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Cold!

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  1. Upvote
    Cold! reacted to evilpuncker in Keep GM on map after Emperium breaks   
    int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap){ int16 m=va_arg(ap,int); int g_id=va_arg(ap,int); int flag=va_arg(ap,int); if(!sd || sd->bl.m != m) return 0; if(pc_get_group_level(sd) == 99) return 0; if( (sd->status.guild_id == g_id && flag&1) //Warp out owners || (sd->status.guild_id != g_id && flag&2) //Warp out outsiders || (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] ) pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); return 1;}
  2. Upvote
    Cold! reacted to Sense in Custom Monster Transform   
    Hi, Hercules!

    My name is Sense, this is my first post.

    the system can custom monster transform bonus script.


    For example:

    just give PC status change
    sc_start SC_MONSTER_TRANSFORM,1200000,1276; and define your bonus script in the 'db/transform_bonus.txt'

    if transform Devil
    1109,{ bonus bAspd,1; bonus bHit,5; }

    Effect:

    before


    after: (ASPD + 1 & HIT + 5)


    Download Source Code:
    src.patch

    Download DB File:
    db.patch

    by the way, i'm learning english now.
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