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Carlos

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Posts posted by Carlos


  1. I've made it. Thanks for the help. Just updating to be registered here on forum:

     

    {

    ID: 20000 (I've put a value beyond 20000 to subsequent fake players created)

    SpriteName: "TEST" (name for the monster i'm creating now)

    .

    .

    .

    ViewData: {
            SpriteId: 0 (ID of the job that i want for this fake player)

    .

    .

    .

    }


  2. 1 hour ago, KirieZ said:

    If you are looking to make monsters look like players, but still be a monster (like mob_avail used to do), use "ViewData" field in mob_db.conf. This field was created to replace mob_avail.txt and is equivalent to it, but better for reading/setting up

    What ID and Sprite Name should i use in this case? Like, for mercenaries i have wroted like that (using the base ID and SpriteName for each base mercenarie in the game):

    {
        Id: 6024
        SpriteName: "MER_ARCHER08"
        Name: "Hiyori"
        Lv: 50
        Hp: 2500
        Sp: 1
        Exp: 0
        JExp: 0
        AttackRange: 9
        Attack: [312, 554]
        Def: 25
        Mdef: 25
        Stats: {
            Str: 0
            Agi: 130
            Vit: 60
            Int: 0
            Dex: 160
            Luk: 75
        }
        ViewRange: 11
        ChaseRange: 13
        Size: "Size_Medium"
        Race: "RC_DemiHuman"
        Element: ("Ele_Neutral", 1)
        Mode: { 
            CanMove: true
            Assist: true
            Aggressive: true
            CastSensorIdle: true
            CanAttack: true
            CastSensorChase: true
            ChangeChase: true
            ChangeTargetMelee: true
            ChangeTargetChase: true
        }
        MoveSpeed: 160 
        AttackDelay: 476 
        AttackMotion: 648 
        DamageMotion: 432 
        Drops: {
           
        }
    }

     

    Then after the Drops i have to use the ViewData part right?

     

    After that i just set a spawn for the mercenaries on the maps that i want like:

    pay_dun00,112,24,0,0    monster    Mina    6017,1,0,0,0{,0,1}

     

    The point is, i don't know what ID and SpriteName i have to use on the case of mobs using the ViewData part, and if it's necessary another step on Client Side.


  3. I'm playing RagnarokOffline given by anacondaq here Ragnarok Offline Newbie Pack 2022 | Make your RO server in less then 5 minutes - Client-Side Releases - Hercules Board. I've made some simple changes on items and mobs to get a more fun playthrough, but i'm really missing a sense of population in the game. To deal with this I really wanted to create a friendly mob that looks like another player.

    Tried to follow the steps on this Custom Mobs - Hercules Wiki, but the guide is based on mob_avail.txt. I have included some mercenaries to act like a friendly mobs using their base ID's and SpriteName's on mob_db.conf, but i really wanna be capable to do this with mobs that have player's sprites.

    Beside that, on the guide i never really understand what and how i have to change the Client side.

     

    Can someone give me a guide for this or more instructions?

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