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Quest, Shops, Functions & Algorithms Releases

Scripts that rewards players for hunting monsters and/or gathering items, shops, or simply want to show simple functions and algorithms of scripting.
Example: Headgear exchanger, Quest scripts, Mall NPC, Weapon dealer, Decimal Point System, Sorting Algorithm

69 topics in this forum

    • 1 reply
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    • 9 replies
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    • 336 views
  1. Ragnarok Gacha System

    • 22 replies
    • 5022 views
  2. Lotti Girl

    • 9 replies
    • 5596 views
  3. Crash Island

    • 1 reply
    • 7375 views
  4. Card Seller A-Z

    • 5 replies
    • 3911 views
  5. getitemname2

    • 3 replies
    • 3143 views
    • 3 replies
    • 2108 views
  6. Item Evolution System

    • 10 replies
    • 3424 views
    • 6 replies
    • 6239 views
    • 0 replies
    • 823 views
    • 14 replies
    • 4555 views
    • 16 replies
    • 4023 views
  7. Zodiac of the months

    • 12 replies
    • 2022 views
    • 5 replies
    • 3416 views
    • 4 replies
    • 1580 views
  8. Alice's Nightmare Instance(Pre-Re)

    • 0 replies
    • 960 views
  9. Points to Item Exchanger

    • 7 replies
    • 3766 views
  10. Veteran Quest

    • 1 reply
    • 1153 views
  11. Strange Surgeon

    • 0 replies
    • 781 views
  12. Santa Claus

    • 0 replies
    • 790 views
  13. Anti-Priest

    • 0 replies
    • 1000 views
    • 2 replies
    • 2334 views
    • 18 replies
    • 5595 views
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    • Does this work on Windows 10?   Apparently, when I extract folder 01emulator - 4cram_4th_jobs it is empty. The files that are supposed to be there are not there. I have tried different zip programs and still the folder contents are incomplete     Please help. Thank you        
    • Hey everyone! I've been trying to learn how to put in a custom headgear for a while now and to no avail, I hope you can help! The headgear doesn't show up while equipped, but the item information, spawning the item, collection, item, and drop names are working. Here's what my stuff looks like: item_db2.conf: {     Id: 1000228     AegisName: "Luffy_Hat"     Name: "Luffy Hat"     Type: "IT_ARMOR"     Buy: 20     Weight: 100     Loc: "EQP_HEAD_TOP"     Refine: false     ViewSprite: 3000     Script: <" bonus2 bAddRaceTolerance,RC_Plant,10; "> }, accessoryid.lub:     ACCESSORY_luffy_hat = 2089 accname.lub:     [ACCESSORY_IDs.ACCESSORY_C_Choco_Banana] = "_C_Choco_Banana",     [ACCESSORY_IDs.ACCESSORY_luffy_hat] = "luffy_hat" itemInfo.lua:     [1000228] = {         unidentifiedDisplayName = "Luffy Hat",         unidentifiedResourceName = "Luffy_Hat",         unidentifiedDescriptionName = { "" },         identifiedDisplayName = "Luffy Hat",         identifiedResourceName = "Luffy_Hat",         identifiedDescriptionName = {             "Can be used by ^009900Throw Shuriken^000000 and ^009900Throw Kunai^000000.",             "________________________",             "^0000CCType:^000000 Kunai",             "^0000CCAttack:^000000 10",             "^0000CCWeight:^000000 1",             "^0000CCElement:^777777 Neutral"         },         slotCount = 0,         ClassNum = 3000,         costume = false     },     [1000228] = {         unidentifiedDisplayName = "Luffy Hat",         unidentifiedResourceName = "luffy_hat",         unidentifiedDescriptionName = { "" },         identifiedDisplayName = "Luffy Hat",         identifiedResourceName = "Luffy_Hat",         identifiedDescriptionName = {             "When equipped with ^990099IDTest Gun^000000:",             "DEX +1",             "________________________",             "^0000CCType:^000000 Ammo",             "^0000CCAttack:^000000 10",             "^0000CCWeight:^000000 1",             "^0000CCElement:^777777 Neutral"         },         slotCount = 0,         ClassNum = 3000,         costume = false     }, } the headgears placed in: data/sprite/¾Ç¼¼»ç¸®/³²/³²_luffy_hat.act & ³²_luffy_hat.spr Thanks for your help!
    • Check grf with name renewal2021.grf o prere2021. data/clientinfo.xml
    • amazing. congratulations for your work
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