Gumamit po ako ng latest 2012-04-18 na hindi need ng idnum text files. Ito po kung paano ko inayos ng paglagay ko ng custom items.
accessoryid.lub
ACCESSORY_MAGICAL_BOOSTER = 873, ACCESSORY_HOKAGE_HAT = 1000}
accname.lub
[ACCESSORY_IDs.ACCESSORY_SKYMET] = "_½ºÄ«À̸ä", [ACCESSORY_IDs.ACCESSORY_HOKAGE_HAT] = "_hokagehat"}
Drops:
datasprite¾ÆÀÌÅÛ
_hokagehat.act_hokagehat.spr
Male/Female Sprite:
datasprite¾Ç¼¼»ç¸®¿©
¿©_hokagehat.act¿©_hokagehat.spr
datasprite¾Ç¼¼»ç¸®³²
³²_hokagehat.act³²_hokagehat.spr
Texture:
datatextureÀ¯ÀúÀÎÅÍÆäÀ̽º
_hokagehat < Collection_hokagehat < Item
cskroption.lub
[20000] = { unidentifiedDisplayName = "Hokage Hat", unidentifiedResourceName = "_hokagehat", unidentifiedDescriptionName = { "The Most powerful Hat worn", "by the Great Hokage", "STR + 20", "Class :^777777 Headgear^000000", "Defense :^777777 2^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 ?^000000", "Applicable Job :^777777 Every Job^000000", }, identifiedDisplayName = "Hokage Hat", identifiedResourceName = "_hokagehat", identifiedDescriptionName = { "The Most powerful Hat worn", "by the Great Hokage", "STR + 20", "Class :^777777 Headgear^000000", "Defense :^777777 2^000000", "Equipped on :^777777 Upper^000000", "Weight :^777777 ?^000000", "Applicable Job :^777777 Every Job^000000", }, slotCount = 1, ClassNum = 0 },
Ito po yung resulta ayaw maglabas yung sprite sa character. Tanong ko po kung saan ako nagkamali. Salamat