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LuLu

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Posts posted by LuLu


  1.  

    As I remember , cell_basilica no longer functions  since 13106 , instead of it  was  sc_basilica

     

     

    you can add it back by manual

     

    battle.c

     

    inside function  int battle_check_target

     

    find

     

    	//Alliance state takes precedence over enemy one.	else if( state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD) )	state&=~BCT_ENEMY;

     

     

    and add after

     

    	if ( map->getcell( src->m, src->x, src->y, CELL_CHKBASILICA ) || map->getcell( target->m, target->x, target->y, CELL_CHKBASILICA ) || map->getcell( s_bl->m, s_bl->x, s_bl->y, CELL_CHKBASILICA ) || map->getcell( t_bl->m, t_bl->x, t_bl->y, CELL_CHKBASILICA ) )		state &= ~BCT_ENEMY;

    thought so.. why is it removed? anyways thanks for this.


  2. accesoryid.lua

    no comma at the last number ONLY

    ACCESSORY_IDs = {	ACCESSORY_GOGGLES = 1,	ACCESSORY_CATTYHAIRBAND = 2,	ACCESSORY_GLASS = 3}

    check yours. there is no comma on the second last number

    	ACCESSORY_EVIL_MARCHER_HAT_J = 1002,	ACCESSORY_Kannam_On_Head = 1003, //there should be a comma	ACCESSORY_Blue_Fairy_Wings = 1027 ///custome item <<<<}

     

    accname.lua

    ALSO no comma at the last number ONLY

    AccNameTable = {	[ACCESSORY_IDs.ACCESSORY_GOGGLES] = "_°í±Û",	[ACCESSORY_IDs.ACCESSORY_CATTYHAIRBAND] = "_°í¾çÀ̸Ӹ®¶ì",	[ACCESSORY_IDs.ACCESSORY_GLASS] = "_±Û·¡½º"}

    yours has no comma again.

    	[ACCESSORY_IDs.ACCESSORY_Kannam_On_Head] = "_Ä­³²¸ðÀÚ", //comma	[ACCESSORY_IDs.ACCESSORY_Blue_Fairy_Wings] = "_Blue_Fairy_Wings" //if last, then no comma
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