Carlos
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About Carlos
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I've made it. Thanks for the help. Just updating to be registered here on forum: { ID: 20000 (I've put a value beyond 20000 to subsequent fake players created) SpriteName: "TEST" (name for the monster i'm creating now) . . . ViewData: { SpriteId: 0 (ID of the job that i want for this fake player) . . . }
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What ID and Sprite Name should i use in this case? Like, for mercenaries i have wroted like that (using the base ID and SpriteName for each base mercenarie in the game): { Id: 6024 SpriteName: "MER_ARCHER08" Name: "Hiyori" Lv: 50 Hp: 2500 Sp: 1 Exp: 0 JExp: 0 AttackRange: 9 Attack: [312, 554] Def: 25 Mdef: 25 Stats: { Str: 0 Agi: 130 Vit: 60 Int: 0 Dex: 160 Luk: 75 } ViewRange: 11 ChaseRange: 13 Size: "Size_Medium" Race: "RC_DemiHuman" Element: ("Ele_Neutral", 1) Mode: { CanMove: true Assist: true Aggressive: true CastSensorIdle: true CanAttack: true CastSensorChase: true ChangeChase: true ChangeTargetMelee: true ChangeTargetChase: true } MoveSpeed: 160 AttackDelay: 476 AttackMotion: 648 DamageMotion: 432 Drops: { } } Then after the Drops i have to use the ViewData part right? After that i just set a spawn for the mercenaries on the maps that i want like: pay_dun00,112,24,0,0 monster Mina 6017,1,0,0,0{,0,1} The point is, i don't know what ID and SpriteName i have to use on the case of mobs using the ViewData part, and if it's necessary another step on Client Side.
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I'm playing RagnarokOffline given by anacondaq here Ragnarok Offline Newbie Pack 2022 | Make your RO server in less then 5 minutes - Client-Side Releases - Hercules Board. I've made some simple changes on items and mobs to get a more fun playthrough, but i'm really missing a sense of population in the game. To deal with this I really wanted to create a friendly mob that looks like another player. Tried to follow the steps on this Custom Mobs - Hercules Wiki, but the guide is based on mob_avail.txt. I have included some mercenaries to act like a friendly mobs using their base ID's and SpriteName's on mob_db.conf, but i really wanna be capable to do this with mobs that have player's sprites. Beside that, on the guide i never really understand what and how i have to change the Client side. Can someone give me a guide for this or more instructions?