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Carlos

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  1. Carlos

    Fake Players

    I've made it. Thanks for the help. Just updating to be registered here on forum: { ID: 20000 (I've put a value beyond 20000 to subsequent fake players created) SpriteName: "TEST" (name for the monster i'm creating now) . . . ViewData: { SpriteId: 0 (ID of the job that i want for this fake player) . . . }
  2. Carlos

    Fake Players

    What ID and Sprite Name should i use in this case? Like, for mercenaries i have wroted like that (using the base ID and SpriteName for each base mercenarie in the game): { Id: 6024 SpriteName: "MER_ARCHER08" Name: "Hiyori" Lv: 50 Hp: 2500 Sp: 1 Exp: 0 JExp: 0 AttackRange: 9 Attack: [312, 554] Def: 25 Mdef: 25 Stats: { Str: 0 Agi: 130 Vit: 60 Int: 0 Dex: 160 Luk: 75 } ViewRange: 11 ChaseRange: 13 Size: "Size_Medium" Race: "RC_DemiHuman" Element: ("Ele_Neutral", 1) Mode: { CanMove: true Assist: true Aggressive: true CastSensorIdle: true CanAttack: true CastSensorChase: true ChangeChase: true ChangeTargetMelee: true ChangeTargetChase: true } MoveSpeed: 160 AttackDelay: 476 AttackMotion: 648 DamageMotion: 432 Drops: { } } Then after the Drops i have to use the ViewData part right? After that i just set a spawn for the mercenaries on the maps that i want like: pay_dun00,112,24,0,0 monster Mina 6017,1,0,0,0{,0,1} The point is, i don't know what ID and SpriteName i have to use on the case of mobs using the ViewData part, and if it's necessary another step on Client Side.
  3. Carlos

    Fake Players

    I'm playing RagnarokOffline given by anacondaq here Ragnarok Offline Newbie Pack 2022 | Make your RO server in less then 5 minutes - Client-Side Releases - Hercules Board. I've made some simple changes on items and mobs to get a more fun playthrough, but i'm really missing a sense of population in the game. To deal with this I really wanted to create a friendly mob that looks like another player. Tried to follow the steps on this Custom Mobs - Hercules Wiki, but the guide is based on mob_avail.txt. I have included some mercenaries to act like a friendly mobs using their base ID's and SpriteName's on mob_db.conf, but i really wanna be capable to do this with mobs that have player's sprites. Beside that, on the guide i never really understand what and how i have to change the Client side. Can someone give me a guide for this or more instructions?
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