redhotzip
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Posts posted by redhotzip
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On 10/2/2018 at 10:56 PM, Lelouch said:Hey guys, I tried diffing this with Nemo and a lot of errors have occurred and mostly the recommended ones.
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Thanks @meko
Quotesetunitdata(.@mob_id, UDT_MAXHP, 100000);
This is what I missed. I did a few test yesterday and logically I should set the maxHP before I can give the mob additional HP lol. script_commands.txt is my bible and if anything is not commented or part of it I would just thought of it is impossible but the support you get from the forums gives that.
Thanks!
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@meko Yes I do have the most recent Hercules version. For my test server I used rAthena but decided to move to Hercules because of the support it gives for plugins. I did try it however every time I set to increase the HP of a monster it doesn't work.
prt_fild08,50,50,4 script IncreaseHP 93,{ mes "I will increase the HP of the monster that I summon"; set .mob = monster("prt_fild08", 50, 50, "CYBORG 123", 1002, 5, "IncreaseHP::On_Summon"); .mob; close(); On_Summon: setunitdata(.mob, UDT_HP, 100000); end; }
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Hey guys, I just want to know if we support this script command? I spent 3hrs already working on it to no avail. The getunitdata works fine. I also tried AnnieRuRu's plugin and I guess it's obsolete.
If anyone can enlighten me about this I greatly appreciate it.
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Just wanna say thanks! Your maps look awesome, cant wait to explore them =)