wasaru
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can anyone modify me this script please i want to limit players to 7 and autoparty when entered the map thanks https://github.com/rathena/rathena/blob/master/npc/custom/events/devil_square.txt
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can anyone do me a script a buy skill points npc with limit of 10skill points to buy using this item 20x required itemid ,30001,"Ubercoins" thank you in advance
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can anyone edit me this script. i wanna remove the " breaking item when fail " and remove the " going back to +0 refined items when success " and i wanna add " clear enchants too " plz thank you madropvp,93,89,3 script XileRO Gear Enchanter 4_F_VALKYRIE2,{ disable_items; mes "[XileRO Gear Enchanter]"; if (Zeny >= 100000000) { mes "I've been studying ways to enhance a gear to maximize its capability."; next; mes "[XileRO Gear Enchanter"; mes "Enchanting is an awesome skill that infuses a mysterious status powers into the armor's hidden socket. it will enchant to ^5555ff+1 to +3 all stats^000000.randomly"; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff100,000,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Are you ready??."; next; mes "[XileRO Gear Enchanter]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Gear^000000 you want enchanted to be safe..."; mes "And just to warn you that the item can be ^5555ffBREAK^000000 let's see how lucky you are.."; next; mes "[XileRO Gear Enchanter]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; mes "So before we start, your gear must be ^5555ff+0^000000 and ^5555ffno card^000000. or else it will remove when the enchants is a success."; mes "are you ready?..."; next; switch(select("Non Slotted Armor.", "Slotted Armor.", "High Grade Armor.", "Temporal Shoes Slotted.", "Garment.", "Maybe next time.")) { case 1: setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396; .@j = 50; break; case 2: setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351; .@j = 55; .@k = 1; break; case 3: setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2357,15147,15146,2390; .@j = 60; break; case 4: setarray .@items[0],22006,22010,22008,22009,22011,22007; .@j = 60; break; case 5: setarray .@items[0],2589,2576; .@j = 60; break; case 6: mes "[XileRO Gear Enchanter]"; mes "Please come back when you have any interest in enchanting your gear."; close; } .@menu$ = ""; for(.@i = 0; .@i<getarraysize(.@items); ++.@i) .@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j; end; } mes "I am in charge of Enchanting gears. Simply put, I've been studying ways to power-up gear."; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff100,000,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Are you ready??."; close; S_EnchantArmor: .@itemid = getarg(0); .@failrate = getarg(1); mes "[XileRO Gear Enchanter]"; if (countitem(.@itemid) == 1) { mes "Socket enchant will cost you ^5555ff100,000,000^000000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your gear."; next; mes "[XileRO Gear Enchanter]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Gear"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; if(select("Hmm... Let me think it over.", "Go ahead.") == 1) { mes "[XileRO Gear Enchanter]"; mes "Well, I can't blame you. Safety first, eh?"; mes "Now you have a nice day."; close; } mes "[XileRO Gear Enchanter]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect(EF_MAPPILLAR, AREA, playerattached()); if (Zeny < 100000000) { mes "[XileRO Gear Enchanter]"; mes "Sorry, but you don't have enough zeny."; close; } progressbar "ffff00",7; Zeny -= 100000000; delitem .@itemid,1; switch (rand(1,.@failrate)) { case 1: .@addpart = 30559;break; case 2: .@addpart = 30557;break; case 3: .@addpart = 30558;break; case 4: .@addpart = 30557;break; case 5: .@addpart = 30559;break; case 6: .@addpart = 30557;break; case 7: case 8: .@addpart = 30558;break; case 9: case 10: .@addpart = 30558;break; case 11: case 12: .@addpart = 30559;break; case 13: case 14: .@addpart = 30559;break; case 15: case 16: .@addpart = 30557;break; case 17: case 18: .@addpart = 30557;break; case 19: case 20: case 21: .@addpart = 30559;break; case 22: case 23: case 24: .@addpart = 30558;break; case 25: case 26: case 27: .@addpart = 30558;break; case 28: case 29: case 30: .@addpart = 30557;break; case 31: case 32: case 33: .@addpart = 30557;break; case 34: case 35: case 36: .@addpart = 30559;break; default: specialeffect(EF_PHARMACY_FAIL, AREA, playerattached()); mes "[XileRO Gear Enchanter]"; mes "Well that's too bad."; mes "The requested equipment has failed to enchant."; close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } else { mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; } }
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hello everyone can anyone add 2 items + zeny on this script? im really newbie on scripting T.T would like to add (30555 monkey_fist_orb) and (30556 bloody_knight_orb) and (400000zeny) thank you madropvp,93,89,3 script XileRO Gear Enchanter 4_F_VALKYRIE2,{ disable_items; mes "[XileRO Gear Enchanter]"; if (Zeny >= 400000) { mes "I've been studying ways to enhance a gear to maximize its capability."; next; mes "[XileRO Gear Enchanter"; mes "Enchanting is an awesome skill that infuses a mysterious status powers into the armor's hidden socket. it will enchant to ^5555ff+1 to +5 all stats^000000.randomly"; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff400,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Plus 2 extreme orbs , we call them ^5555ff Bloody Knight Orb^000000 and ^5555ff Monkey Fist Orb^000000."; mes "You must kill Bloody Knight at ^5555ffgefenia04^000000 for ^5555ff Bloody Knight Orb^000000."; mes "and Monkey Fist at ^5555ff um_fild02^000000 for ^5555ffMonkey Fist Orb^000000."; mes "Are you ready??."; next; mes "[XileRO Gear Enchanter]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Gear^000000 you want enchanted to be safe..."; mes "And just to warn you that the item can be ^5555ffBREAK^000000 let's see how lucky you are.."; next; mes "[XileRO Gear Enchanter]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; mes "So before we start, your gear must be ^5555ff+0^000000 and ^5555ffno card^000000. or else it will remove when the enchants is a success."; mes "are you ready?..."; next; switch(select("Non Slotted Armor.", "Slotted Armor.", "High Grade Armor.", "Temporal Shoes Slotted.", "Fallen Angel Wings.", "Maybe next time.")) { case 1: setarray .@items[0],2307,2309,2314,2316,2321,2325,2327,2328,2330,2332,2334,2335,2341,2344,2346,2348,2350,2337,2386,2394,2395,2396; .@j = 50; break; case 2: setarray .@items[0],2311,2318,2319,2320,2308,2310,2315,2317,2322,2324,2326,2331,2333,2336,2342,2345,2347,2349,2351; .@j = 55; .@k = 1; break; case 3: setarray .@items[0],2364,2365,2391,2374,2375,2376,2377,2378,2379,2380,2381,2382,2387,2388,2389,2357,15147,15146,2390; .@j = 60; break; case 4: setarray .@items[0],22006,22010,22008,22009,22011,22007; .@j = 60; break; case 5: setarray .@items[0],2589; .@j = 60; break; case 6: mes "[XileRO Gear Enchanter]"; mes "Please come back when you have any interest in enchanting your gear."; close; } .@menu$ = ""; for(.@i = 0; .@i<getarraysize(.@items); ++.@i) .@menu$ += getitemname(.@items[.@i])+((.@k)?" [1]":"")+":"; callsub S_EnchantArmor, .@items[select(.@menu$)-1], .@j; end; } mes "I am in charge of Enchanting gears. Simply put, I've been studying ways to power-up gear."; next; mes "[XileRO Gear Enchanter]"; mes "If by any chance, you would want to enchant your gear, bring me ^5555ff400,000^000000 zeny and the gear you want to enchant and you are all set to go."; mes "Plus 2 extreme orbs , we call them ^5555ff Bloody Knight Orb^000000 and ^5555ff Monkey Fist Orb^000000."; mes "You must kill Bloody Knight at ^5555ffgefenia04^000000 for ^5555ff Bloody Knight Orb^000000."; mes "and Monkey Fist at ^5555ff um_fild02^000000 for ^5555ffMonkey Fist Orb^000000."; mes "Are you ready??."; close; S_EnchantArmor: .@itemid = getarg(0); .@failrate = getarg(1); mes "[XileRO Gear Enchanter]"; if (countitem(.@itemid) == 1) { mes "Socket enchant will cost you ^5555ff400,000^000000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your gear."; next; mes "[XileRO Gear Enchanter]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Gear"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; if(select("Hmm... Let me think it over.", "Go ahead.") == 1) { mes "[XileRO Gear Enchanter]"; mes "Well, I can't blame you. Safety first, eh?"; mes "Now you have a nice day."; close; } mes "[XileRO Gear Enchanter]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect(EF_MAPPILLAR, AREA, playerattached()); if (Zeny < 400000) { mes "[XileRO Gear Enchanter]"; mes "Sorry, but you don't have enough zeny."; close; } progressbar "ffff00",7; Zeny -= 400000; delitem .@itemid,1; switch (rand(1,.@failrate)) { case 1: .@addpart = 30559;break; case 2: .@addpart = 30557;break; case 3: .@addpart = 30558;break; case 4: .@addpart = 30557;break; case 5: .@addpart = 30559;break; case 6: .@addpart = 30557;break; case 7: case 8: .@addpart = 30558;break; case 9: case 10: .@addpart = 30558;break; case 11: case 12: .@addpart = 30559;break; case 13: case 14: .@addpart = 30559;break; case 15: case 16: .@addpart = 30557;break; case 17: case 18: .@addpart = 30557;break; case 19: case 20: case 21: .@addpart = 30559;break; case 22: case 23: case 24: .@addpart = 30558;break; case 25: case 26: case 27: .@addpart = 30558;break; case 28: case 29: case 30: .@addpart = 30557;break; case 31: case 32: case 33: .@addpart = 30557;break; case 34: case 35: case 36: .@addpart = 30559;break; default: specialeffect(EF_PHARMACY_FAIL, AREA, playerattached()); mes "[XileRO Gear Enchanter]"; mes "Well that's too bad."; mes "The requested equipment has failed to enchant."; close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } else { mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; } }
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anyone know who got this script or when can i find it? thanks https://irowiki.org/wiki/Royal_Banquet_Enchants
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Can someone make an npc, that player can choose desire aura. pls? thank you
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hello guys. just want to know how can reduce the deletion time in zero client.. and how to delete an annouce in korean i provide screenshot thank u in advance
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i'm a bit confused. could u give me a complete guide plz?
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oh many thanks !!!!!!!
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how to change the link in cashshop? cause when i click it. it appears a korean site i provide a video bandicam_2018-06-29_01-37-30-580.mp4
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Greetings, i'm having a problem with my new quest menu. it can't detect and when i press the news buttom my client crush i provided a video thank u for your help bandicam_2018-06-29_01-25-51-893.mp4
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thanks i'll try this
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How to add custom maps in hercule?.