Carlos
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Posts posted by Carlos
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1 hour ago, KirieZ said:If you are looking to make monsters look like players, but still be a monster (like mob_avail used to do), use "ViewData" field in mob_db.conf. This field was created to replace mob_avail.txt and is equivalent to it, but better for reading/setting up
What ID and Sprite Name should i use in this case? Like, for mercenaries i have wroted like that (using the base ID and SpriteName for each base mercenarie in the game):
{
Id: 6024
SpriteName: "MER_ARCHER08"
Name: "Hiyori"
Lv: 50
Hp: 2500
Sp: 1
Exp: 0
JExp: 0
AttackRange: 9
Attack: [312, 554]
Def: 25
Mdef: 25
Stats: {
Str: 0
Agi: 130
Vit: 60
Int: 0
Dex: 160
Luk: 75
}
ViewRange: 11
ChaseRange: 13
Size: "Size_Medium"
Race: "RC_DemiHuman"
Element: ("Ele_Neutral", 1)
Mode: {
CanMove: true
Assist: true
Aggressive: true
CastSensorIdle: true
CanAttack: true
CastSensorChase: true
ChangeChase: true
ChangeTargetMelee: true
ChangeTargetChase: true
}
MoveSpeed: 160
AttackDelay: 476
AttackMotion: 648
DamageMotion: 432
Drops: {
}
}Then after the Drops i have to use the ViewData part right?
After that i just set a spawn for the mercenaries on the maps that i want like:
pay_dun00,112,24,0,0 monster Mina 6017,1,0,0,0{,0,1}
The point is, i don't know what ID and SpriteName i have to use on the case of mobs using the ViewData part, and if it's necessary another step on Client Side.
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I'm playing RagnarokOffline given by anacondaq here Ragnarok Offline Newbie Pack 2022 | Make your RO server in less then 5 minutes - Client-Side Releases - Hercules Board. I've made some simple changes on items and mobs to get a more fun playthrough, but i'm really missing a sense of population in the game. To deal with this I really wanted to create a friendly mob that looks like another player.
Tried to follow the steps on this Custom Mobs - Hercules Wiki, but the guide is based on mob_avail.txt. I have included some mercenaries to act like a friendly mobs using their base ID's and SpriteName's on mob_db.conf, but i really wanna be capable to do this with mobs that have player's sprites.
Beside that, on the guide i never really understand what and how i have to change the Client side.
Can someone give me a guide for this or more instructions?
Fake Players
in Script Support
Posted
I've made it. Thanks for the help. Just updating to be registered here on forum:
{
ID: 20000 (I've put a value beyond 20000 to subsequent fake players created)
SpriteName: "TEST" (name for the monster i'm creating now)
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ViewData: {
SpriteId: 0 (ID of the job that i want for this fake player)
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}