Kichi
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Last visited
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Posts posted by Kichi
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finaly
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sry my mistake
after i read the source
generatetranslations, "Creates './generated_translations.pot' file with all
the output file is generated_translations.pot' -
Open cmd, go to your Hercules folder , type
are you able to give me the example
make a shortcut then in target field add --generate-translationsbtw how to use it on windows?
by typing
--generate-translations on map server?
map-server --generate-translations
Or save the above line in .bat file and run it
this is the result
[Warning]: Unable to open 'map-server', caching capabilities have been disabled!
and i didn't see the output
-- EDIT --
even map-server.exe --generate-translations
still unable to produce the output
are you guys able to produce the output or no?
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btw how to use it on windows?
by typing
--generate-translations on map server?
make a shortcut then in target field add --generate-translations
are you able to give me the example
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btw how to use it on windows?
by typing
--generate-translations on map server? -
Ind has raised from his hibernate
and bring good news -
I think clan is close to guild system
they have
- Clan Chat- Clan Join Req / Leave
- Clan Ally / Antagonist- Territory
let's wait for Ziu to reveal the system -
welcome buddy
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nice release
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if it does for visual yea sure i agree to remove inactive check
but i still think that active and inactive tab has more than just visual -
i think there are reason why kRO make Active and inactive quest tab
and we should follow the official way -
i think it's just same like star moon
the important is the client able to load the effect >.<
so we need that client to show the headgear -
as i remember first 3rd job has no fixed skills, and someone made the skill by read the skill description.
with course of time 1 by 1 got fixed with right formula.
i remember that first Tiger Cannon able to do more than 1 damage on Plant Mob.many example cases of this:
Wave Instance -> not yet implemented , no one get start this T_T
First Cash Shop -> Thx god implemented, before most people not agree with various reasons.and i think, at least we (hercules) have it first (homunculus S skill), why? because it's nice start to introduce or attract people to find right formula / bug.
Newbie like me won't thinking to much, as long as the skill work (no matter the formula) i'll say "it's nice". When something different from description, people like will post on Bug Skill or someone will try to made pull request
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Hom-S are not accurate in rathena
really? Why are you so sure?
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oops HAHAHA
sorry i didn't see -
You've got a clear example at mob.c for example, on this chunk of code (sorry for no tabs at all, it screws up):
if( md->npc_event[0] && !md->state.npc_killmonster ) { if( sd && battle_config.mob_npc_event_type ) { pc->setparam(sd, SP_KILLERRID, sd->bl.id); npc->event(sd,md->npc_event,0); } else if( mvp_sd ) { pc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); npc->event(mvp_sd,md->npc_event,0); } else npc->event_do(md->npc_event); } else if( mvp_sd && !md->state.npc_killmonster ) { pc->setparam(mvp_sd, SP_KILLEDRID, md->class_); npc->script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] }
Just use npc->script_event(sd, npc_event) for when you want to attach a player or npc->event_do(npc_event) for an event without any attached player. The NPC event can be hardcoded if you want ("NPCNAME::OnMyEventName") if you find it simpler.
LOLZ i didn't noticed
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possible
make your description more clear please -
thanks for the answer
That method is how to callnpc through script
since im asking on source, it's about how to callnpc through source
i have not seen before on any emulator so i can't give an example >.<
Lets say @call is not bindatcmd
when i type @call in game it will call a NPC in game -
make the description more clear please
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Helo guys,
I want to make a request
How to make a script_command call NPC function?Thank You
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nice release
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Update
forgot to tell, character creation using _M / _F are success, but still "Rejected From Server" -
android phone google speech to text
Hercules Ultimate Localization Design
in Repository News
Posted · Edited by Kichi
first time i tried this feature there are random bug
sometimes the NPC can't show switch with ( : ) , if there are no Transalation
example: "Yes:No" >> Eden Teleport Office in Morroc
it suppose to be default "English" dialog if there are no translation right?
Sometimes the NPC lost of their mes
example:
[Kafra Employee]
The Kafra Corporation
is always bla bla bla
become
is always bla bla bla
* Kafra Morocc
The dialogs of kafra is broken even we don't have translated language, @lang <any language other english> = broken
Sometimes the NPC unable to read the translation.
Tried Rare diamond Merchant, i've change the dialogs. but not all translation readed
the merchant still speak english
Need more update