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NoOne

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Posts posted by NoOne


  1. hello guys can i ask what is the problem of my costume armor sprite. i try to make my custom wing equip to costume garment i can equip it but no sprite but when i put it on upper lower mid HG or upper lower mid Costume i can see the sprite/wing in my character.

     

    anyone can help me? thanks


  2. Hello guys! thank you for reply! and it works! my only problem now is i want to send bind item is that possible? thank you!

     

    //================= Hercules Script=======================================
    //=       _   _                     _
    //=      | | | |                   | |
    //=      | |_| | ___ _ __ ___ _   _| | ___  ___
    //=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
    //=      | | | |  __/ | | (__| |_| | |  __/\__ \
    //=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
    //================= License===============================================
    //= This file is part of Hercules.
    //= http: //herc.ws - http: //github.com/HerculesWS/Hercules
    //=
    //= Copyright (C)  Emistry
    //= Copyright (C)  Ridley
    //=
    //= Hercules is free software: you can redistribute it and/or modify
    //= it under the terms of the GNU General Public License as published by
    //= the Free Software Foundation, either version 3 of the License, or
    //= (at your option) any later version.
    //=
    //= This program is distributed in the hope that it will be useful,
    //= but WITHOUT ANY WARRANTY; without even the implied warranty of
    //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    //= GNU General Public License for more details.
    //=
    //= You should have received a copy of the GNU General Public License
    //= along with this program.  If not, see <http: //www.gnu.org/licenses/>.
    //=========================================================================
    //= @itemall to give item to all players online
    //= @itemmap to give item to all players on same map as you
    //================= Description===========================================
    //= Use command to track a specific player
    //================= Current Version=======================================
    //= 1.0a
    //=========================================================================
    
    -	script	atcmd_item	FAKE_NPC,{
    
    // configuration start
    OnInit:
    	bindatcmd("itemmap", strnpcinfo(NPC_NAME) +"::OnAtcommanda", 14, 99); // who can use it?
    	bindatcmd("itemall", strnpcinfo(NPC_NAME) +"::OnAtcommandb", 14, 99); // who can use it?
    	.max = 50; // max amount of items to give out at once
    	end;
    // configuration end
    
    OnAtcommanda:
    	.@type = 1; // @itemmap
    	.@gmmap$ = strcharinfo(PC_MAP);
    OnAtcommandb:
    	if (.@atcmd_numparameters <= 1) { // need to input something
    		message(strcharinfo(PC_NAME), sprintf(_$("Usage: %s <Item ID>, <Amount"), .@atcmd_command$));
    		message(strcharinfo(PC_NAME), sprintf(_$("%s failed."), .@atcmd_command$));
    		end;
    	}
    	.@itemid = atoi(.@atcmd_parameters$[0]); // check item
    	.@amount = atoi(.@atcmd_parameters$[1]);
    	if (getitemname(.@itemid) == "null") {
    		message(strcharinfo(PC_NAME), "Item not found.");
    		end;
    	} else if (.@amount == 0 || .@amount > .max) {
    		message(strcharinfo(PC_NAME), sprintf(_$("Invalid amount of Items. Needs to be between 1 and %d."), .max));
    		end;
    	}
    	.@self_id = getcharid(CHAR_ID_ACCOUNT);
    	if (!.@type)
    		.@users = getusers(1);
    	else
    		.@users = getusers(0);
    	while (.@count < .@users) { // Emistry Function
    		query_sql("SELECT `account_id`, `name` FROM `char` WHERE `online` = 1 ORDER BY `account_id` LIMIT 128 OFFSET "+.@offset, .@aids, .@name$);
    		.@i = 0;
    		.@size = getarraysize(.@aids);
    		while (.@i < .@size) {
    			if (.@aids[.@i] != .@self_id) {
    				if (.@type == 1) {
    					getmapxy(.@map$, .@x, .@y, 0, .@name$[.@i]);
    					if (.@map$ == .@gmmap$) {
    						getitem(.@itemid, .@amount, .@aids[.@i]);
    						.@gave++;
    					}
    				} else {
    					getitem(.@itemid, .@amount, .@aids[.@i]);
    					.@gave++;
    				}
    			}
    			.@count++;
    			.@i++;
    		}
    		.@offset = .@offset + .@size;
    		deletearray(.@aids, .@size);
    		deletearray(.@name$, .@size);
    	}
    	dispbottom(sprintf(_$("Gave %d x %s to %d Players."), .@amount, getitemname(.@itemid), .@gave));
    }

     

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