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latheesan

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  1. Upvote
    latheesan got a reaction from Vy Low in Which episode does Hercules support?   
    Hello and pardon my ignorance, but I saw this list here: http://herc.ws/board/topic/3554-ragnarok-episode-timeline/
     
    Which episode of Ragnarok Online is implemented by the latest hercules git repo?
     
    Since Episode 15.2 : Memory Record is listed here, is that the latest herc offers? or am I wrong to assume that?
  2. Upvote
    latheesan got a reaction from Triedge in 2014-10-22 Client Download   
    @@Neo
     
    After patching 2014-10-22bRagexe with your NEMO client patcher, AVAST antivirus is flagging this file as a virus like this:
     

     
    Any ideas?
  3. Upvote
    latheesan got a reaction from KaitoKid in NPC Script Editor   
    Hi,
     
    NPC Script Editor is an easy to use & feature packed NPC Script Editor for ROemulator(s).
     
    Download Latest Version
     
    NPC Script Editor r600
     
    Features
    NPC Script Syntax Highlighting Standard functionalities you'd expect of a editor (file, open, print etc...) Fully implemented Find & Replace (Ctrl + F / Ctrl + H) with Go To (Ctrl + G) functions Quick Find & Highlight Tabbed Editor Tab Docking Open-Source & Easy To Use Plugin System - sample "Hello World" project in "Plugins" folder (VS2012 C# .NET) Auto-Suggest/Complete Code Folding Markers / Bookmarks NPC Script Commands Bible - Free Plugin Text Translator - Free Plugin Snippets - coming soon
     

    Hotkeys
     
    Ctrl + W = Close Current Tab
    Ctrl + Tab = Next Tab (Cycle Forward)
    Ctrl + Shift + Tab = Prev Tab (Cycle Back)
    Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab)
    Ctrl + Space = Show auto-suggest/complete for the script command you are typing
    F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin
    F2 = Select text in editor and press F2 to open Text Translator plugin
     
    What's New in Version v1.0.0.600 [*]Fixed bug with plugin service which initialized the plugin twice (slowed the app launch, now it's much better) [*]Updated plugin interface - the Initialize() method must take a string parameter (SelectionQuery) [*]Sample "Hello World" sample plugin (VS2012 C# .NET) now comes shipped with each new release - check "Plugins" folder [*]The NSE will now remember your last window position, size and monitor number (Resets with each new release) [*]Now you can open npc script file by dragging & dropping them into editor [*]NPC Script Command Bible Plugin will load custom
    "script_commands.txt" file (if it's found in "Plugins" dir) - otherwise
    it defaults to built-in resource file on the DLL. [*]Ctrl + W = Close Current Tab [*]Ctrl + Tab = Next Tab (Cycle Forward) [*]Ctrl + Shift + Tab = Prev Tab (Cycle Back) [*]Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab) [*]Ctrl + Space = Show auto-suggest/complete for the script command you are typing [*]F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin [*]F2 = Select text in editor and press F2 to open Text Translator plugin [*]Implemented F6 Hotkey = Parse Current NPC Script To Output Window and shows any syntax / coding errors [*]OutputWindow cannot be closed, and it starts hidden now [*]Improved OutputWindow handling code [*]OutputWindow now launches in hidden mode, and reveals itself on F6 keypress (if hidden) [*]Fixed Tab Order/Stop in Core Plugins [*]NPCScriptCommandsBible Plugin no longer uses internal script_commands.txt [*]script_commands.txt is converted to Windows EOL automatically before parsing - no need to manually convert it now [*]Re-Written NPCScriptCommandsBible Plugin's script_commands.txt Parser [*]Plugin Code Optimized [*]Fixed unnecessary trailing space with command info parsing - NPCScriptCommandsBible [*]Enabled word wrap and forced vertical scroll bar - NPCScriptCommandsBible [*]F1 hotkey now guesses the word at caret position (if a selection wasn't there) [*]New script file(s) that are opened now automatically converted to CRLF (EOL) [*]Fixed minor bug with F1 Guess Word At Caret function [*]Fully Implemented "Open Recent" (History) Feature [*]U.I Improvement - If the same file is already opened, that tab window is shown instead of opening the same file twice (or more) [*]Enabled brace matching [*]Fixed Minor Bug With Start-Up Sequence [*]Fixed crash bug with opening files with the editor [*]Removed Global Hotkey and replaced with application level hotkey feature

     
    Demo
     

     

     

     

     

     
    Thanks for trying my editor.
    Any comments and feedback would be much appreciated.
    NPC Script Editor r314.zip
  4. Upvote
    latheesan got a reaction from Dramosith in NPC Script Editor   
    Hi everyone,
     
    I am back from my long break. I have now completed the script parsing / checking functionality within NPC Script Editor.
     
    I got in touch with Ind from Hercules emu few months ago to discuss the posibility of using the script parsing functionality that is already inside map-server as a stand alone feature and one of the developer came up with this: https://github.com/HerculesWS/Hercules/pull/217
     
    This
    special edition of map-server_sql.exe (compiled from Hercules emu) is
    now integrated with NPC Script Editor. Here is how it looks like:
     
    When you are editing a script, press F6 to parse and synctax check the script you are working with. Any errors are reported like this:

     
    If you've fixed the error and pressed F6 again, it will highlight the next problem, etc...
     

     
    Now
    you can work on NPC Scripts and not have to load it into the live/test
    server to see if any syntax/coding error are in there. Hopefully this
    will speed up everyone's NPC Scripting.
     
    I am
    currently working on packaging this as a standalone installer and hope
    to have it released soon. This new build comes with new bug fixes and
    improvements also.
  5. Upvote
    latheesan got a reaction from Mystery in NPC Script Editor   
    Hi everyone,
     
    I am back from my long break. I have now completed the script parsing / checking functionality within NPC Script Editor.
     
    I got in touch with Ind from Hercules emu few months ago to discuss the posibility of using the script parsing functionality that is already inside map-server as a stand alone feature and one of the developer came up with this: https://github.com/HerculesWS/Hercules/pull/217
     
    This
    special edition of map-server_sql.exe (compiled from Hercules emu) is
    now integrated with NPC Script Editor. Here is how it looks like:
     
    When you are editing a script, press F6 to parse and synctax check the script you are working with. Any errors are reported like this:

     
    If you've fixed the error and pressed F6 again, it will highlight the next problem, etc...
     

     
    Now
    you can work on NPC Scripts and not have to load it into the live/test
    server to see if any syntax/coding error are in there. Hopefully this
    will speed up everyone's NPC Scripting.
     
    I am
    currently working on packaging this as a standalone installer and hope
    to have it released soon. This new build comes with new bug fixes and
    improvements also.
  6. Upvote
    latheesan got a reaction from Ind in NPC Script Editor   
    Hi everyone,
     
    I am back from my long break. I have now completed the script parsing / checking functionality within NPC Script Editor.
     
    I got in touch with Ind from Hercules emu few months ago to discuss the posibility of using the script parsing functionality that is already inside map-server as a stand alone feature and one of the developer came up with this: https://github.com/HerculesWS/Hercules/pull/217
     
    This
    special edition of map-server_sql.exe (compiled from Hercules emu) is
    now integrated with NPC Script Editor. Here is how it looks like:
     
    When you are editing a script, press F6 to parse and synctax check the script you are working with. Any errors are reported like this:

     
    If you've fixed the error and pressed F6 again, it will highlight the next problem, etc...
     

     
    Now
    you can work on NPC Scripts and not have to load it into the live/test
    server to see if any syntax/coding error are in there. Hopefully this
    will speed up everyone's NPC Scripting.
     
    I am
    currently working on packaging this as a standalone installer and hope
    to have it released soon. This new build comes with new bug fixes and
    improvements also.
  7. Upvote
    latheesan got a reaction from jaBote in NPC Script Editor   
    Hi everyone,
     
    I am back from my long break. I have now completed the script parsing / checking functionality within NPC Script Editor.
     
    I got in touch with Ind from Hercules emu few months ago to discuss the posibility of using the script parsing functionality that is already inside map-server as a stand alone feature and one of the developer came up with this: https://github.com/HerculesWS/Hercules/pull/217
     
    This
    special edition of map-server_sql.exe (compiled from Hercules emu) is
    now integrated with NPC Script Editor. Here is how it looks like:
     
    When you are editing a script, press F6 to parse and synctax check the script you are working with. Any errors are reported like this:

     
    If you've fixed the error and pressed F6 again, it will highlight the next problem, etc...
     

     
    Now
    you can work on NPC Scripts and not have to load it into the live/test
    server to see if any syntax/coding error are in there. Hopefully this
    will speed up everyone's NPC Scripting.
     
    I am
    currently working on packaging this as a standalone installer and hope
    to have it released soon. This new build comes with new bug fixes and
    improvements also.
  8. Upvote
    latheesan got a reaction from Slowpoker in NPC Script Editor   
    Hi,
     
    NPC Script Editor is an easy to use & feature packed NPC Script Editor for ROemulator(s).
     
    Download Latest Version
     
    NPC Script Editor r600
     
    Features
    NPC Script Syntax Highlighting Standard functionalities you'd expect of a editor (file, open, print etc...) Fully implemented Find & Replace (Ctrl + F / Ctrl + H) with Go To (Ctrl + G) functions Quick Find & Highlight Tabbed Editor Tab Docking Open-Source & Easy To Use Plugin System - sample "Hello World" project in "Plugins" folder (VS2012 C# .NET) Auto-Suggest/Complete Code Folding Markers / Bookmarks NPC Script Commands Bible - Free Plugin Text Translator - Free Plugin Snippets - coming soon
     

    Hotkeys
     
    Ctrl + W = Close Current Tab
    Ctrl + Tab = Next Tab (Cycle Forward)
    Ctrl + Shift + Tab = Prev Tab (Cycle Back)
    Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab)
    Ctrl + Space = Show auto-suggest/complete for the script command you are typing
    F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin
    F2 = Select text in editor and press F2 to open Text Translator plugin
     
    What's New in Version v1.0.0.600 [*]Fixed bug with plugin service which initialized the plugin twice (slowed the app launch, now it's much better) [*]Updated plugin interface - the Initialize() method must take a string parameter (SelectionQuery) [*]Sample "Hello World" sample plugin (VS2012 C# .NET) now comes shipped with each new release - check "Plugins" folder [*]The NSE will now remember your last window position, size and monitor number (Resets with each new release) [*]Now you can open npc script file by dragging & dropping them into editor [*]NPC Script Command Bible Plugin will load custom
    "script_commands.txt" file (if it's found in "Plugins" dir) - otherwise
    it defaults to built-in resource file on the DLL. [*]Ctrl + W = Close Current Tab [*]Ctrl + Tab = Next Tab (Cycle Forward) [*]Ctrl + Shift + Tab = Prev Tab (Cycle Back) [*]Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab) [*]Ctrl + Space = Show auto-suggest/complete for the script command you are typing [*]F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin [*]F2 = Select text in editor and press F2 to open Text Translator plugin [*]Implemented F6 Hotkey = Parse Current NPC Script To Output Window and shows any syntax / coding errors [*]OutputWindow cannot be closed, and it starts hidden now [*]Improved OutputWindow handling code [*]OutputWindow now launches in hidden mode, and reveals itself on F6 keypress (if hidden) [*]Fixed Tab Order/Stop in Core Plugins [*]NPCScriptCommandsBible Plugin no longer uses internal script_commands.txt [*]script_commands.txt is converted to Windows EOL automatically before parsing - no need to manually convert it now [*]Re-Written NPCScriptCommandsBible Plugin's script_commands.txt Parser [*]Plugin Code Optimized [*]Fixed unnecessary trailing space with command info parsing - NPCScriptCommandsBible [*]Enabled word wrap and forced vertical scroll bar - NPCScriptCommandsBible [*]F1 hotkey now guesses the word at caret position (if a selection wasn't there) [*]New script file(s) that are opened now automatically converted to CRLF (EOL) [*]Fixed minor bug with F1 Guess Word At Caret function [*]Fully Implemented "Open Recent" (History) Feature [*]U.I Improvement - If the same file is already opened, that tab window is shown instead of opening the same file twice (or more) [*]Enabled brace matching [*]Fixed Minor Bug With Start-Up Sequence [*]Fixed crash bug with opening files with the editor [*]Removed Global Hotkey and replaced with application level hotkey feature

     
    Demo
     

     

     

     

     

     
    Thanks for trying my editor.
    Any comments and feedback would be much appreciated.
    NPC Script Editor r314.zip
  9. Upvote
    latheesan got a reaction from clydelion in NPC Script Editor   
    Hi,
     
    NPC Script Editor is an easy to use & feature packed NPC Script Editor for ROemulator(s).
     
    Download Latest Version
     
    NPC Script Editor r600
     
    Features
    NPC Script Syntax Highlighting Standard functionalities you'd expect of a editor (file, open, print etc...) Fully implemented Find & Replace (Ctrl + F / Ctrl + H) with Go To (Ctrl + G) functions Quick Find & Highlight Tabbed Editor Tab Docking Open-Source & Easy To Use Plugin System - sample "Hello World" project in "Plugins" folder (VS2012 C# .NET) Auto-Suggest/Complete Code Folding Markers / Bookmarks NPC Script Commands Bible - Free Plugin Text Translator - Free Plugin Snippets - coming soon
     

    Hotkeys
     
    Ctrl + W = Close Current Tab
    Ctrl + Tab = Next Tab (Cycle Forward)
    Ctrl + Shift + Tab = Prev Tab (Cycle Back)
    Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab)
    Ctrl + Space = Show auto-suggest/complete for the script command you are typing
    F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin
    F2 = Select text in editor and press F2 to open Text Translator plugin
     
    What's New in Version v1.0.0.600 [*]Fixed bug with plugin service which initialized the plugin twice (slowed the app launch, now it's much better) [*]Updated plugin interface - the Initialize() method must take a string parameter (SelectionQuery) [*]Sample "Hello World" sample plugin (VS2012 C# .NET) now comes shipped with each new release - check "Plugins" folder [*]The NSE will now remember your last window position, size and monitor number (Resets with each new release) [*]Now you can open npc script file by dragging & dropping them into editor [*]NPC Script Command Bible Plugin will load custom
    "script_commands.txt" file (if it's found in "Plugins" dir) - otherwise
    it defaults to built-in resource file on the DLL. [*]Ctrl + W = Close Current Tab [*]Ctrl + Tab = Next Tab (Cycle Forward) [*]Ctrl + Shift + Tab = Prev Tab (Cycle Back) [*]Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab) [*]Ctrl + Space = Show auto-suggest/complete for the script command you are typing [*]F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin [*]F2 = Select text in editor and press F2 to open Text Translator plugin [*]Implemented F6 Hotkey = Parse Current NPC Script To Output Window and shows any syntax / coding errors [*]OutputWindow cannot be closed, and it starts hidden now [*]Improved OutputWindow handling code [*]OutputWindow now launches in hidden mode, and reveals itself on F6 keypress (if hidden) [*]Fixed Tab Order/Stop in Core Plugins [*]NPCScriptCommandsBible Plugin no longer uses internal script_commands.txt [*]script_commands.txt is converted to Windows EOL automatically before parsing - no need to manually convert it now [*]Re-Written NPCScriptCommandsBible Plugin's script_commands.txt Parser [*]Plugin Code Optimized [*]Fixed unnecessary trailing space with command info parsing - NPCScriptCommandsBible [*]Enabled word wrap and forced vertical scroll bar - NPCScriptCommandsBible [*]F1 hotkey now guesses the word at caret position (if a selection wasn't there) [*]New script file(s) that are opened now automatically converted to CRLF (EOL) [*]Fixed minor bug with F1 Guess Word At Caret function [*]Fully Implemented "Open Recent" (History) Feature [*]U.I Improvement - If the same file is already opened, that tab window is shown instead of opening the same file twice (or more) [*]Enabled brace matching [*]Fixed Minor Bug With Start-Up Sequence [*]Fixed crash bug with opening files with the editor [*]Removed Global Hotkey and replaced with application level hotkey feature

     
    Demo
     

     

     

     

     

     
    Thanks for trying my editor.
    Any comments and feedback would be much appreciated.
    NPC Script Editor r314.zip
  10. Upvote
    latheesan got a reaction from JulioCF in NPC Script Editor   
    Hi,
     
    NPC Script Editor is an easy to use & feature packed NPC Script Editor for ROemulator(s).
     
    Download Latest Version
     
    NPC Script Editor r600
     
    Features
    NPC Script Syntax Highlighting Standard functionalities you'd expect of a editor (file, open, print etc...) Fully implemented Find & Replace (Ctrl + F / Ctrl + H) with Go To (Ctrl + G) functions Quick Find & Highlight Tabbed Editor Tab Docking Open-Source & Easy To Use Plugin System - sample "Hello World" project in "Plugins" folder (VS2012 C# .NET) Auto-Suggest/Complete Code Folding Markers / Bookmarks NPC Script Commands Bible - Free Plugin Text Translator - Free Plugin Snippets - coming soon
     

    Hotkeys
     
    Ctrl + W = Close Current Tab
    Ctrl + Tab = Next Tab (Cycle Forward)
    Ctrl + Shift + Tab = Prev Tab (Cycle Back)
    Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab)
    Ctrl + Space = Show auto-suggest/complete for the script command you are typing
    F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin
    F2 = Select text in editor and press F2 to open Text Translator plugin
     
    What's New in Version v1.0.0.600 [*]Fixed bug with plugin service which initialized the plugin twice (slowed the app launch, now it's much better) [*]Updated plugin interface - the Initialize() method must take a string parameter (SelectionQuery) [*]Sample "Hello World" sample plugin (VS2012 C# .NET) now comes shipped with each new release - check "Plugins" folder [*]The NSE will now remember your last window position, size and monitor number (Resets with each new release) [*]Now you can open npc script file by dragging & dropping them into editor [*]NPC Script Command Bible Plugin will load custom
    "script_commands.txt" file (if it's found in "Plugins" dir) - otherwise
    it defaults to built-in resource file on the DLL. [*]Ctrl + W = Close Current Tab [*]Ctrl + Tab = Next Tab (Cycle Forward) [*]Ctrl + Shift + Tab = Prev Tab (Cycle Back) [*]Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab) [*]Ctrl + Space = Show auto-suggest/complete for the script command you are typing [*]F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin [*]F2 = Select text in editor and press F2 to open Text Translator plugin [*]Implemented F6 Hotkey = Parse Current NPC Script To Output Window and shows any syntax / coding errors [*]OutputWindow cannot be closed, and it starts hidden now [*]Improved OutputWindow handling code [*]OutputWindow now launches in hidden mode, and reveals itself on F6 keypress (if hidden) [*]Fixed Tab Order/Stop in Core Plugins [*]NPCScriptCommandsBible Plugin no longer uses internal script_commands.txt [*]script_commands.txt is converted to Windows EOL automatically before parsing - no need to manually convert it now [*]Re-Written NPCScriptCommandsBible Plugin's script_commands.txt Parser [*]Plugin Code Optimized [*]Fixed unnecessary trailing space with command info parsing - NPCScriptCommandsBible [*]Enabled word wrap and forced vertical scroll bar - NPCScriptCommandsBible [*]F1 hotkey now guesses the word at caret position (if a selection wasn't there) [*]New script file(s) that are opened now automatically converted to CRLF (EOL) [*]Fixed minor bug with F1 Guess Word At Caret function [*]Fully Implemented "Open Recent" (History) Feature [*]U.I Improvement - If the same file is already opened, that tab window is shown instead of opening the same file twice (or more) [*]Enabled brace matching [*]Fixed Minor Bug With Start-Up Sequence [*]Fixed crash bug with opening files with the editor [*]Removed Global Hotkey and replaced with application level hotkey feature

     
    Demo
     

     

     

     

     

     
    Thanks for trying my editor.
    Any comments and feedback would be much appreciated.
    NPC Script Editor r314.zip
  11. Upvote
    latheesan got a reaction from Senos in NPC Script Editor   
    Hi,
     
    NPC Script Editor is an easy to use & feature packed NPC Script Editor for ROemulator(s).
     
    Download Latest Version
     
    NPC Script Editor r600
     
    Features
    NPC Script Syntax Highlighting Standard functionalities you'd expect of a editor (file, open, print etc...) Fully implemented Find & Replace (Ctrl + F / Ctrl + H) with Go To (Ctrl + G) functions Quick Find & Highlight Tabbed Editor Tab Docking Open-Source & Easy To Use Plugin System - sample "Hello World" project in "Plugins" folder (VS2012 C# .NET) Auto-Suggest/Complete Code Folding Markers / Bookmarks NPC Script Commands Bible - Free Plugin Text Translator - Free Plugin Snippets - coming soon
     

    Hotkeys
     
    Ctrl + W = Close Current Tab
    Ctrl + Tab = Next Tab (Cycle Forward)
    Ctrl + Shift + Tab = Prev Tab (Cycle Back)
    Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab)
    Ctrl + Space = Show auto-suggest/complete for the script command you are typing
    F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin
    F2 = Select text in editor and press F2 to open Text Translator plugin
     
    What's New in Version v1.0.0.600 [*]Fixed bug with plugin service which initialized the plugin twice (slowed the app launch, now it's much better) [*]Updated plugin interface - the Initialize() method must take a string parameter (SelectionQuery) [*]Sample "Hello World" sample plugin (VS2012 C# .NET) now comes shipped with each new release - check "Plugins" folder [*]The NSE will now remember your last window position, size and monitor number (Resets with each new release) [*]Now you can open npc script file by dragging & dropping them into editor [*]NPC Script Command Bible Plugin will load custom
    "script_commands.txt" file (if it's found in "Plugins" dir) - otherwise
    it defaults to built-in resource file on the DLL. [*]Ctrl + W = Close Current Tab [*]Ctrl + Tab = Next Tab (Cycle Forward) [*]Ctrl + Shift + Tab = Prev Tab (Cycle Back) [*]Ctrl + N (1 ~ 9) = Opens Nth Opened Tab (e.g. Ctrl + 2 will open 2nd open tab) [*]Ctrl + Space = Show auto-suggest/complete for the script command you are typing [*]F1 = Select text in editor and press F1 to open NPC Script Command Bible plugin [*]F2 = Select text in editor and press F2 to open Text Translator plugin [*]Implemented F6 Hotkey = Parse Current NPC Script To Output Window and shows any syntax / coding errors [*]OutputWindow cannot be closed, and it starts hidden now [*]Improved OutputWindow handling code [*]OutputWindow now launches in hidden mode, and reveals itself on F6 keypress (if hidden) [*]Fixed Tab Order/Stop in Core Plugins [*]NPCScriptCommandsBible Plugin no longer uses internal script_commands.txt [*]script_commands.txt is converted to Windows EOL automatically before parsing - no need to manually convert it now [*]Re-Written NPCScriptCommandsBible Plugin's script_commands.txt Parser [*]Plugin Code Optimized [*]Fixed unnecessary trailing space with command info parsing - NPCScriptCommandsBible [*]Enabled word wrap and forced vertical scroll bar - NPCScriptCommandsBible [*]F1 hotkey now guesses the word at caret position (if a selection wasn't there) [*]New script file(s) that are opened now automatically converted to CRLF (EOL) [*]Fixed minor bug with F1 Guess Word At Caret function [*]Fully Implemented "Open Recent" (History) Feature [*]U.I Improvement - If the same file is already opened, that tab window is shown instead of opening the same file twice (or more) [*]Enabled brace matching [*]Fixed Minor Bug With Start-Up Sequence [*]Fixed crash bug with opening files with the editor [*]Removed Global Hotkey and replaced with application level hotkey feature

     
    Demo
     

     

     

     

     

     
    Thanks for trying my editor.
    Any comments and feedback would be much appreciated.
    NPC Script Editor r314.zip
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