Kei
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Everything posted by Kei
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i already checked it and its all the same .. but i don't know whats the problem
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thanks thats the problem.. btw i have another error after i restart my server again the map server is not running.. it only says [status]: Awaiting maps from map-server. .. can you help me with it?
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what do you mean by programs that not allowing?
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i don't know why but when i try to login it says failed to connect.. the server is running from my vps smooth and i don't know why its failed to connect everytime i try to login... i already edit the clientinfo.xml
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i have some question to ask. 1st: whats the best client to use and where can i get it??? 2nd: where can i get the latest data folder(grf) ??? 3rd: where can i get the latest kro client?
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i have this patch from annieruru but i'm having an error npc.c: In function 'npc_read_event_script':npc.c:4135: error: 'struct Script_Config' has no member named 'stat_calc_event_name' heres the script {"Stat Calc Event",script->config.stat_calc_event_name}, i dont know whats the problem is
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i think this one is for bonus and not will change the race of the player.. what i need is a source(i think) that will change the race of the player
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i don't think faction system is i'm looking .. i just want a system like in daredevilRO where they have a armors that will change your race from demihuman to fish,demon etc.
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how can i change the race of the player.? i want them to choose what race they want.
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hello. is there a guide on how to make another race?
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you can buy vps with ddos protection for 10$ from frantech but they not offer free setup etc.. i can help you setup your server..
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i can just add 1 ? or i can add more?
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can i increase the name character from 23 to 35 or 40?
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what command can i put instead of bonu_script? btw heres the whole script prontera,150,180,4 script Slayer Title 54,{ mes "Would you like to become Dragon Slayer or Demon Slayer?"; next; if ( select ( "Yes", "No" ) == 2 ) { mes "Very well, I shall be here if you change your mind."; close; } mes "Select what you want to become"; .@s = select( "Dragon Slayer", "Demon Slayer" ) -1; if ( countitem(7777) ) { delitem 7777, 1; atcommand "@fakename ["+ .title$[.@s] +"] "+ strcharinfo(0); bonus_script "{ bonus bStr,5000; }", .buff_last, 8; addtimer .buff_last * 1000, strnpcinfo(0) +"::Onresettitle"; mes "Congrats You've become "+ .title$[.@s]; player_title$ = gettimetick(2) +"#"+ .@s; } else { mes "You don't have any requirements for Dragon Slayer or Demon Slayer."; mes "Come back when you get one."; } close;OnInit: setarray .title$, "Dragon Slayer", "Demon Slayer"; .buff_last = 60; // last 10 seconds end;OnPCLoginEvent: if ( player_title$ == "" ) end;// dispbottom player_title$ +"~"+ gettimetick(2); explode .@player_title$, player_title$, "#"; .@time = atoi( .@player_title$[0] ); .@title = atoi( .@player_title$[1] ); if ( .@time < gettimetick(2) ) { .@timeleft = gettimetick(2) - .@time; atcommand "@fakename ["+ .title$[.@title] +"] "+ strcharinfo(0); bonus_script "{ bonus bStr, 5000; }", .@timeleft, 8; addtimer .@timeleft * 1000, strnpcinfo(0) +"::Onresettitle"; } else player_title$ = ""; end;Onresettitle: atcommand "@fakename"; player_title$ = ""; end;}
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i have this script but i'm having an error on bonus_script.. here it is bonus_script "{ bonus bStr,5000; }", .buff_last, 8;
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thanks but i still have problem.. theres still remaining time then i logout and login .. its still continue the fakename even the time over 1min..
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so i'll remove the onpcloginevent and place the ontimer?
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i have a problem with this script.. it didn't get back my original name after 1minute and after 1minute i need to logout to return my name to its original heres the code - script login -1,{OnPCLoginEvent: if ( !#dragonslayer ) end; if ( #dragonslayer > gettimetick(2) ) atcommand "@fakename [Dragon Slayer] "+ strcharinfo(0); else atcommand "@fakename"; } - script kjfhsdfkjhsd -1,{OnPCStatCalcEvent: if ( #dragonslayer > gettimetick(2) ) bonus bStr,100; end;} prontera,150,150,4 script Dragon Slayer 54,{ mes "Would you like to become Dragon Slayer or Demon Slayer?"; next; switch(select("Yes:No.")) { case 1: mes "Select what you want to become"; switch(select("Dragon Slayer:Demon Slayer")) { case 1: if(countitem(7777) > 0) { delitem 7777,1; atcommand "@fakename [Dragon Slayer] "+ strcharinfo(0); set #dragonslayer, gettimetick(2) + 60; addtimer 60000, strnpcinfo(0)+"::Ontitle"; close; Ontitle: atcommand "@fakename"; end; } else { mes "You don't have any requirements for Dragon Slayer or Demon Slayer."; mes "Come back when you get one."; close; } case 2: if(countitem(7778) > 0) { delitem 7778,1; atcommand "@fakename [Demon Slayer] "+ strcharinfo(0); mes "Congrats You've become Demon Slayer"; close; } else { mes "You don't have any requirements for Dragon Slayer or Demon Slayer."; mes "Come back when you get one."; close; } } case 2: mes "Very well, I shall be here if you change your mind."; close; }}
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i have this patch from annieruru but i'm having an error when i recompile i have this warning status.c: In function 'status_calc_pc_':status.c:2460: warning: implicit declaration of function 'npc_script_event' this is the script i'm having to have the stats but i don't get any - script kjfhsdfkjhsd -1,{OnPCStatCalcEvent: if ( strcharinfo(3) == "prontera" ) // permanently increase 100 str as long as staying in prontera bonus bstr, 100; if ( strcharinfo(0) == "Admin" ) // permanently increase 200 agi if the player name Annieruru (me xD) bonus bagi, 200; end;} OnPCStatCalcEvent.patch
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addtimer 10000, strnpcinfo(0)+"::Ontitle";close; <--- forgot to put Ontitle: atcommand "@fakename [Dragon Slayer] "+ strcharinfo(0); end; <--- from close i change it to end }
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already solved.. thanks
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i try to add time on fakename but i don't know if its correct .. i want it to have a fakename for 10secs for test then after 10secs it will back to normal prontera,150,150,4 script Dragon Slayer 54,{ mes "Would you like to become Dragon Slayer or Demon Slayer?"; next; switch(select("Yes:No.")) { case 1: mes "Select what you want to become"; switch(select("Dragon Slayer:Demon Slayer")) { case 1: if(countitem(7777) > 0) { delitem 7777,1; addtimer 10000, strnpcinfo(0)+"::Ontitle"; Ontitle: atcommand "@fakename [Dragon Slayer] "+ strcharinfo(0); close; } else { mes "You don't have any requirements for Dragon Slayer or Demon Slayer."; mes "Come back when you get one."; close; } case 2: if(countitem(7778) > 0) { delitem 7778,1; atcommand "@fakename [Demon Slayer] "+ strcharinfo(0); mes "Congrats You've become Demon Slayer"; close; } else { mes "You don't have any requirements for Dragon Slayer or Demon Slayer."; mes "Come back when you get one."; close; } } case 2: mes "Very well, I shall be here if you change your mind."; close; }}