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Zeiyan

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Everything posted by Zeiyan

  1. yea. i found some post of it as being a bug. but i think they said it's official behavior. i'm not sure though. all i wanted was the old behavior.
  2. well what i'm saying is what i want to happen is when an attack (both skill attack and normal attack) is blocked or "dodged" by autoguard, safetywall and parrying, it won't reflect any damage back to the attacker since their attacked "missed"
  3. https://github.com/ZeiyanRO/Hercules/blob/master/src/map/battle.c this is my battle.c
  4. hello sir jabote i remembered that i sent you a PM yesterday it was actually about my other post about map-server crash.
  5. Hello sir judas. Off topic: I've followed your guide for quite some time now (i used to be in rathena) and it helped me a lot. anyways there was already a bug report on it but i think (not sure) they say that it's the default behavior. Personally i think it's ridiculous if that really is the default behavior though. Well i just want to request for a src edit to revert back to the old behavior. i tried searching and applying codes for reflect in the older revisions (rathena and hercules) but obviously failed.
  6. Solved: Thankyou Sir ossi0110. Turns out this code i added is making my map-server crash: battle.c 5187: if(( flag & BF_SHORT)&& !(sc->data[sC_SAFETYWALL])) {//Bounces back part of the damage. battle.c 5224: if ((sd && sd->bonus.long_weapon_damage_return) && (!sc->data[sC_PNEUMA])){
  7. I downloaded a fresh hercules folder then replaced the following folders with my own: npc db src conf but the results are still the same. with the gdb thing i'm very sorry but im not very familliar with it but im willing to try just help me please. thankyou so much and sorry for the trouble EDIT: when i tried to debug again (with fresh hercules folder but replaced the folders mentioned above i found the line i needed to debug) it's the code i added to make reflect shield and item reflect don't reflect when SC_SAFETYWALL is on
  8. it says: desktop/trunk/core: No file or directory then i type "bt full" (regardless of no file or directory message) then is came out as "no stack"
  9. for more information i don't know if it helps but i first downloaded the hercules on my desktop (windows 8) then once i was done editing i transfered it to my VPS (asurahosting) which runs linux centos. does that make any difference?
  10. it says no such directory as map-server.core.
  11. Okay sir thankyou i will do that now and post it in a few minutes.
  12. Good day hercules. I'm sorry but this is urgent i hope someone can help. I came from rathena and migrated my emulator to hercules. I did everything right i think (i got a fresh hercules folder and edited all the src edits manually to make sure no errors occur) I updated my SQL to fit hercules properly. No errors whatsoever the problem is after 10mins, 20mins or 30mins (randomly) my map server will crash and will leave no error message just this. [Error]: Server received crash signal! Attempting to save all online characters! Please help me. My players are kind of impatient. Please please please
  13. come on guys. help a newbie /heh bump!
  14. i don't know if its a bug or not but i just want to request that safety wall/auto guard/parrying can that blocks damage from another player or monster does not return any damage if buffed with reflect shield or using item with "reflect bonus". I'm new here in hercules and im previously from rathena so i hope someone can help me. thankyou EDIT: Also when attacking a paladin buffed with "Reflect Shield" The character attacking the paladin is "shouting" the skill "Reflect Shield"
  15. hello im new here in herc.ws. /heh im used to rathena i just want to ask how can i make this src edit to make @go/@warp remove the delay if monsters hit you.
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