delber
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Posts posted by delber
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I need to get the identifiedDisplayName field from iteminfo.lua, because the name of the equipment in item_db_equip.yml is in another language.
I tried to:getiteminfo(2301, ITEMINFO_NAME);
and
getiteminfo(2301, NAME);
and
getiteminfo(2301, ITEMINFO_ITENTIFIEDDISPLAYNAME);
and
getiteminfo(2301, ITEMINFO_DISPLAYNAME);
and
getiteminfo(2301, DISPLAYNAME);
and
getiteminfo(2301, ITEMNAME);
But nothing hehehe or maybe it’s not possible xD
Sorry for my bad english.
Thanks
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Yesterday I tried to change the look of Skill and the same thing happens here. But when I use the @effect 89 command it appears, but the Skill when it is used shows the old one. I believe the name of the str file is another, because I changed the name from stormgust.str to stormgust--.str and still keeps getting the old hahahaha Skill.
The change is cool. I tried to find where the texture connection occurs with Skill to see the file name but I haven’t been able to yet.
Sorry for my bad ingles (google translator).
EDIT: I managed to make Modern Lord of Vermillion 1.0.0 work, maybe it helps who’s trying too. In my case my data.grf determined the Skill in data\texture\effect\lord_of_vermillion\lord_of_vermillion.str so just create the lord_of_vermillion folder and within changed the name of Skill lord.str to lord_of_vermillion.str
CONCLUSION: we will have to find where Skill is depending on your data.grf unfortunately I haven’t found the file that makes this link yet, because it would be easier to know the current name of each Skill(I don’t even know if such file exists hahaha).
EDIT: I found my Storm Gust. On my data.grf was called storm_min.str. I switched the files and it worked here now.
I need get identifiedDisplayName from iteminfo.lua
in Script Requests
Posted · Edited by delber
I forgot to tell you I’m take a test.
Thanks for the answer Samuel.
This will help me. Little by little I’m learning.
I have Hercules and rathena too 😁
I’ll do a test here.