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popoytanke

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  1. popoytanke

    Thor Patcher

    Nako sir, wala akong pambayad pa. Hahahaha! Pinag-aaralan ko palang din kasi to
  2. The sprite is now working but he's unable to use skills again. It should be in mob_skill_db.conf, right? Or do I need to update the mob_skill_db.sql too? I copied the edited files to my live server and it's all now working. Thank you guys! PS: Can you also help me on how to copy the newly added files in data.grf to all my clients using patcher? For example, I want to add the sprite of this mob to my clients data.grf using my Thor Patcher. I have a working Thor Patcher just don't know how to make updates. Related post: Thor Patcher
  3. Should I change the max_mob_db too?
  4. Here are my input (the bold one): jobname.lub npcidentity.lub I'm not sure what to put there. I just followed the existing data inside those files. I'm not sure what to put in 5000 in npcidentity.lub. My MobID in server side is 3500 but in npcidentity.lub has an entry JT_DR_DESERT_WOLF_B = 3500,. So I tried to change my MobID in server side to 5000 but the warning is showing again. In game, when I type @disguise 3500 the sprite is the baby wolf. When I type @disguise 5000 the message is failed. If I type @disguise Ainz_Ooal_Gown the sprite is baby wolf again.
  5. Here's the entry I added in re\mob_db.conf re\mob_skill_db.conf The last testing, the mob is already in right coordinates. It just no skills and his sprite is a baby wolf instead of this. Oh waitttttttt! I think I know the issue with the warning. The capitalization of the name of the monster. My mob is now able to skills. The only issue now is the sprite. I added the sprite (.act and .spr) in data.grf (data\sprite\¸ó½ºÅÍ)
  6. Here are the entries that I added in sql-files\mob_skill_db.sql Sir, Here's the full warning message: [Warning]: mob_skill_db_libconfig_sub: Invalid monster 'AINZ_OOAL_GOWN', entry #1236, skipping.
  7. Can someone help me with this error? [Warning]: mob_skill_db_libconfig_sub: Invalid monster 'MONSTER NAME', entry #1236, skipping. And my monster became a dog instead of this
  8. I'm getting error cannot file File: palette\¸Ó¸®\¸Ó¸®7_³²_8.pal
  9. popoytanke

    Thor Patcher

    May link ka sir kung paano mag implement ng updates? Naguguluhan ako e. Hahahaha!
  10. popoytanke

    Thor Patcher

    Kasi ang ginawa, may grf ako for loading (image loading after magselect ng character). Iopen ko yon using grf editor tapos save ko as .thor. Nung after mag parch, di gumana yung loading images.
  11. popoytanke

    Thor Patcher

    Thank you sir! This is now resolved by using svn and sourceforge. However, I need to learn how to patch file client. For example, I want to put a new costumes and deploy it in client’s data.grf. Wala akong makitang documentation about sa implementation ng patch/update.
  12. popoytanke

    Thor Patcher

    Hi! Not sure kung dito ko dapat ilagay tong tanong na to. Well, anyway: OpenServer ang gamit ko para sa database. Tapos gumamit ako ng HFS para accessible yung mga patch files using my public IP with port 81. Accessible naman yung files using http://PUBLIC-IP:81 Ang problema ko, hindi na ma-call ng patcher yung files kapag ni-run ko na. (Failed to Connect etc etc) May ibang way pa ba para maresolve ko ‘to? Like web server talaga na nasa Internet?
  13. Everything works fine until I add the lines (quoted below). When I logged in, my SP dropped from 2937 to 64. Same thing with other characters (my friends characters). - added the line 15870 in src\map\skill.c if( (status_get_dex(bl)*2 + status_get_int(bl)) >= 390 ) - disabled the line 100 in src\config\renewal.h I also tried to import my latest SQL backup, still no go. Is there any way to resolve this? Or do I need to start from the scratch?
  14. Everything works fine until I add the lines (quoted below). When I logged in, my SP dropped from 2937 to 64. Same thing with other characters (my friends characters). I also tried to import my latest SQL backup, still no go. Is there any way to resolve this? Or do I need to start from the scratch?
  15. Is there any documentation on how to do it?
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