Ship",1,2); Pick("treasure");
    D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
    	 Disp("Thanatos Tower",1,12); Pick("tha_t");
    D37: setarray @c[2],21,228,75,205,34,272;
    	 Disp("Thor Volcano",1,3); Pick("thor_v");
    D38: setarray @c[2],205,15,129,133;
    	 Disp("Toy Factory",1,2); Pick("xmas_dun");
    D39: setarray @c[2],154,49,148,261,132,189,100,192;
    	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
    D40: Restrict("Pre-RE",1,2);
    	 setarray @c[2],42,31,48,30,204,78;
    	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
    	 Pick("","um_dun01","um_dun02","yggdrasil01");
    D41: Restrict("RE");
    	 setarray @c[2],57,13,64,88,45,14,26,23;
    	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
    
    // --------------------------------------------------
    	Castles:
    // --------------------------------------------------
    menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
    		"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
    
    C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
    	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
    	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
    C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
    	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
    	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
    C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
    	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
    	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
    C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
    	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
    	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
    C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
    	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
    	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
    C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
    	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
    	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
    
    // --------------------------------------------------
    	Guild_Dungeons:
    // --------------------------------------------------
    menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    		"Arunafeltz",G5, "Schwaltzvalt",G6;
    
    G1: Restrict("RE",2,3);
    	setarray @c[2],119,93,119,93,120,130;
    	Disp("Baldur F1:Baldur F2:Hall of Abyss");
    	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
    G2: Restrict("RE",2,3);
    	setarray @c[2],39,161,39,161,147,155;
    	Disp("Luina F1:Luina F2:Hall of Abyss");
    	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
    G3: Restrict("RE",2,3);
    	setarray @c[2],50,44,50,44,140,132;
    	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
    	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
    G4: Restrict("RE",2,3);
    	setarray @c[2],116,45,116,45,152,118;
    	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
    	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
    G5: Go("arug_dun01",199,195);
    G6: Go("schg_dun01",200,124);
    
    // --------------------------------------------------
    	Instances:
    // --------------------------------------------------
    menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
    		"Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
    		"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
    		"Wolfchev's Laboratory",I12;
    
    I1: Restrict("RE");
    	Go("ma_scene01",172,175);
    I2: Restrict("RE");
    	Go("ma_dun01",151,8);
    I3: Restrict("RE");
    	Go("ma_fild02",316,317);
    I4: Go("e_tower",72,112);
    I5: Restrict("RE");
    	Go("bif_fild01",161,334);
    I6: Restrict("RE");
    	Go("mal_in01",164,21);
    I7: Go("nyd_dun02",95,193);
    I8: Restrict("RE");
    	Go("mal_dun01",152,230);
    I9: Restrict("RE");
    	Go("glast_01",204,268);
    I10: Go("gef_fild10",240,198);
    I11: Go("monk_test",306,143);
    I12: Restrict("RE");
    	Go("lhz_dun04",148,269);
    
    // --------------------------------------------------
    	Special:
    // --------------------------------------------------
    menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
    		"Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
    
    S1: Go("auction_01",22,68);
    S2: Go("bat_room",154,150);
    S3: Go("cmd_in02",179,129);
    S4: Restrict("RE");
    	Go("moc_para01",31,14);
    S5: Go("gon_test",48,10);
    S6: Go("arena_room",100,88);
    S7: Go("p_track01",62,41);
    S8: Go("turbo_room",99,114);
    }
    
    // --------------------------------------------------
    //	Duplicates:
    // --------------------------------------------------
    alb2trea,57,70,6	duplicate(Warper)	Warper#tre	4_F_VALKYRIE
    alberta,28,240,4	duplicate(Warper)	Warper#alb	4_F_VALKYRIE
    aldebaran,145,118,4	duplicate(Warper)	Warper#alde	4_F_VALKYRIE
    amatsu,203,87,4	duplicate(Warper)	Warper#ama	4_F_VALKYRIE
    ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	4_F_VALKYRIE
    comodo,194,158,4	duplicate(Warper)	Warper#com	4_F_VALKYRIE
    einbech,59,38,6	duplicate(Warper)	Warper#einbe	4_F_VALKYRIE
    einbroch,69,202,4	duplicate(Warper)	Warper#einbr	4_F_VALKYRIE
    gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	4_F_VALKYRIE
    geffen,124,72,4	duplicate(Warper)	Warper#gef	4_F_VALKYRIE
    glast_01,372,308,4	duplicate(Warper)	Warper#glh	4_F_VALKYRIE
    gonryun,162,122,4	duplicate(Warper)	Warper#gon	4_F_VALKYRIE
    hugel,101,151,4	duplicate(Warper)	Warper#hug	4_F_VALKYRIE
    izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	4_F_VALKYRIE
    izlude,134,150,4	duplicate(Warper)	Warper#izl	4_F_VALKYRIE	//Pre-RE: (132,120)
    jawaii,253,138,4	duplicate(Warper)	Warper#jaw	4_F_VALKYRIE
    lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	4_F_VALKYRIE
    louyang,208,103,6	duplicate(Warper)	Warper#lou	4_F_VALKYRIE
    manuk,274,146,6	duplicate(Warper)	Warper#man	4_F_VALKYRIE
    mid_camp,216,288,4	duplicate(Warper)	Warper#mid	4_F_VALKYRIE
    mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	4_F_VALKYRIE
    moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	4_F_VALKYRIE
    morocc,159,97,4	duplicate(Warper)	Warper#mor	4_F_VALKYRIE
    moscovia,229,191,4	duplicate(Warper)	Warper#mos	4_F_VALKYRIE
    nameless_n,259,213,4	duplicate(Warper)	Warper#nam	4_F_VALKYRIE
    niflheim,205,179,4	duplicate(Warper)	Warper#nif	4_F_VALKYRIE
    pay_arche,42,134,4	duplicate(Warper)	Warper#arc	4_F_VALKYRIE
    payon,182,108,4	duplicate(Warper)	Warper#pay	4_F_VALKYRIE
    prontera,159,192,4	duplicate(Warper)	Warper#prt	4_F_VALKYRIE
    prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	4_F_VALKYRIE
    rachel,135,116,4	duplicate(Warper)	Warper#rac	4_F_VALKYRIE
    splendide,205,153,4	duplicate(Warper)	Warper#spl	4_F_VALKYRIE
    thor_camp,249,76,4	duplicate(Warper)	Warper#thor	4_F_VALKYRIE
    umbala,106,150,3	duplicate(Warper)	Warper#umb	4_F_VALKYRIE
    veins,214,123,4	duplicate(Warper)	Warper#ve	4_F_VALKYRIE
    xmas,150,136,6	duplicate(Warper)	Warper#xmas	4_F_VALKYRIE
    yuno,162,47,4	duplicate(Warper)	Warper#yuno	4_F_VALKYRIE
    
    // --------------------------------------------------
    //	Duplicates (Renewal):
    // --------------------------------------------------
    brasilis,201,222,4	duplicate(Warper)	Warper#bra	4_F_VALKYRIE
    dewata,204,186,6	duplicate(Warper)	Warper#dew	4_F_VALKYRIE
    dicastes01,194,194,6	duplicate(Warper)	Warper#dic	4_F_VALKYRIE
    ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	4_F_VALKYRIE
    malangdo,134,117,6	duplicate(Warper)	Warper#mal	4_F_VALKYRIE
    malaya,231,204,4	duplicate(Warper)	Warper#ma	4_F_VALKYRIE
    mora,57,152,4	duplicate(Warper)	Warper#mora	4_F_VALKYRIE
    

     

     

    thank you for this! it took weeks for someone to answer this /no1


  7. Help pls.. i want to add payment on every job

     

    1st job = 10k

    2nd job = 50k

    rebirth = 100k

    high 1st = 20k

    high 2nd job = 200k

     

    //===== Hercules Script ======================================
    //= Job Master
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.4
    //===== Description: =========================================
    //= A fully functional job changer.
    //===== Additional Comments: =================================
    //= 1.1 Fixed reset on Baby job change. [Euphy]
    //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]
    //= 1.3 Kagerou/Oboro added. [Euphy]
    //= 1.4 Improved legibility (renamed variables, replaced
    //      numbers with constants; Changed syntax to match
    //      Hercules standards; Fixed status point exploit upon
    //      Baby Novice job change. [Haru]
    //============================================================
    
    prontera,150,198,5	script	Job Master	4_M_BIBI,{
    	function Job_Menu; function A_An;
    
    	mes "[Job Master]";
    	if (Class > Job_Soul_Linker) {
    		mes "No more jobs are available.";
    		close;
    	}
    	if (checkfalcon() || checkcart() || checkmount() || hascashmount()) {
    		mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkmount() || hascashmount())?"mount":"")
    		    +" before proceeding.";
    		close;
    	}
    	if (.skill_point_check && SkillPoint > 0) {
    		mes "Please use all your skill points before proceeding.";
    		close;
    	}
    
    	.@eac = eaclass();
    	.@base = .third_classes ? roclass(.@eac&EAJ_UPPERMASK) : Class;
    	if (.@base >= Job_Knight && .@base <= Job_Crusader2) {
    		if (BaseLevel < .rebirth_blevel || JobLevel < .rebirth_jlevel) {
    			.@blvl = .rebirth_blevel - BaseLevel;
    			.@jlvl = .rebirth_jlevel - JobLevel;
    			mes "You need "
    			    + (BaseLevel < .rebirth_blevel ? ((.rebirth_blevel - BaseLevel) +" more base levels "+ (JobLevel < .rebirth_jlevel ? "and " : "")) : "")
    			    + (JobLevel < .rebirth_jlevel ? (.rebirth_jlevel - JobLevel) +" more job levels " : "")
    			    + "to continue.";
    			close;
    		}
    		if (Class > Job_Crusader2) {
    			mes "Switch to third class?";
    			next;
    			Job_Menu(roclass(.@eac|EAJL_THIRD));
    			close;
    		}
    		while (true) {
    			mes "Select an option.";
    			next;
    			.@[member=choice] = select(" ~ ^0055FFRebirth^000000", (.third_classes ? " ~ ^FF0000Third Class^000000":""), " ~ ^777777Cancel^000000");
    			if (.@[member=choice] == 3)
    				close;
    			mes "[Job Master]";
    			mes "Are you sure?";
    			next;
    			if (.@[member=choice] == 1)
    				Job_Menu(Job_Novice_High);
    			else
    				Job_Menu(roclass(.@eac|EAJL_THIRD));
    			mes "[Job Master]";
    		}
    	}
    	.@job1 = roclass(.@eac|EAJL_2_1);
    	.@job2 = roclass(.@eac|EAJL_2_2);
    	if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) {
    		.@newclass = roclass(.@eac|EAJL_THIRD);
    		.@required_jlevel = 99;
    	} else if (Class == Job_Ninja || Class == Job_Gunslinger) {
    		.@newclass = .@job1;
    		.@required_jlevel = 70;
    	}
    	if (.@newclass && .third_classes) {
    		if (BaseLevel < .rebirth_blevel || JobLevel < .@required_jlevel) {
    			mes "You need "
    			    + (BaseLevel < .rebirth_blevel ? ((.rebirth_blevel - BaseLevel) +" more base levels "+ (JobLevel < .@required_jlevel ? "and " : "")) : "")
    			    + (JobLevel < .@required_jlevel ? (.@required_jlevel - JobLevel) +" more job levels " : "")
    			    + "to continue.";
    			close;
    		}
    		mes "Switch to "+jobname(.@newclass)+"?";
    		next;
    		Job_Menu(.@newclass);
    		close;
    	}
    	if (.@eac&EAJL_2)
    		if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
    			mes "No more jobs are available.";
    			close;
    		}
    	if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
    		if (JobLevel < .jobchange_first) {
    			mes "A job level of "+.jobchange_first+" is required to change into the 1st Class.";
    		} else if (Class == Job_Novice_High && .linear_jobchange && lastJob) {
    			mes "Switch classes now?";
    			next;
    			Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
    		} else if (Class == Job_Novice) {
    			Job_Menu(Job_Swordman, Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief,
    			         Job_SuperNovice, Job_Taekwon, Job_Gunslinger, Job_Ninja, Job_Baby);
    		} else if (Class == Job_Novice_High) {
    			Job_Menu(Job_Swordman_High, Job_Mage_High, Job_Archer_High, Job_Acolyte_High, Job_Merchant_High, Job_Thief_High);
    		} else if (Class == Job_Baby) {
    			Job_Menu(Job_Baby_Swordman, Job_Baby_Mage, Job_Baby_Archer, Job_Baby_Acolyte, Job_Baby_Merchant, Job_Baby_Thief,
    			         Job_Super_Baby);
    		} else {
    			mes "An error has occurred.";
    		}
    		close;
    	}
    	if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) {
    		mes "No more jobs are available.";
    	} else if (!(.@eac&EAJL_2) && JobLevel < .jobchange_second) {
    		mes "A job level of "+.jobchange_second+" is required to change into the 2nd Class.";
    	} else if (.linear_jobchange && lastJob && (.@eac&EAJL_UPPER)) {
    		mes "Switch classes now?";
    		next;
    		Job_Menu(lastJob+Job_Novice_High);
    	} else {
    		Job_Menu(.@job1, .@job2);
    	}
    	close;
    
    function Job_Menu {
    	while (true) {
    		if (getargcount() > 1) {
    			mes "Select a job.";
    			.@menu$ = "";
    			for (.@i = 0; .@i < getargcount(); ++.@i)
    				.@menu$ += " ~ "+jobname(getarg(.@i))+":";
    			.@menu$ += " ~ ^777777Cancel^000000";
    			next;
    			.@newjob = getarg(select(.@menu$)-1, 0);
    			if (!.@newjob) close;
    			if ((.@newjob == Job_SuperNovice || .@newjob == Job_Super_Baby) && BaseLevel < .supernovice_level) {
    				mes "[Job Master]";
    				mes "A base level of "+.supernovice_level+" is required to turn into a "+jobname(.@newjob)+".";
    				close;
    			}
    			mes "[Job Master]";
    			mes "Are you sure?";
    			next;
    		} else {
    			.@newjob = getarg(0);
    		}
    		if (select(" ~ Change into ^0055FF"+ jobname(.@newjob) +"^000000 class", " ~ ^777777"+(getargcount() > 1 ? "Go back": "Cancel")+"^000000") == 1) {
    			mes "[Job Master]";
    			mes "You are now "+A_An(jobname(.@newjob))+"!";
    			if (.@newjob == Job_Novice_High && .linear_jobchange)
    				lastJob = Class; // Note: This is incompatible with the Valkyrie rebirth script.
    			jobchange .@newjob;
    			if (.@newjob == Job_Novice_High)
    				resetlvl(1);
    			if (.@newjob == Job_Baby) {
    				resetlvl(4);
    				SkillPoint = 0;
    			}
    			specialeffect2 EF_ANGEL2;
    			specialeffect2 EF_ELECTRIC;
    			if (.platinum)
    				callsub Get_Platinum;
    			close;
    		}
    		if (getargcount() == 1)
    			return;
    		mes "[Job Master]";
    	}
    	end;
    }
    
    function A_An {
    	setarray .@vowels$, "a", "e", "i", "o", "u";
    	.@firstletter$ = strtolower(charat(getarg(0), 0));
    	for (.@i = 0; .@i < getarraysize(.@vowels); ++.@i) {
    		if (.@vowels$[.@i] == .@firstletter$)
    			return "an "+getarg(0);
    	}
    	return "a "+getarg(0);
    }
    
    Get_Platinum:
    	skill NV_FIRSTAID, 1, 0;
    	if (BaseClass == Job_Novice) {
    		if (Class != Job_SuperNovice)
    			skill NV_TRICKDEAD, 1, 0;
    	} else if (BaseClass == Job_Swordman) {
    		skill SM_MOVINGRECOVERY, 1, 0;
    		skill SM_FATALBLOW, 1, 0;
    		skill SM_AUTOBERSERK, 1, 0;
    	} else if (BaseClass == Job_Mage) {
    		skill MG_ENERGYCOAT, 1, 0;
    	} else if (BaseClass == Job_Archer) {
    		skill AC_MAKINGARROW, 1, 0;
    		skill AC_CHARGEARROW, 1, 0;
    	} else if (BaseClass == Job_Acolyte) {
    		skill AL_HOLYLIGHT, 1, 0;
    	} else if (BaseClass == Job_Merchant) {
    		skill MC_CARTREVOLUTION, 1, 0;
    		skill MC_CHANGECART, 1, 0;
    		skill MC_LOUD, 1, 0;
    	} else if (BaseClass == Job_Thief) {
    		skill TF_SPRINKLESAND, 1, 0;
    		skill TF_BACKSLIDING, 1, 0;
    		skill TF_PICKSTONE, 1, 0;
    		skill TF_THROWSTONE, 1, 0;
    	}
    
    	if (BaseJob == Job_Knight) {
    		skill KN_CHARGEATK, 1, 0;
    		getitem 5746,1;
    	} else if (BaseJob == Job_Priest) {
    		skill PR_REDEMPTIO, 1, 0;
    		getitem 5747,1;
    	} else if (BaseJob == Job_Wizard) {
    		skill WZ_SIGHTBLASTER, 1, 0;
    		getitem 5753,1;
    	} else if (BaseJob == Job_Blacksmith) {
    		skill BS_UNFAIRLYTRICK, 1, 0;
    		skill BS_GREED, 1, 0;
    		getitem 5749,1;
    	} else if (BaseJob == Job_Hunter) {
    		skill HT_PHANTASMIC, 1, 0;
    		getitem 5748,1;
    	} else if (BaseJob == Job_Assassin) {
    		skill AS_SONICACCEL, 1, 0;
    		skill AS_VENOMKNIFE, 1, 0;
    		getitem 5755,1;
    	} else if (BaseJob == Job_Crusader) {
    		skill CR_SHRINK, 1, 0;
    		getitem 5757,1;
    	} else if (BaseJob == Job_Monk) {
    		skill MO_KITRANSLATION, 1, 0;
    		skill MO_BALKYOUNG, 1, 0;
    		getitem 5754,1;
    	} else if (BaseJob == Job_Sage) {
    		skill SA_CREATECON, 1, 0;
    		skill SA_ELEMENTWATER, 1, 0;
    		skill SA_ELEMENTGROUND, 1, 0;
    		skill SA_ELEMENTFIRE, 1, 0;
    		skill SA_ELEMENTWIND, 1, 0;
    		getitem 5756,1;
    	} else if (BaseJob == Job_Rogue) {
    		skill RG_CLOSECONFINE, 1, 0;
    		getitem 5750,1;
    	} else if (BaseJob == Job_Alchemist) {
    		skill AM_BIOETHICS, 1, 0;
    		getitem 5752,1;
    	} else if (BaseJob == Job_Bard) {
    		skill BA_PANGVOICE, 1, 0;
    		getitem 5751,1;
    	} else if (BaseJob == Job_Dancer) {
    		skill DC_WINKCHARM, 1, 0;
    		getitem 5758,1;
    	}
    	return;
    
    OnInit:
    	.rebirth_blevel = 99;    // Minimum base level to reborn OR change to third class
    	.rebirth_jlevel = 50;    // Minimum base job level to reborn OR change to third class
    	.jobchange_first = 10;   // Minimum job level to turn into 1st class
    	.jobchange_second = 50;  // Minimum job level to turn into 2nd class
    	.third_classes = 0;      // Enable third classes/Extended Classes? (1: yes / 0: no)
    	.supernovice_level = 45; // Minimum base level to turn into Super Novice
    	.linear_jobchange = 1;   // Enforce linear class changes? (1: yes / 0: no)
    	.skill_point_check = 1;  // Force player to use up all skill points? (1: yes / 0: no)
    	.platinum = 1;           // Get platinum skills automatically? (1: yes / 0: no)
    	end;
    }
    
    

     


  8. //===== Hercules Script ======================================
    //= Warper
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.4b
    //===== Description: =========================================
    //= A complete - but very condensed - warper script.
    //= Some coordinates written by Tekno-Kanix and ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Added missing duplicates and fixed coordinates.
    //= 1.2 Added new episodes and simplified functions.
    //= 1.3 Added Renewal checks and Instances menu.
    //=     Aligned coordinates with @go.
    //= 1.4 Added new Guild Dungeons.
    //= 1.4a Slight edits.
    //= 1.4b Added Wolfchev's Laboratory warp.
    //============================================================
    
    -	script	Warper	FAKE_NPC,{
    function Go; function Disp; function Pick; function Restrict;
    
    // --------------------------------------------------
    //	Main Menu:
    // --------------------------------------------------
    
    menu	"Last Warp ^777777["+lastwarp$+"]^000000",-,
    		" ~ Towns",Towns,
    		" ~ Fields",Fields,
    		" ~ Dungeons",Dungeons,
    		" ~ Guild Castles",Castles,
    		" ~ Guild Dungeons",Guild_Dungeons,
    		" ~ Instances",Instances,
    		" ~ Special Areas",Special;
    
    	if (lastwarp$ == "")
    		message strcharinfo(0),"You haven't warped anywhere yet.";
    	else
    		warp lastwarp$,lastwarpx,lastwarpy;
    	end;
    
    // ------------------- Functions -------------------
    // * Go("<map>",<x>,<y>);
    //	~ Warps directly to a map.
    //
    // * Disp("<Menu Option>",<first option>,<last option>);
    // * Pick("<map_prefix>"{,<index offset>});
    //	~ Dynamic menu and map selection (auto-numbered).
    //
    // * Disp("<Option 1>:<Option 2>:<etc.>");
    // * Pick("","<map1>","<map2>","<etc.>");
    //	~ Manual menu and map selection (listed).
    //
    // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
    //	~ Only allows map for Renewal or Pre-Renewal modes.
    //     If menu option numbers are given, only those maps
    //     will be restricted (i.e. not for "Go").
    //
    // Other notes:
    //   ~ Array @c[] holds all (x,y) coordinates.
    //   ~ Use @c[2] EXCEPT when maps begin dynamically
    //	  at 0: use @c[0] and Pick() offset 1.
    // --------------------------------------------------
    
    function Go {
    	lastwarp$ = getarg(0);
    	lastwarpx = getarg(1,0);
    	lastwarpy = getarg(2,0);
    	warp getarg(0),getarg(1,0),getarg(2,0);
    	end;
    }
    function Disp {
    	if (getargcount() < 3)
    		@menu$ = getarg(0);
    	else {
    		@menu$ = "";
    		for (.@i = getarg(1); .@i <= getarg(2); .@i++)
    			@menu$ = @menu$+getarg(0)+" "+.@i+":";
    	}
    	return;
    }
    function Pick {
    	.@warp_block = @warp_block;
    	@warp_block = 0;
    	.@select = select(@menu$);
    	if (getarg(0) == "") {
    		.@i = .@select;
    		.@map$ = getarg(.@i);
    	} else {
    		.@i = .@select-getarg(1,0);
    		.@map$ = getarg(0)+((.@i<10)?"0":"")+.@i;
    	}
    	if (.@warp_block & (1<<.@select)) {
    		message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
    		end;
    	}
    	.@x = @c[.@i*2];
    	.@y = @c[.@i*2+1];
    	deletearray @c[0],getarraysize(@c);
    	Go(.@map$,.@x,.@y);
    }
    function Restrict {
    	if ((getarg(0) == "RE" && !RENEWAL) || (getarg(0) == "Pre-RE" && RENEWAL)) {
    		if (getarg(1,0)) {
    			@warp_block = 0;
    			for (.@i = 1; .@i < getargcount(); .@i++)
    				@warp_block = @warp_block | (1<<getarg(.@i));
    		} else {
    			message strcharinfo(0),"This map is not enabled in "+(RENEWAL?"":"Pre-")+"Renewal.";
    			end;
    		}
    	}
    	return;
    }
    
    // --------------------------------------------------
    	Towns:
    // --------------------------------------------------
    menu	"Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    		"Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10,
    		"Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    		"Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
    		"Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
    		"Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
    		"Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
    		"Umbala",T34, "Veins",T35, "Yuno",T36;
    
    T1: Go("prontera",155,183);
    T2: Go("alberta",28,234);
    T3: Go("aldebaran",140,131);
    T4: Go("amatsu",198,84);
    T5: Go("ayothaya",208,166);
    T6: Restrict("RE");
    	Go("brasilis",196,217);
    T7: Go("comodo",209,143);
    T8: Restrict("RE");
    	Go("dewata",200,180);
    T9: Restrict("RE");
    	Go("ecl_in01",48,53);
    T10: Go("einbech",63,35);
    T11: Go("einbroch",64,200);
    T12: Restrict("RE");
    	 Go("dicastes01",198,187);
    T13: Go("geffen",119,59);
    T14: Go("gonryun",160,120);
    T15: Go("hugel",96,145);
    T16: Go("izlude",128,(RENEWAL?146:114));
    T17: Go("jawaii",251,132);
    T18: Go("lighthalzen",158,92);
    T19: Go("louyang",217,100);
    T20: Go("xmas",147,134);
    T21: Restrict("RE");
    	 Go("malangdo",140,114);
    T22: Restrict("RE");
    	 Go("malaya",231,200);
    T23: Go("manuk",282,138);
    T24: Go("mid_camp",210,288);
    T25: Restrict("RE");
    	 Go("mora",55,146);
    T26: Go("morocc",156,93);
    T27: Go("moscovia",223,184);
    T28: Go("nameless_n",256,215);
    T29: Go("niflheim",202,174);
    T30: Go("payon",179,100);
    T31: Go("rachel",130,110);
    T32: Go("splendide",201,147);
    T33: Go("thor_camp",246,68);
    T34: Go("umbala",97,153);
    T35: Go("veins",216,123);
    T36: Go("yuno",157,51);
    
    // --------------------------------------------------
    	Fields:
    // --------------------------------------------------
    menu	"Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    		"Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    		"Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    		"Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
    		"Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
    		"Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
    		"Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
    		"Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
    		"Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
    		"Yuno Fields",F28;
    
    F1: setarray @c[2],190,197;
    	Disp("Amatsu Field",1,1); Pick("ama_fild");
    F2: setarray @c[2],173,134,212,150;
    	Disp("Ayothaya Field",1,2); Pick("ayo_fild");
    F3: Restrict("RE");
    	setarray @c[2],193,220,220,187;
    	Disp("Bifrost Field",1,2); Pick("bif_fild");
    F4: Restrict("RE");
    	setarray @c[2],74,32;
    	Disp("Brasilis Field",1,1); Pick("bra_fild");
    F5: Restrict("Pre-RE",5);
    	setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
    	Disp("Comodo Field",1,9); Pick("cmd_fild");
    F6: Restrict("RE");
    	setarray @c[2],371,212;
    	Disp("Dewata Field",1,1); Pick("dew_fild");
    F7: Restrict("RE");
    	setarray @c[2],97,314;
    	Disp("Eclage Field",1,1); Pick("ecl_fild");
    F8: Restrict("Pre-RE",2,10);
    	setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
    	Disp("Einbroch Field",1,10); Pick("ein_fild");
    F9: Restrict("RE");
    	setarray @c[2],143,132,143,217;
    	Disp("El Dicastes Field",1,2); Pick("dic_fild");
    F10: Restrict("Pre-RE",13,15);
    	 setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
    	 Disp("Geffen Field",0,14); Pick("gef_fild",1);
    F11: setarray @c[2],220,227;
    	 Disp("Gonryun Field",1,1); Pick("gon_fild");
    F12: Restrict("Pre-RE",3,7);
    	 setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
    	 Disp("Hugel Field",1,7); Pick("hu_fild");
    F13: setarray @c[2],240,179,185,235,240,226;
    	 Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
    F14: setarray @c[2],229,187;
    	 Disp("Louyang Field",1,1); Pick("lou_fild");
    F15: setarray @c[2],115,145;
    	 Disp("Lutie Field",1,1); Pick("xmas_fild");
    F16: Restrict("RE");
    	 setarray @c[2],40,272,207,180;
    	 Disp("Malaya Field",1,2); Pick("ma_fild");
    F17: setarray @c[2],35,236,35,262,84,365;
    	 Disp("Manuk Field",1,3); Pick("man_fild");
    F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
    	 Disp("Mjolnir Field",1,12); Pick("mjolnir_");
    F19: setarray @c[2],82,104,131,147;
    	 Disp("Moscovia Field",1,2); Pick("mosk_fild");
    F20: setarray @c[2],215,229,167,234;
    	 Disp("Niflheim Field",1,2); Pick("nif_fild");
    F21: Restrict("Pre-RE",5,11);
    	 setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
    	 Disp("Payon Forest",1,11); Pick("pay_fild");
    F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
    	 Disp("Prontera Field",0,11); Pick("prt_fild",1);
    F23: Restrict("Pre-RE",2,7,9,10,11,13);
    	 setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
    	 Disp("Rachel Field",1,13); Pick("ra_fild");
    F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
    	 Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
    	 Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
    F25: setarray @c[2],175,186,236,184,188,204;
    	 Disp("Splendide Field",1,3); Pick("spl_fild");
    F26: setarray @c[2],217,206,223,221,237,215,202,197;
    	 Disp("Umbala Field",1,4); Pick("um_fild");
    F27: Restrict("Pre-RE",5);
    	 setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
    	 Disp("Veins Field",1,7); Pick("ve_fild");
    F28: Restrict("Pre-RE",5,10);
    	 setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
    	 Disp("Yuno Field",1,12); Pick("yuno_fild");
    
    // --------------------------------------------------
    	Dungeons:
    // --------------------------------------------------
    menu	"Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    		"Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
    		"Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    		"Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    		"Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    		"Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    		"Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
    		"Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
    		"Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
    		"Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
    		"Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
    		"Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
    
    D1: setarray @c[2],261,272,275,270,116,27;
    	Disp("Abyss Lakes",1,3); Pick("abyss_");
    D2: setarray @c[2],228,11,34,41,119,14;
    	Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
    D3: setarray @c[2],35,262,168,170;
    	Disp("Anthell",1,2); Pick("anthell");
    D4: setarray @c[2],275,19,24,26;
    	Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
    D5: setarray @c[2],266,67,255,244,23,260;
    	Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
    D6: Restrict("RE",4);
    	setarray @c[2],150,288,150,18,140,134,244,52;
    	Disp("Bio Lab",1,4); Pick("lhz_dun");
    D7: Restrict("RE");
    	setarray @c[2],87,47,262,262;
    	Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
    D8: Restrict("RE",6);
    	setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
    	Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
    D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
    	Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
    	Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
    D10: setarray @c[2],52,17,381,343,302,262;
    	 Disp("Coal Mines",1,3); Pick("mjo_dun");
    D11: setarray @c[2],131,247,19,19,180,169,100,92;
    	 Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
    D12: setarray @c[2],51,14,150,11,120,10;
    	 Disp("Cursed Abbey",1,3); Pick("abbey");
    D13: Restrict("RE");
    	 setarray @c[2],285,160,299,29;
    	 Disp("Dewata Dungeon",1,2); Pick("dew_dun");
    D14: setarray @c[2],22,14,292,290;
    	 Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
    D15: setarray @c[2],40,103,203,34,266,168,130,272;
    	 Disp("Gefenia",1,4); Pick("gefenia",0);
    D16: setarray @c[0],104,99,115,236,106,132,203,200;
    	 Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
    D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
    	 Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
    	 Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
    D18: setarray @c[2],153,53,28,113,68,16;
    	 Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
    D19: setarray @c[2],176,7,93,20,23,8;
    	 Disp("Hidden Dungeon",1,3); Pick("prt_maze");
    D20: setarray @c[2],157,14,151,155,149,22,33,158;
    	 Disp("Ice Dungeon",1,4); Pick("ice_dun");
    D21: setarray @c[2],140,51,53,247,37,63,150,285;
    	 Disp("Entrance:Juperos 1:Juperos 2:Core");
    	 Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
    D22: setarray @c[2],28,226,41,198;
    	 Disp("Kiel Dungeon",1,2); Pick("kh_dun");
    D23: setarray @c[2],218,196,282,20,165,38;
    	 Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
    D24: setarray @c[2],126,68,47,30;
    	 Disp("Magma Dungeon",1,2); Pick("mag_dun");
    D25: Restrict("RE");
    	 setarray @c[2],33,230;
    	 Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
    D26: setarray @c[2],189,48,165,30,32,135;
    	 Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
    D27: setarray @c[2],61,239,60,271;
    	 Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
    D28: setarray @c[2],298,167,224,149,266,280;
    	 Disp("Odin Temple",1,3); Pick("odin_tem");
    D29: setarray @c[2],32,170,21,185;
    	 Disp("Orc Dungeon",1,2); Pick("orcsdun");
    D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
    	 Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
    D31: Restrict("RE",7,8);
    	 setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
    	 Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
    	 Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
    D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
    	 Disp("Rachel Sanctuary",1,5); Pick("ra_san");
    D33: Restrict("RE");
    	 setarray @c[2],364,44,101,141;
    	 Disp("Scaraba Hole",1,2); Pick("dic_dun");
    D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
    	 Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
    D35: setarray @c[2],69,24,102,27;
    	 Disp("Sunken Ship",1,2); Pick("treasure");
    D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
    	 Disp("Thanatos Tower",1,12); Pick("tha_t");
    D37: setarray @c[2],21,228,75,205,34,272;
    	 Disp("Thor Volcano",1,3); Pick("thor_v");
    D38: setarray @c[2],205,15,129,133;
    	 Disp("Toy Factory",1,2); Pick("xmas_dun");
    D39: setarray @c[2],154,49,148,261,132,189,100,192;
    	 Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
    D40: Restrict("Pre-RE",1,2);
    	 setarray @c[2],42,31,48,30,204,78;
    	 Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
    	 Pick("","um_dun01","um_dun02","yggdrasil01");
    D41: Restrict("RE");
    	 setarray @c[2],57,13,64,88,45,14,26,23;
    	 Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
    
    // --------------------------------------------------
    	Castles:
    // --------------------------------------------------
    menu	"Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
    		"Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
    
    C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
    	Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
    	Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
    C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
    	Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
    	Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
    C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
    	Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
    	Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
    C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
    	Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
    	Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
    C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
    	Disp("Mardol:Cyr:Horn:Gefn:Banadis");
    	Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
    C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
    	Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
    	Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
    
    // --------------------------------------------------
    	Guild_Dungeons:
    // --------------------------------------------------
    menu	"Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    		"Arunafeltz",G5, "Schwaltzvalt",G6;
    
    G1: Restrict("RE",2,3);
    	setarray @c[2],119,93,119,93,120,130;
    	Disp("Baldur F1:Baldur F2:Hall of Abyss");
    	Pick("","gld_dun01","gld_dun01_2","gld2_pay");
    G2: Restrict("RE",2,3);
    	setarray @c[2],39,161,39,161,147,155;
    	Disp("Luina F1:Luina F2:Hall of Abyss");
    	Pick("","gld_dun02","gld_dun02_2","gld2_ald");
    G3: Restrict("RE",2,3);
    	setarray @c[2],50,44,50,44,140,132;
    	Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
    	Pick("","gld_dun03","gld_dun03_2","gld2_prt");
    G4: Restrict("RE",2,3);
    	setarray @c[2],116,45,116,45,152,118;
    	Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
    	Pick("","gld_dun04","gld_dun04_2","gld2_gef");
    G5: Go("arug_dun01",199,195);
    G6: Go("schg_dun01",200,124);
    
    // --------------------------------------------------
    	Instances:
    // --------------------------------------------------
    menu	"Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
    		"Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
    		"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
    		"Wolfchev's Laboratory",I12;
    
    I1: Restrict("RE");
    	Go("ma_scene01",172,175);
    I2: Restrict("RE");
    	Go("ma_dun01",151,8);
    I3: Restrict("RE");
    	Go("ma_fild02",316,317);
    I4: Go("e_tower",72,112);
    I5: Restrict("RE");
    	Go("bif_fild01",161,334);
    I6: Restrict("RE");
    	Go("mal_in01",164,21);
    I7: Go("nyd_dun02",95,193);
    I8: Restrict("RE");
    	Go("mal_dun01",152,230);
    I9: Restrict("RE");
    	Go("glast_01",204,268);
    I10: Go("gef_fild10",240,198);
    I11: Go("monk_test",306,143);
    I12: Restrict("RE");
    	Go("lhz_dun04",148,269);
    
    // --------------------------------------------------
    	Special:
    // --------------------------------------------------
    menu	"Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
    		"Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
    
    S1: Go("auction_01",22,68);
    S2: Go("bat_room",154,150);
    S3: Go("cmd_in02",179,129);
    S4: Restrict("RE");
    	Go("moc_para01",31,14);
    S5: Go("gon_test",48,10);
    S6: Go("arena_room",100,88);
    S7: Go("p_track01",62,41);
    S8: Go("turbo_room",99,114);
    }
    
    // --------------------------------------------------
    //	Duplicates:
    // --------------------------------------------------
    alb2trea,57,70,6	duplicate(Warper)	Warper#tre	4_F_VALKYRIE
    alberta,28,240,4	duplicate(Warper)	Warper#alb	4_F_VALKYRIE
    aldebaran,145,118,4	duplicate(Warper)	Warper#alde	4_F_VALKYRIE
    amatsu,203,87,4	duplicate(Warper)	Warper#ama	4_F_VALKYRIE
    ayothaya,209,169,6	duplicate(Warper)	Warper#ayo	4_F_VALKYRIE
    comodo,194,158,4	duplicate(Warper)	Warper#com	4_F_VALKYRIE
    einbech,59,38,6	duplicate(Warper)	Warper#einbe	4_F_VALKYRIE
    einbroch,69,202,4	duplicate(Warper)	Warper#einbr	4_F_VALKYRIE
    gef_fild10,71,339,4	duplicate(Warper)	Warper#orc	4_F_VALKYRIE
    geffen,124,72,4	duplicate(Warper)	Warper#gef	4_F_VALKYRIE
    glast_01,372,308,4	duplicate(Warper)	Warper#glh	4_F_VALKYRIE
    gonryun,162,122,4	duplicate(Warper)	Warper#gon	4_F_VALKYRIE
    hugel,101,151,4	duplicate(Warper)	Warper#hug	4_F_VALKYRIE
    izlu2dun,110,92,4	duplicate(Warper)	Warper#izd	4_F_VALKYRIE
    izlude,134,150,4	duplicate(Warper)	Warper#izl	4_F_VALKYRIE	//Pre-RE: (132,120)
    jawaii,253,138,4	duplicate(Warper)	Warper#jaw	4_F_VALKYRIE
    lighthalzen,162,102,4	duplicate(Warper)	Warper#lhz	4_F_VALKYRIE
    louyang,208,103,6	duplicate(Warper)	Warper#lou	4_F_VALKYRIE
    manuk,274,146,6	duplicate(Warper)	Warper#man	4_F_VALKYRIE
    mid_camp,216,288,4	duplicate(Warper)	Warper#mid	4_F_VALKYRIE
    mjolnir_02,85,364,4	duplicate(Warper)	Warper#mjo	4_F_VALKYRIE
    moc_ruins,64,164,4	duplicate(Warper)	Warper#moc	4_F_VALKYRIE
    morocc,159,97,4	duplicate(Warper)	Warper#mor	4_F_VALKYRIE
    moscovia,229,191,4	duplicate(Warper)	Warper#mos	4_F_VALKYRIE
    nameless_n,259,213,4	duplicate(Warper)	Warper#nam	4_F_VALKYRIE
    niflheim,205,179,4	duplicate(Warper)	Warper#nif	4_F_VALKYRIE
    pay_arche,42,134,4	duplicate(Warper)	Warper#arc	4_F_VALKYRIE
    payon,182,108,4	duplicate(Warper)	Warper#pay	4_F_VALKYRIE
    prontera,159,192,4	duplicate(Warper)	Warper#prt	4_F_VALKYRIE
    prt_fild05,279,223,6	duplicate(Warper)	Warper#cul	4_F_VALKYRIE
    rachel,135,116,4	duplicate(Warper)	Warper#rac	4_F_VALKYRIE
    splendide,205,153,4	duplicate(Warper)	Warper#spl	4_F_VALKYRIE
    thor_camp,249,76,4	duplicate(Warper)	Warper#thor	4_F_VALKYRIE
    umbala,106,150,3	duplicate(Warper)	Warper#umb	4_F_VALKYRIE
    veins,214,123,4	duplicate(Warper)	Warper#ve	4_F_VALKYRIE
    xmas,150,136,6	duplicate(Warper)	Warper#xmas	4_F_VALKYRIE
    yuno,162,47,4	duplicate(Warper)	Warper#yuno	4_F_VALKYRIE
    
    // --------------------------------------------------
    //	Duplicates (Renewal):
    // --------------------------------------------------
    brasilis,201,222,4	duplicate(Warper)	Warper#bra	4_F_VALKYRIE
    dewata,204,186,6	duplicate(Warper)	Warper#dew	4_F_VALKYRIE
    dicastes01,194,194,6	duplicate(Warper)	Warper#dic	4_F_VALKYRIE
    ecl_in01,51,60,4	duplicate(Warper)	Warper#ecl	4_F_VALKYRIE
    malangdo,134,117,6	duplicate(Warper)	Warper#mal	4_F_VALKYRIE
    malaya,231,204,4	duplicate(Warper)	Warper#ma	4_F_VALKYRIE
    mora,57,152,4	duplicate(Warper)	Warper#mora	4_F_VALKYRIE
    
    

    Help guys

     

    i want to change this into

     

     

    if(getgroupid() == 0) 

     

    instead of all menu i want it to offer only the TOWN menu and disable the other + zeny payment

     

    while if(getgroupid() == 1) 

     

    all menu is enable

     

     

    thank you in advance! 

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.