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  1. I managed to change almost all the skilleffectinfolist parameters, the only one that doesn't cause any effect is the beginMotionType. No matter what value I put, it continues to do just the standard FirstAid movement. [SKID.RM_DISPARORICOCHETE] = { beginMotionType = ACTOR_STATE.ST_PICKUP, <-- not ok targetEffectNum = 2, targetEffectID = { EFID.EF_ENERGYDRAIN_BLACK, EFID.EF_SOUL_EXPLOSION }, <-- ok targetWaveFileName = "effect\\hunter_landmine.wav", <-- ok } Is there anything I need to do to enable this customization?
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