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ekowsd

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Posts posted by ekowsd


  1. I managed to change almost all the skilleffectinfolist parameters, the only one that doesn't cause any effect is the beginMotionType. No matter what value I put, it continues to do just the standard FirstAid movement.

    [SKID.RM_DISPARORICOCHETE] = {
            beginMotionType = ACTOR_STATE.ST_PICKUP,                   <-- not ok
            targetEffectNum = 2,
            targetEffectID = { EFID.EF_ENERGYDRAIN_BLACK, EFID.EF_SOUL_EXPLOSION },   <-- ok
            targetWaveFileName = "effect\\hunter_landmine.wav",                             <-- ok
        }

    Is there anything I need to do to enable this customization?

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