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RezarRO

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  1. ou nga yan ung problem dati kaya naibahan bkit bawal lumampas nag kaka negative
  2. pre po ba gawin ung renewal item kahit na pre-renewal based ng server ?? kasi ung ibang server ganun okie naman v.armor 55 def
  3. ayus na po no negative na sya ung mga v.armor def shield 3 armor 6 mantue 3 shoes 3 = tao gunka - 50 def xD yan pu ba tamang def nang pre-renewal
  4. paps ask lng po ba ano ba dapat para mag ka silbe ung thanatos kasi ung def ng vset sa renewal diba mataas pag pre-renewal parang walang silbe thana low def kasi tapos pag nag tgk pa xD
  5. cge po try ko po gawin yn salamat po sa inyo ... wala po akong ni eedit na kahit na anung item xD btw po pano pag mababa ung Defense walang silbe ung thana kasi nakita ko now ung defense ng pre-renewal sa other server dahil mababa mas maganda pa ang effect ng inca
  6. // Copyright © Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright © Athena Dev Teams #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ /** * Hercules configuration file (http://herc.ws) * For detailed guidance on these check http://herc.ws/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ #ifndef DISABLE_RENEWAL /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas ///#define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills ///#define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table ///#define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied ///#define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) ///#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased ///#define RENEWAL_EDP /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack ///#define RENEWAL_ASPD #endif // DISABLE_RENEWAL #endif // _CONFIG_RENEWAL_H_
  7. ahhhhh so ganyan tlga pag pre-renewal low lng def ng valk kasi ung sa discription v.armor 55
  8. ahhhhh so ganyan tlga pag pre-renewal low lng def ng valk kasi ung sa discription v.armor 55
  9. wala po akong ni edit nung umpisa plang po ganyan na sya d na nalampas ng 99 def ung version ko po d ko po alam kung panu ginamit ng dev ko kung anu paps pde po maka hinge item_db nyu wala ako makita sa google for pre-renewal po
  10. server pre-renewal if nalampas nang 99 defense then nagging negative na sya un po
  11. nagging Negative ung Defense pag lampas 100 ang thanks po
  12. ung grimtoot po ttry ko plang po pag up nang server
  13. yup main prob ko is ung Negative Armor if over 100 negative na
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