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nikki1200

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Everything posted by nikki1200

  1. Please help me to identify on where on this script the start and end time of woe. T_T thx
  2. Hi Sir sevenzz23, I already tried it in my TCG SHOP and it's working however when i try to create another NPC for quest shop(the same code in TCG SHOP) it will duplicate only the item in TCG SHOP on my newly create quest shop NPC, i dont know why it's happen. can you help me on this one? Please advise, Thanks,
  3. nikki1200

    WOE SCRIPT

    Hi All, I'm newbie and i'm nose bleed on how to create a woe script that will automatically start on Weekdays 7-8PM and 10-11PM and Weekends 8-10PM. i dont know how to start. pls see below script. //===== Hercules Script ======================================//= Euphy's WOE Controller//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.5//===== Compatible With: =====================================//= Hercules//===== Description: =========================================//= A controller for War of Emperium designed for//= simplicity and ease of use.//= Many concepts taken from ToastOfDoom's script,//= and "rewards" function originally by Goddameit.//===== Additional Comments: =================================//= Be sure to disable the default agit controllers!//== npcguildagit_controller.txt//== npcguild2agit_start_se.txt//============================================================ // Information NPC//============================================================prontera,155,187,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end;OnAgitStart: while(agitcheck()) { misceffect EF_BEGINSPELL6; sleep 425; } end;} // Script Core//============================================================- script WOE_CONTROL -1,{function Disp_Owner; function Add_Zero; OnInit: // -----------------------------------------------------------// Configuration settings.// ----------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager. // -----------------------------------------------------------// Reward options.// -----------------------------------------------------------// [1] Enable rewards.// [2] Mail all rewards.// - If not set, players receive items in their inventory.// - Only ONE item can be sent via mail, plus Zeny.// - Note that offline players do NOT receive rewards.// [4] Only reward Guild Masters.// - If not set, all guild members are rewarded.// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.// [8] Duplicate IP check.// - Members in a guild with the same IP address are not rewarded.// - If Guild Masters is enabled (option 4), this feature is not used.// ----------------------------------------------------------- // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],7227,1; // -----------------------------------------------------------// Constants (leave this section alone).// ----------------------------------------------------------- setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; // ----------------------------------------------------------- set .Size, getarraysize($WOE_CONTROL); if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) { setmapflag .Castles$[.@i], mf_loadevent; setd "."+.Castles$[.@i], .@i; } if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; OnMinute00: freeloop(1); if (agitcheck() || agitcheck2()) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; AgitEnd; AgitEnd2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; } } if ((!agitcheck() && !agitcheck2()) || .Init) { if (!agitcheck() && !agitcheck2()) set .Init,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; if (.Init) { AgitEnd; AgitEnd2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; AgitStart; AgitStart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); set .Active[1], .Active[1] | (1<<((.@j/5)+1)); } else { if (.@j<20) { donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; } else { donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2"; killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } break; } } set .Init,0; end; function Disp_Owner { set .@o, getcastledata(getarg(0),1); if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; return;}function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";} OnReward: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21); freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { set .@gid, getcastledata(.Castles$[.@i],1); if (!.@gid) continue; set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if (.Options&8 && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (.Options&2) { query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+ "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+ .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))"); if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) { setd ".@str_"+.@cid[.@j],1; message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list."; } } else if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } } if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'"); return; OnPCLoadMapEvent: if (!compare(strcharinfo(3),"g_cas")) end; if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) { if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end; sleep2 1000; message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive."; sleep2 5000; if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; } end; OnMenu:while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { if (.Active[0]) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; break; } mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } else mes "The War of Emperium is ^0055FFactive^000000."; } else { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) { setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1]; break; } if (!getarraysize(.@time)) setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1]; mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000."; } } next; switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { case 1: if (.CastleWarp) set .@clr$,"^0055FF"; set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; close; case 2: mes "[Schedule]"; if (.Size) { freeloop(1); for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4 < .Size) mes " "; } freeloop(0); } else mes "No times are configured."; next; break; case 3: mes "[Castle Ownership]"; for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } if (.@i < 5) mes " "; } next; break; case 4: while(1) { mes "[Session Manager]"; mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; mes "What would you like to do?"; next; switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { case 1: mes "[New Session]"; if (.Size > 127) { mes "You have already reached the maximum of 32 sessions."; next; break; } mes "Select a day."; next; set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; mes "[New Session]"; mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@Start, select(.@menu$)-1; mes "[New Session]"; mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@End, select(.@menu$)+.@Start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day == $WOE_CONTROL[.@i] && ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } if (.@d) { set .@d,0; break; } set .@Castle,0; while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; mes " > Castles:"; if (!.@Castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; mes ((.@d)?"Session added.":"Cancelled."); next; set .@d,1; case 2: break; } if (.@d) { set .@d,0; break; } } } break; case 2: mes "[Remove Session]"; if (!.Size) { mes "There are no sessions configured."; next; break; } mes "Select a session to remove."; next; set .@menu$,""; for(set .@i,0; .@i<.Size; set .@i,.@i+4) set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; set .@i, select(.@menu$)-1; if (.@i == (.Size/4)) break; mes "[Remove Session]"; mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; mes "This action cannot be undone."; next; set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); mes "[Remove Session]"; if (.@j == 2) mes "Cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); mes "Session deleted."; } next; break; case 3: mes "[Reload Settings]"; mes "This will trigger all events related to new session configurations, if any."; if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } next; set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); mes "[Reload Settings]"; if (.@i == 2) mes "Cancelled."; else { set .Init,1; donpcevent "WOE_CONTROL::OnMinute00"; mes "Variables have been re-initialized."; } next; break; case 4: mes "[Force Agit End]"; if (!agitcheck() && !agitcheck2()) { mes "WOE has already ended."; next; break; } mes "This command will safely execute all AgitEnd events."; mes " "; mes "Kill the current WOE session?"; next; set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); mes "[Force Agit End]"; if (.@i == 3) mes "Cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; mes "WOE session terminated."; } next; break; case 5: set .@d,1; break; } if (.@d) { set .@d,0; break; } } break; case 5: close; } }}
  4. nikki1200

    Lotti Girl

    Hi All, Seeking for your assistance on how to create a lotti girl script. sorry i'm a newbie and i don't have any idea on how to do it. Please advise, Thanks,
  5. Noted SIr I will try. I'm going to create another script right? thx
  6. Hi Sir sevenzz23, on what script? i have a lot of script T_T Please advise, Thanks
  7. Hi Sir sevenzz23, I'm going to create another script right in custom? Please advise, Thanks,
  8. Hi All, I already change the mob db into 10000 but still the drop of ygg is not 100% High Orc 607,10000 Please advise, Thanks,
  9. Hi Sir jaBote, that's good nice. but i don't know how to start because i'm still a newbie T_T Thanks,
  10. thanks Sir sevennz23. may i know what's the meaning below? sorry i don't understant it T_T pay_dun04,0,0,0,0 monster Dokebi 1110,40,5000,0,0 Please advise, Thanks,
  11. Thanks Sir Patskie and Sir sevenzz23 for the tip. i will now try it. BR,
  12. Hi All, Seeking for your assistance on how to increase the mobs of the monster on specific map and increase the drop rate of an item into 100% like in dokebi monster. i want to increase the number of dokebi monster in the map and change the gold drop into 100%. Please advise, Thanks,
  13. Hi Sir Patskie, the npc will now show anymore. i think there's a problem on the script. Thanks
  14. Thanks Sir Patskie I'm going to try it now and let you know the result. BR,
  15. is there a guidelines or tutorial on this? i'm still a newbie T_T Thanks,
  16. Hi Sir jaBote, is there a way to fix the stack on the izlude map? there's sometime i warp on the water that's why i can't move. Please advise, Thanks,
  17. Thanks Sir sevenzz23, it's the same i'm still encountering stack on the izlude map. it's like 5/10 attempt before i stack on the map. Thanks,
  18. Hi Sir sevenzz23, else { announce "[ "+strcharinfo(0)+" ] has been join the battle.",0; close2; - is it close or close2? warp .@Maps$[.@i],0,0; end; } Thanks, -nik
  19. okay i will now try. Thx Sir. Sir do you have any idea on how to put dota sounds on pvp/woe everytime the player kill like godlike? Please advise, Thanks,
  20. Hi All, Good Day, Seeking for your assistance or guidelines on how to create a dota sounds like monster kill, godlike etc.. every kill when entering the pvp/woe? i don't have any idea on how to do that. can you help me please? Please advise, Thanks,
  21. Thanks Sir sevenzz23 the announce is now working however i'm encountering problem when i entered on the map. i think it's a bug? when i entered on a map i can't move it's stack on a place. do you have idea on why it's happening? Please advise, Thanks, -nik
  22. Thank Sir sevenzz23. I will try now. BR,
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