What ID and Sprite Name should i use in this case? Like, for mercenaries i have wroted like that (using the base ID and SpriteName for each base mercenarie in the game):
{
Id: 6024
SpriteName: "MER_ARCHER08"
Name: "Hiyori"
Lv: 50
Hp: 2500
Sp: 1
Exp: 0
JExp: 0
AttackRange: 9
Attack: [312, 554]
Def: 25
Mdef: 25
Stats: {
Str: 0
Agi: 130
Vit: 60
Int: 0
Dex: 160
Luk: 75
}
ViewRange: 11
ChaseRange: 13
Size: "Size_Medium"
Race: "RC_DemiHuman"
Element: ("Ele_Neutral", 1)
Mode: {
CanMove: true
Assist: true
Aggressive: true
CastSensorIdle: true
CanAttack: true
CastSensorChase: true
ChangeChase: true
ChangeTargetMelee: true
ChangeTargetChase: true
}
MoveSpeed: 160
AttackDelay: 476
AttackMotion: 648
DamageMotion: 432
Drops: {
}
}
Then after the Drops i have to use the ViewData part right?
After that i just set a spawn for the mercenaries on the maps that i want like:
pay_dun00,112,24,0,0 monster Mina 6017,1,0,0,0{,0,1}
The point is, i don't know what ID and SpriteName i have to use on the case of mobs using the ViewData part, and if it's necessary another step on Client Side.