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Azhura

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  1. Like
    Azhura reacted to Racaae in Endless Tower Limit   
    /npc/instances/EndlessTower.txt
    Find this line:
    mapannounce(strnpcinfo(NPC_MAP), sprintf(_$("All Monsters on the %s Level have been defeated."), callsub(L_Display, .@level)), bc_map, C_YELLOW); Add below:
    if (.@level == 25) { //final floor donpcevent(instance_npcname("#et_end::OnEnable")); end; }  
    Add this NPC:
    1@tower,355,51,0 script #et_end WARPNPC,2,2,{ mes("^0000ffA mysterious voice echoes through the room as you step in the portal.^000000"); next(); mes("[Mysterious Voice]"); mes("It's still too early for you to continue to climb my tower."); mes("Good-bye for now."); next(); mes("^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else."); close2(); warp("alberta", 223, 36); end; OnInstanceInit: disablenpc(instance_npcname("#et_end")); end; OnEnable: enablenpc(instance_npcname("#et_end")); while (true) { specialeffect(EF_ENHANCE); sleep 1000; } end; }  
  2. Like
    Azhura reacted to Luciar in Endless Tower Limit   
    Moving to correct area... This is a script release area - please post in the correct section.
  3. Like
    Azhura reacted to Neffletics in No Delay Program   
    You have to write it yourself. I manually applied hard delays in my server; it counts the animation speed as well.
  4. Like
    Azhura reacted to AnnieRuru in Skill Nerf   
    I just noticed the latest ... songs ... are different from my memory .....WTF (20190530 client)
     
    ok so go back to 20180620 client
    case BA_APPLEIDUN: #ifdef RENEWAL hp = 100+2*skill_lv+5*(status_get_vit(src)/10); // HP recovery #else // not RENEWAL hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery #endif // RENEWAL if( sd ) hp += 5*pc->checkskill(sd,BA_MUSICALLESSON); break; case BA_APPLEIDUN: val1 = 5+1000*skill_lv+st->vit/10; // MaxHP percent increase if(sd) val1 += pc->checkskill(sd,BA_MUSICALLESSON); break;  
    max level modification need to done both client side and server side
     
     
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