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LuLu

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Posts posted by LuLu


  1.  

    I dont have warning. I'm using VS12 so not sure about linux. Work's fine

     

    [Notice]: Conflicting item/script var 'Zeny', prioritising the script var

    "Zeny" is a global variable but so it that notice shows.

    I tested it in game and works fine.

     

    I  just don't know it has an issue in compiling

     

    vending.c: In function 'vending_purchasereq':vending.c:256: warning: 'item_name' may be used uninitialized in this function	LD	map-server 

     

     

    "Zeny" is a global variable but so it that notice shows.

    so its ok?

     

    - Not sure what that is because I did not try it on linux
    - I think yes. It's a Notice. Not a Warning or Error. I also tried my NPC with the "Zeny" as variable an works fine. My zeny are getting deducted/gained.

  2. It's working but had some errors in battle.c due to updates. I fixed it (it was simple) and it works perfectly for me on a 2013-08-07Ragexe.

    Just don't forget to add in the db/item_db2.txt

    30000,Zeny,Zeny,3,,10,10,,,,,,,,,,,,,{},{},{}30001,Cash,Cash,3,,10,10,,,,,,,,,,,,,{},{},{}

    I've also included db/item_vending.txt in the patch with TCG Card as default currency

     

    Compiled and tested with Hercules Rev 12815

    post-2226-0-27592300-1382624251_thumb.png

    post-2226-0-70763100-1382624264_thumb.jpg

     

    Here

    Extended Vending System Hercules Rev 12815.patch


  3. wla pong pre-made grf (kung meron man. mdalang lang). Ung custom items is you need to configure isa isa.nde pdeng meron na agad custom items.

    here bka mkatulong sa pag gawa ng grf. yan ung required na files sa loob ng grf.


  4.  

     

    you can use @kickall then @mapexit. so it should be save first before the map server closed. if you close it while the character is online. it will be just like a map crashed that will not save everything. 

     

    I know these but you must be ONLINE to do this. I'm thinking a command in the cmd window

    you can use 'gm use @mapexit'....or ctrl + c

     

    :meow:

    ow yeah. I didn't think of that. thanks


  5. you can use @kickall then @mapexit. so it should be save first before the map server closed. if you close it while the character is online. it will be just like a map crashed that will not save everything. 

     

    I know these but you must be ONLINE to do this. I'm thinking a command in the cmd window


  6. I don't know if this exist but when I close my server via "X" button, some player state won't save like cart, some getting rollbacks, item loss etc. I would like to suggest to make a proper server termination to save all states of the player first then disconnects them properly and you can close the server safely w/o rollbacks. It means that when you terminate the server it save all list of items, location etc. of a player before it closes.

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