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quesoph

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Posts posted by quesoph


  1. Example:

     

     

    - 775 Lines. ^^

     

    // Fumbi System// Developed by: Aeromesi // old alias Aeromas// Enlightenment goes to Grunger for helping me, Kit the Baby Fox for more enlightenment, & Crayu my friend for the idea =P// Version: 1.4 (3/16/2015// Compatible emulator: Hercules// What it does:// It's based off the game S4 League, basically you fumbi a armor or weapon and you get a random armor or weapon.// After 20 Fumbi's you get the chance to get a card for 10,000,000 If you don't want to fumbi a card, you can decline, but it resets your Fumbi counts// http://www.s4league.com Try it out!// Newest additions in 1.4 are: Totally customizable! Everything can be changed by simply editing values .wpnfee, .armfee, and .carfee, before it was all stated through default of what I set the integers to, aka 200,000 Zeny, 100,000 Zeny, and 2,000,000 Zeny for Fumbi, he now displays whatever integer you put. Switched out all old commands with the new ones./* Configuration method:                                Server Side:                                [1.5 Update]        Just small minor errors, such as the fact I put the cases in wrong numerical order for the Armors... -.-        Fixed OnInit: was labelled OnInt instead so that array $GodItems actually didn't work, sorry about that!                                [1.4 Update]        One less option, Fumbi just says which would you like to try and Fumbi, Weapon or Armor.        Switched out old/ soon being depreciated commands like menu with switch(select())        Overall made the script more efficient                                [1.3 Update]        .ServName$, for configuring your Server Name in the Fumbi's text        .fumbirolls variable added for more options, able to choose the MAX Fumbi Roll attempt to whatever you want. [Default Fumbi Roll attempt: 20]        .ArmChance handles the success rate of which you fumbi an Armor        .WpnChance handles the success rate of which you fumbi an Weapon        ..wpnfee handles the fee amount for attempting to fumbi an Weapon        ..armfee handles the fee amount for attempting to fumbi an Armor        ..carfee handles the fee amount for attempting to fumbi an Card        .fname$ = The NPC's name, hence Fumbi        fumb20 is the variable at which you gain Fumbi points for playing        Edit the header script to your own map and add in the view ID 10099 for the Fumbi sprite.                                Client Side:        What's included is the wav files for the sound effects of the actual Fumbi, and the Sprites of the Fumbi        There is a still sprite of the Fumbi and a moving sprite of the fumbi, so you can choose what you want to use        Repack your customgrf.grf with the fumbi.grf, I also left in the raw data for some reason                                Last but not least, enjoy! */                                    prontera,150,150,4    script    Fumbi    100,{    mes .fname$;    if(fumb20 == .fumbirolls) {        soundeffect "fumbi_fail.wav",0;        mes "Congratulations!";        mes "You are at "+.fumbirolls+" Fumbis";        next;        mes .fname$;        mes "Would you like to Fumbi a card for "+.carfee+" Zeny?";        next;        if(select("Yes","No") == 1) {            if(Zeny < .carfee) {                mes .fname$;                mes "Sorry, but you need "+.carfee+" Zeny to Fumbi a card.";                close;            } // its okay not to use 'else'                mes .fname$;                mes "Are you sure you want to Fumbi a card for "+.carfee+" Zeny?";                    if(select("Yes","No") == 1) {                        next;                        mes .fname$;                        mes "Alright then, we will now commence the Fumbi roll!";                        mes "Now let's start this up.";                        next;                        mes .fname$;                        mes "Fumbi roll is commencing...";                        callsub Fumbi_Snd;                        switch(rand(1,4)) {                            case 1:                                soundeffect "s4miss_start.wav",0;                                mes "Sorry, but it seems you failed the roll.";                                mes "Better luck next time!";                                fumb20 = 0; Zeny-=.carfee;                                close;                            default:                                mes "Congratulations! You've successfully Fumbid a card!";                                .@item = callfunc ("Fumbi_Roll",4001,4453);                                getitem .@item,1;                                 fumb20 = 0; Zeny-=.carfee;                                close;                        }                    close;                }        }                mes .fname$;                soundeffect "fumbi_fail.wav",0;                mes "Oh okay.";                mes "Do you want to reset your Fumbi count or wait until you have "+.carfee+" zeny?";                next;                switch(select("I'll reset my Fumbi count.:I changed my mind."))    {                    case 1:                        mes .fname$;                        mes "Oh okay, your Fumbi count will now be reset!";                        mes "1...";                        sleep2 1000;                        mes "2...";                        sleep2 1000;                        mes "3...";                        sleep2 1000;                        mes "Your Fumbi count is now reset.";                        fumb20 = 0;                        close;                    case 2:                        mes .fname$;                        mes "All right";                        mes "Come back to me when you're prepared to try and Fumbi.";                        close;                }}    soundeffect "fumbi_fail.wav",0;    mes "Hello, my name is Fumbi.";    mes "You have probably seen me being snatched up by players on S4 League, Fumbing Weapons and Armor for players.";    next;    mes .fname$;    mes "Well I decided to come on over to "+.ServName$+" and help you guys out too!";    next;    mes .fname$;    mes "You have the option to Fumbi a Weapon for "+.wpnfee+" zeny or an Armor for "+.armfee+" zeny.";    next;    mes .fname$;    mes "Once you Fumbi at least "+.fumbirolls+" times, you will have the option to Fumbi a card for "+.carfee+" zeny.";    next;    mes .fname$;    mes "So, what would you like to try and Fumbi, a Weapon or Armor?";    next;    if(select("Weapon","Armor") == 1) {            mes .fname$;            mes "Weapons Category:";            switch(select("- Sword:- Daggers:- Katars:- Maces:- Staffs:- Guns:- Bows:- Knuckles:- Whips:- Books:- Axes:- Spears:- Instruments")) {                case 1:  callsub Fumbi, 1101, 1190, .WpnChance, .wpnfee; break; //callfunc ("Fumbi_Roll",1101,1190); etc                case 2:  callsub Fumbi, 1201, 1249, .WpnChance, .wpnfee; break;                case 3:  callsub Fumbi, 1250, 1282, .WpnChance, .wpnfee; break;                case 4:  callsub Fumbi, 1501, 1546, .WpnChance, .wpnfee; break;                case 5:  callsub Fumbi, 1601, 1641, .WpnChance, .wpnfee; break;                case 6:  callsub Fumbi, 1101, 1190, .WpnChance, .wpnfee; break;                case 7:  callsub Fumbi, 1701, 1743, .WpnChance, .wpnfee; break;                case 8:  callsub Fumbi, 1801, 1827, .WpnChance, .wpnfee; break;                case 9:  callsub Fumbi, 1950, 1981, .WpnChance, .wpnfee; break;                case 10: callsub Fumbi, 1550, 1577, .WpnChance, .wpnfee; break;                case 11: callsub Fumbi, 1351, 1382, .WpnChance, .wpnfee; break;                case 12: callsub Fumbi, 1401, 1471, .WpnChance, .wpnfee; break;                case 13: callsub Fumbi, 1901, 1927, .WpnChance, .wpnfee; break;            }    }        next;        mes .fname$;        mes "Armor Category:";            switch(select("- Shields:- Armors:- Footgear:- Garments:- Accessories")) {                case 1: callsub Fumbi, 2101, 2135, .ArmChance, .armfee; break; //callfunc ("Fumbi_Roll",1101,1190); etc                case 2: callsub Fumbi, 2301, 2391, .ArmChance, .armfee; break;                case 3: callsub Fumbi, 2401, 2441, .ArmChance, .armfee; break;                case 4: callsub Fumbi, 2501, 2546, .ArmChance, .armfee; break;                case 5: callsub Fumbi, 2601, 2762, .ArmChance, .armfee; break;            }Fumbi: // 1 label for the 18 cases    next;    mes .fname$;    mes "All right, so would you like to try and Fumbi?";    if(select("Yes","No") == 1) {        if(Zeny < getarg(3)) {            mes "I'm sorry, but it seems you don't have "+getarg(3)+"z.";            mes "Please come again when you have "+getarg(3)+"z.";            close;        }        Zeny -= getarg(3); ++fumb20;        mes "You have "+ getarg(3) +" zeny! We will now start the Fumbing process.";        next;        callsub Fumbi_Snd;        if ( rand(100) < getarg(2) ) {            mes "You have failed to Fumbi a Weapon.";            mes "Fumbi Points: (^CD3333"+fumb20+"^000000/^003EFF"+.fumbirolls+"^000000)  to Fumbi a card for "+.carfee+" Zeny.";            close;        }        soundeffect "fumbi_wpn.wav",0;        .@item = callsub (Fumbi_Roll, getarg(0), getarg(1));        getitem .@item, 1;        mes "You got your weapon! Please come again to try and Fumbi!";        mes "You have (^CD3333"+ fumb20 +"^000000/^003EFF"+.fumbirolls+"^000000)  to attempt to Fumbi a card for "+.carfee+" zeny!";        close;    }    next;    mes .fname$;    mes "Okay, please come back if you'd like to try and Fumbi a Weapon.";    close;    Fumbi_Roll: // function converted to label    .@item = rand(getarg(0),getarg(1));    for( .@i = 0; .@i<getarraysize(.GodItems); .@i+=1)        if(.@item == .GodItems[.@i]) callsub Fumbi_Roll;    return (.@item);Fumbi_Snd:        sleep2 1000;        soundeffect "fumbi_run.wav",0;        mes "1..";        soundeffect "fumbi_start.wav",0;        sleep2 1000;        mes "2...";        soundeffect "fumbi_start.wav",0;        sleep2 1000;        mes "3...";        soundeffect "fumbi_start.wav",0;        sleep2 1000;        soundeffect "fumbi_start.wav",0;        mes "4...";        sleep2 1000;        return;OnInit: // Config    .fumbirolls = 20;    .WpnChance = 10;    .ArmChance = 50;    .wpnfee = 2000000;    .armfee = 1000000;    .carfee = 10000000;    .fname$ = "^FF0000[Fumbi]^000000";    .ServName$ = "^00ff00MyRO^000000";    setarray .GodItems[0],2410,2629,1530,1161,5013,2630,4121,4128,4129,4131,4132,4134,4135,4137,4142,4143,4144,4145,4146,4147,4148,4168,4263,4276,4302,4305,4318,4324,4330,4342,4352,4357,4359,4361,4363,4365,4367,4372,4374,4376,4386,4399,4403,4407,4408,4419,4425,4430,4441;    end;}

     

     


  2. Well In IRC, the said H.E.R.C. is completed but he is hesitant to release it in its current state (meaning he wants to make it even better before release?)

    :D yea maybe it might spook us out at Halloween rawr

    What is H.E.R.C.?


  3. Hi Guys, Please post any bugs you find and already found in GitHub. Its easier for me to track them there ^_^.

    I might end up not seeing something because of lot of posts here. :D

     

    quesoph this is already a known bug in that patch for long time. hmm so yellow tag is working? I thought the tag was not working.

    If you remove your aid in yellow tag, it'll work just fine.. :)

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