I managed to change almost all the skilleffectinfolist parameters, the only one that doesn't cause any effect is the beginMotionType. No matter what value I put, it continues to do just the standard FirstAid movement.
[SKID.RM_DISPARORICOCHETE] = {
beginMotionType = ACTOR_STATE.ST_PICKUP, <-- not ok
targetEffectNum = 2,
targetEffectID = { EFID.EF_ENERGYDRAIN_BLACK, EFID.EF_SOUL_EXPLOSION }, <-- ok
targetWaveFileName = "effect\\hunter_landmine.wav", <-- ok
}
Is there anything I need to do to enable this customization?