Jump to content

Racaae

Members
  • Content Count

    18
  • Joined

  • Days Won

    1

Posts posted by Racaae


  1. 14 minutes ago, meruem said:

    Example i want to give every player "@item3" meaning i need to input all item id from the item_db?

    No, insert only the ID of the items you don't want them to create.

     

     

    //Item list
    .items$ = "607,608,1530,2020,2021,2181,2182,2383,2410," +
    	      "2541,2629,2630,5377,";

    Using the example above: player can't create Yggdrasil Berry (ID 607), nor Yggdrasil Seed (ID 608), nor Brynhild (ID 2383), nor Gentleman's Pipe (ID 5377).

    They will be able to create, let's say... Combat Knife (ID 1228), and any other items, since it's not in the list.


  2. Spoiler
    
    //Created by Racaae (https://herc.ws/board/topic/20119-is-this-can-be-done/)
    -	script	restricted_item_command	HIDDEN_WARP_NPC,{
    OnInit:
    
    //== CONF ===========
    	.command$ = "item3";
    	.max_qty = 10;
    
    	//0 = Whitelist (can only create items in the list below) or
    	//1 = Blacklist (cannot create items in the list below)
    	.mode = 1;
    
    	//Item list
    	.items$ = "607,608,1530,2020,2021,2181,2182,2383,2410," +
    	          "2541,2629,2630,5377,";
    
    //===================
    
    	bindatcmd .command$,strnpcinfo(3)+"::OnAtcommand";
    	end;
    
    OnAtcommand:
    	if (atoi(.@atcmd_parameters$[0]) < 501) {
    		dispbottom "Please enter an item ID (usage: @" + .command$ + " <item ID> <quantity>).";
    		end;
    	}
    	.@id = atoi(.@atcmd_parameters$[0]);
    	.@qty = atoi(.@atcmd_parameters$[1]);
    	if (.@qty < 1)
    		.@qty = 1;
    	if (getitemname(.@id) == "null") {
    		dispbottom "Invalid item ID.";
    		end;
    	}
    	if (.@qty > .max_qty) {
    		dispbottom "You can create only " + .max_qty + " at a time.";
    		end;
    	}
    	if (compare(","+.items$+"," , ","+.@id+","))
    		.@listed = 1;
    	if ((.mode == 1 && .@listed) || (!.mode && !.@listed)) {
    		dispbottom "You cannot create " + getitemname(.@id) + ".";
    		end;
    	}
    	getitem .@id, .@qty;
    	dispbottom "Item created.";
    	end;
    }

     


  3. /npc/instances/EndlessTower.txt

    Find this line:

    mapannounce(strnpcinfo(NPC_MAP), sprintf(_$("All Monsters on the %s Level have been defeated."), callsub(L_Display, .@level)), bc_map, C_YELLOW);

    Add below:

    if (.@level == 25) { //final floor
    	donpcevent(instance_npcname("#et_end::OnEnable"));
    	end;
    }

     

    Add this NPC:

    1@tower,355,51,0	script	#et_end	WARPNPC,2,2,{
    	mes("^0000ffA mysterious voice echoes through the room as you step in the portal.^000000");
    	next();
    	mes("[Mysterious Voice]");
    	mes("It's still too early for you to continue to climb my tower.");
    	mes("Good-bye for now.");
    	next();
    	mes("^0000ffAs soon as the voice stopped talking, an irresistible force lifted and moved you somewhere else.");
    	close2();
    	warp("alberta", 223, 36);
    	end;
    
    OnInstanceInit:
    	disablenpc(instance_npcname("#et_end"));
    	end;
    
    OnEnable:
    	enablenpc(instance_npcname("#et_end"));
    	while (true) {
    		specialeffect(EF_ENHANCE);
    		sleep 1000;
    	}
    	end;
    }

     


  4. You can use OnTouchNPC.

    map_name,200,214,5	script	test	4_M_JOB_KNIGHT1,3,3,{
    	end;
    
    //Will trigger when a monster gets close
    OnTouchNPC:
    
    	//gets the monster ID
    	.@mob_id = getunitdata(mobattached(), UDT_CLASS);
    	
    	//checking if it's not a Poring, Zombie or Orc Warrior
    	if (.@mob_id != 1002 && .@mob_id != 1015 && .@mob_id != 1023) {
    
    		//kill the monster since it's not one of those
    		killmonstergid mobattached();
    	}
    	
    	end;
    }

     

     


  5. <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

     

    Map name is the name of the map the monsters will spawn on. X,Y are the
    coordinates where the mob should spawn. If X's and Y's are non-zero, they
    specify the 'radius' of a spawn-rectangle area centered at x,y.

     

    prt_fild04,190,240,210,260	monster	Chimu	22000,10,10000,11000,0
    prontera,190,240,210,260	monster	Chimu	22000,10,10000,11000,0

     

     

     


  6. Spoiler
    
    // Item trader
    // https://rathena.org/board/topic/121585-item-trader/
    // by Mabuhay
    // v2 by Racaae - bulk option added
    
    payon,139,226,5	script	Potion Converter	4_M_ALCHE_B,{
    	mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
    	mes("I can convert some items for you.");
    	next;
    	// < ITEM FOR TRADE >, < AMOUNT >, < ITEM TRADED >, < AMOUNT >, < SUCCESS RATE >..
    	setarray .@trade,
    		11503, 2, 32018, 1, 100, 	// 2 Siege White Potion = 1 Battle Blue Potion @ 100 %
    		32042, 2, 32018, 1, 100, 	// 2 War White Potion = 1 Battle Blue Potion @ 100 %
    		32017, 2, 32018, 1, 100,	// 2 Battle White Potion = 1 Battle Blue Potion @ 100 %
    		11504, 1, 32017, 2, 100, 	// 2 Siege White Potion = 1 Battle Blue Potion @ 100 %
    		32043, 1, 32017, 2, 100, 	// 2 War White Potion = 1 Battle Blue Potion @ 100 %
    		32018, 1, 32017, 2, 100;	// 2 Battle White Potion = 1 Battle Blue Potion @ 100 %
    	
    	.@size = getarraysize(.@trade);
    	for ( .@i = 0; .@i < .@size; .@i += 5 ) {
    		.@menu$ += .@trade[.@i+1] +"x "+getitemname(.@trade[.@i])+" for "+.@trade[.@i+3]+"x "+ getitemname(.@trade[.@i+2]) +":";
    	}
    	.@sel = select(.@menu$)-1;
    	.@s = .@sel * 5;
    	mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
    	mes "Your "+.@trade[.@s+1] +"x "+getitemname(.@trade[.@s])+" for "+.@trade[.@s+3]+"x "+ getitemname(.@trade[.@s+2]) +"?";
    	mes "This has "+ .@trade[.@s+4]+"% success rate.";
    	mes "Note: everything you trade will be character bound.";
    	next;
    	switch(select("Trade one time", "Choose how much to trade", "Finish conversation")) {
    	case 1:
    		if ( countitem(.@trade[.@s]) < .@trade[.@s+1] ) {
    			mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
    			mes "You dont have enough item required.";
    			close;
    		}
    		delitem .@trade[.@s], .@trade[.@s+1];
    		if ( .@trade[.@s+4] <= rand(100) ) {
    			mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
    			mes "Opps! It failed!";
    			mes "Try again next time.";
    			close;
    		}
    		mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
    		mes "Congrats! You got it!";
    		getitem .@trade[.@s+2], .@trade[.@s+3];
    		close2;
    		end;
    	case 2:
    		input .@q;
    		if (.@q < 1) {
    			mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
    			mes("Trade cancelled.");
    			close;
    		}
    		.@cost = .@trade[.@s+1]*.@q;
    		if ( countitem(.@trade[.@s]) < .@cost ) {
    			mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
    			mes "You dont have enough item required.";
    			close;
    		}
    		if ( .@trade[.@s+4] < 100)
    			for ( .@i = 0; .@i < .@q; .@i++ )
    				if ( .@trade[.@s+4] <= rand(100) )
    					.@fail++;
    		delitem .@trade[.@s], .@cost;
    		getitem .@trade[.@s+2], .@trade[.@s+3]*.@q-.@fail;
    		mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE));
    		if (.@fail == .@q)
    			mes "I'm sorry. All failed.";
    		else if (.@fail)
    			mes("Congrats! You got some of it, and failed " + .@fail + " times.");
    		else
    			mes "Congrats! You got it all!";
    		close;
    	case 3:
    		close;
    	}
    }

     

     


  7. Unfortunately I don't have info on the mobs stats, so you need to add it yourself.
    Here's IDs and names:


    Monsters (easy mode):

    {
    	Id: 3510
    	SpriteName: "POPE_MD_E_GUARD"
    	Name: "Guard"
    },
    {
    	Id: 3511
    	SpriteName: "POPE_MD_E_BELIEVER_1"
    	Name: "Enraged Follower"
    },
    {
    	Id: 3512
    	SpriteName: "POPE_MD_E_BELIEVER_2"
    	Name: "Angry Follower"
    },
    {
    	Id: 3513
    	SpriteName: "POPE_MD_E_DOG"
    	Name: "Suddenly Changed Dog"
    },
    {
    	Id: 3514
    	SpriteName: "POPE_MD_E_BISHOP"
    	Name: "Furious High Priest"
    },
    {
    	Id: 3515
    	SpriteName: "POPE_MD_E_ICICLE"
    	Name: "Fronzen Heart"
    },
    {
    	Id: 3516
    	SpriteName: "POPE_MD_E_LUWMIN"
    	Name: "Enraged Loomin"
    },
    {
    	Id: 3517
    	SpriteName: "POPE_MD_E_TITAN"
    	Name: "Ice Giant"
    }

    Monsters (hard mode):

    {
    	Id: 3518
    	SpriteName: "POPE_MD_H_GUARD"
    	Name: "Guard"
    },
    {
    	Id: 3519
    	SpriteName: "POPE_MD_H_BELIEVER_1"
    	Name: "Enraged Follower"
    },
    {
    	Id: 3520
    	SpriteName: "POPE_MD_H_BELIEVER_2"
    	Name: "Angry Follower"
    },
    {
    	Id: 3521
    	SpriteName: "POPE_MD_H_DOG"
    	Name: "Suddenly Changed Dog"
    },
    {
    	Id: 3522
    	SpriteName: "POPE_MD_H_BISHOP"
    	Name: "Furious High Priest"
    },
    {
    	Id: 3523
    	SpriteName: "POPE_MD_H_ICICLE"
    	Name: "Fronzen Heart"
    },
    {
    	Id: 3524
    	SpriteName: "POPE_MD_H_LUWMIN"
    	Name: "Enraged Loomin"
    },
    {
    	Id: 3525
    	SpriteName: "POPE_MD_H_TITAN"
    	Name: "Ice Giant"
    },
    {
    	Id: 3526
    	SpriteName: "POPE_MD_H_KTULLANUX"
    	Name: "Ktullanux"
    } 

     
    Mercenary (easy mode):

    3527,POPE_MD_MERC_NORMAL,Pope
    3528,POPE_MD_MERC_CASUAL,Pope 

    Mercenary (hard mode):

    3569,POPE_MD_H_MERC_NORMAL,Pope
    3570,POPE_MD_H_MERC_CASUAL,Pope 

     

     


  8.  

    why am I receiving this error? the npc to this script is not using the ID number, its using the npc name but still i am having this error.

     

    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '45' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '45' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '926' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '926' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '916' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '926' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '916' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '926' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '917' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '927' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '920' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '935' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '916' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '926' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '916' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '926' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '916' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '916' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '10046' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '927' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '935' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '917' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '927' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '917' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '920' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '45' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '45' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '45' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '975' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '914' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '81' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '111' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '914' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '81' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '86' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '918' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '66' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '82' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '101' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '919' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '996' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '932' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '915' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '931' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '81' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '93' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '880' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '928' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '846' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '10046' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '975' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '111' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '81' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '943' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '927' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '917' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '701' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '809' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '50' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '808' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '929' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '979' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '927' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '55' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '914' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '703' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '66' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '703' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '975' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '914' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '81' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '45' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '932' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '934' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '139' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '10046' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '922' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '1779' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '925' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '936' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '647' specified in file 'INSTANCING', line '1'.
    [Warning]: npc_parseview: Use of numeric NPC view IDs is deprecated and may be removed in a future update. Please use NPC view constants instead. ID '45' specified in file 'INSTANCING', line '1'.
    

     

    Are you using a updated version? It looks like the same error here, which was already fixed.


  9. Edda Arunafeltz Side: Half moon in the Daylight (Google Translated)
     
    New instance from kro


    Big thanks to Ziu who shared the raw version.

    Missing/custom things:
    *Entrance NPC;
    *Enchant NPC;
    *Many player messages;
    *Some monster messages;
    *A command to set a navigation location (without clicking text);
    *A command to destroy mercenary;
    *What happens when Pope is killed;
    *What happens if you get to Ktullanux without the doll;
    *EXP rewards.
    The instance is new and others things may be already different in kro.
     
    quest_db.conf

     

    //Half moon in the daylight
    {
    	Id: 14585
    	Name: "Cause Verification"
    	Targets: (
    	{
    		MobId: 3516
    		Count: 1
    	},
    	)
    },
    {
    	Id: 14586
    	Name: "Time spent sleeping"
    	TimeLimit: 82800
    },
    {
    	Id: 14587
    	Name: "Cause Verification"
    	Targets: (
    	{
    		MobId: 3526
    		Count: 1
    	},
    	)
    },
    {
    	Id: 14593
    	Name: "Send Mail"
    },
    {
    	Id: 14594
    	Name: "Ready to walk the Dream"
    },

     

    Notes: The player receives a letter from Niren to begin the quest in kro, not possibly to do here.
    The cooldown quest resets every 4am in kro, I have set it to 23 hours.

     
    Click here to download


  10. "O resultado da longa expedição finalmente chegou! Na caverna com nascentes de fogo está o covil do demônio, nós estamos nos preparando para o duelo final contra o Imperador Morroc." 

    screen001.png?1439233910

     

     

    Descrição: NPCs comuns e defensores no mapa principal do episódio 14.3 (Bacia Flamejante) e alguns em Eclage.

    Esses não são os NPCs de quests, a maioria deles serve para teletransportar monstros que chegam muito perto da base avançada (como se fosse a "parte segura" do mapa). O resto são personagens de episódios passados que tem relação a história como alguns do Campo da Expedição, El Dicastes e Eclage.

     

    O script está longe de estar perfeito, portanto bugs podem ocorrer. Algumas observações:

     

    OBS1: Os NPCs defensores não estão teletransportando os monstros porque o comando unitwarp perde o GID do monstro quando é usado sleep2 antes. Por isso comentei as linhas até resolver isso. (Usuários do rAthena ver post abaixo)

    OBS2: O comando showscript não deixa a mensagem na janela de chat como no servidor oficial.

    OBS3: Estão faltando algumas falas dos defensores da parte de dentro (quando o monstro chega perto) e será adicionado assim que possível. 

     

    com certeza pode haver erros de português uma vez que não sou muito bom nessa matéria.

     

    Link do download (pode baixar do anexo se quiser): https://www.dropbox.com/s/6hwgeof8yzyc7qc/14_3.txt?dl=0

     

     

    Monstros:

     

    moro_vol,194,317,100,130	monster	Sombra da Inveja	1918,8,0,0,0moro_vol,194,317,100,130	monster	Sombra da Gula	1919,8,0,0,0moro_vol,194,317,100,130	monster	Sombra da Vaidade	1920,8,0,0,0moro_vol,194,317,100,130	monster	Sombra da Ira	1921,8,0,0,0moro_vol,194,317,100,130	monster	Condor de Fogo	3020,15,0,0,0moro_vol,194,317,100,130	monster	Arenoso de Fogo	3021,15,0,0,0moro_vol,194,317,100,130	monster	Frilldora de Fogo	3022,15,0,0,0moro_vol,194,317,100,130	monster	Golem de Fogo	3023,15,0,0,0moro_vol,194,317,100,130	monster	Poço de Fogo	3026,3,0,0,0moro_vol,194,317,100,130	monster	Sonia	3028,2,0,0,0moro_vol,350,55,135,145	monster	Sombra da Inveja	1918,7,0,0,0moro_vol,350,55,135,145	monster	Sombra da Gula	1919,7,0,0,0moro_vol,350,55,135,145	monster	Sombra da Vaidade	1920,7,0,0,0moro_vol,350,55,135,145	monster	Sombra da Ira	1921,7,0,0,0moro_vol,350,55,135,145	monster	Condor de Fogo	3020,15,0,0,0moro_vol,350,55,135,145	monster	Arenoso de Fogo	3021,15,0,0,0moro_vol,350,55,135,145	monster	Frilldora de Fogo	3022,15,0,0,0moro_vol,350,55,135,145	monster	Golem de Fogo	3023,15,0,0,0moro_vol,350,55,135,145	monster	Poço de Fogo	3026,2,0,0,0moro_vol,350,55,135,145	monster	Sonia	3028,3,0,0,0moro_vol,335,170,0,0	monster	Incarnação Ardente	3039,1,0,0,0moro_vol,200,315,0,0	monster	Incarnação Distorcida	3040,1,0,0,0moro_vol,80,220,0,0	monster	Incarnação Glacial	3041,1,0,0,0moro_vol,80,100,3,3	monster	Caixa Estranha	3061,1,0,0,0

     

     

     

    Portal:

     

    moro_cav,63,13,0	warp	firecave	1,1,moro_vol,198,176

     

     

     

    Bônus (qual seria a graça se não dá nem pra entrar no mapa)  ;)

     

     

    Quest: Viagem Dimensional (até a parte em que se adquire acesso ao mapa).

     

    Devido a mudanças no mapa de Morroc, o primeiro NPC da quest é levemente diferente dependendo do mapa.

    Se você usa o mapa durante a reconstrução de morroc (EP14.3) use a versão A.

    Se você usa o mapa após a destruição (EP12) ou após a reconstrução (EP16.1) use a versão B.

    morroc.jpg?1439334914

     

    Versão A: http://pastebin.com/nWhPG8Pi

    Versão B: http://pastebin.com/Ad4netQ3

     

     

    Adicione isso em dbquest_db.conf:

    {	Id: 11349	Name: "Dimensional Travel"},{	Id: 11350	Name: "Dimensional Travel"},{	Id: 11351	Name: "Dimensional Travel"},{	Id: 11352	Name: "Dimensional Travel"},{	Id: 11353	Name: "Dimensional Travel"},{	Id: 11354	Name: "Specimen Collection"}, 

     

    Adicione isso em dataquestid2display.txt:

    //-- ep 14.311349#Viagem Dimensional#SG_FEEL#QUE_NOIMAGE#Ele perdeu a consciência novamente, exausto apenas por falar. Eu deveria dar a ^4D4DFFração para monstros^000000 para ele comer.#Ração para Monstros#11350#Viagem Dimensional#SG_FEEL#QUE_NOIMAGE#Você deu a Ração para Montros para ele comer. Continue a conversa.#Continue a conversa.#11351#Viagem Dimensional#SG_FEEL#QUE_NOIMAGE#Fale com Tamarin no Oásis perto das Pirâmides a noroeste.#Fale com Tamarin.#11352#Viagem Dimensional#SG_FEEL#QUE_NOIMAGE#Fale com Tamarin na Fenda Dimensional.#Vá à Fenda Dimensonal.#11353#Viagem Dimensional#SG_FEEL#QUE_NOIMAGE#Vá para o segundo andar e ache a rachadura da dimensão coberta com terra.#Ache a rachadura no segundo andar.#11354#Coleta de Espécime#SG_FEEL#QUE_NOIMAGE#Você foi teletransportado pela Fenda.#Fale com Bazett.# 

     

    14_3.txt


  11. //===== Racaae Scripts =========================================================//= Mercado Organizado//===== Versão: ================================================================//= 1.0//===== Descrição: =============================================================//= Sistema que organiza as lojinhas dos jogadores.//==============================================================================prontera,147,155,5	script	Vaga para Lojinha#spot01	4_BULLETIN_BOARD2,0,0,{	mes "Vaga: ^ffa500Disponível^000000";	mes "[ ^0000FFRegras do Comércio^000000 ]";	mes "^FF0000~ Usar nome apropriado.";	mes "~ Não segurar vaga com coisas velhas.^000000";	mes " ";	mes "^808080Caso não siga estas regras poderá ser banido.^000000";	next;	switch(select("Selecionar essa vaga.:Cancelar.")) {	case 1:		if (getskilllv(MC_VENDING) && checkcart()) {			hideonnpc strnpcinfo(0);			.username$ = strcharinfo(0);			getmapxy(.@mapname$,.@mapx,.@mapy,1,strnpcinfo(0));			warp .@mapname$,.@mapx,.@mapy;			sleep2 500;			message strcharinfo(0), "Você tem ^ffa5001 minuto^000000 para abrir sua loja, se a loja não estiver aberta até lá você perderá a vaga.";			attachnpctimer;			initnpctimer;			end;		} else {			mes "Lembre-se, você dever possuir a habilidade ^808080Comércio^000000 e um ^808080carrinho^000000 para abrir uma loja.";			close;		}	case 2:		close;	}OnTouch:	if (.username$ == strcharinfo(0)) {		if (.vending == 60) {			if (checkvending(.username$)) end;			warp "prontera",155,155;			message strcharinfo(0), "Você não está com a loja aberta e perdeu a vaga por isto.";			donpcevent strnpcinfo(0)+"::OnFreeSpot";			end;		}		end;	}	warp "prontera",155,155;	message strcharinfo(0), "Esta é uma vaga para lojas apenas. Fale comigo se desejar utilizar essa vaga.";	end;OnTimer1000:	stopnpctimer;		getmapxy(.@mapname$,.@mapx,.@mapy,1,strnpcinfo(0));	getmapxy(.@mapname2$,.@mapx2,.@mapy2,0,.username$);	if ((.@mapname$ != .@mapname2$) || (.@mapx != .@mapx2) || (.@mapy != .@mapy2)) {		detachnpctimer;		donpcevent strnpcinfo(0)+"::OnFreeSpot";		end;	}	if (.vending < 60) .vending++;		if (.vending == 60) {		if (checkvending(.username$)) end;		warp "prontera",155,155;		message strcharinfo(0), "Você não está com a loja aberta e perdeu a vaga por isto.";		donpcevent strnpcinfo(0)+"::OnFreeSpot";		end;	}	initnpctimer;	end;OnFreeSpot:OnTimerQuit:	stopnpctimer;	detachnpctimer;	.username$ = "";	.vending = 0;	hideoffnpc strnpcinfo(0);	end;}prontera,147,154,5	duplicate(Vaga para Lojinha#spot01)	Vaga para Lojinha#spot02	4_BULLETIN_BOARD2,0,0prontera,147,153,5	duplicate(Vaga para Lojinha#spot01)	Vaga para Lojinha#spot03	4_BULLETIN_BOARD2,0,0prontera,147,152,5	duplicate(Vaga para Lojinha#spot01)	Vaga para Lojinha#spot04	4_BULLETIN_BOARD2,0,0prontera,147,151,5	duplicate(Vaga para Lojinha#spot01)	Vaga para Lojinha#spot05	4_BULLETIN_BOARD2,0,0

     

    Eu tentei fazer do jeito da screenshot.

     

    Não adicionei muitas placas porquê não sei exatamente onde você quer que elas fiquem. Mas para criar mais é só adicionar mais duplicates.

     

    Uma coisa que me incomodou foi que se você passar pela célula da loja, mesmo que você não tenha clicado ou já tenha loja você já é teletrasportado. Não sei se é pra ser assim, se não for eu tento mudar.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.